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Microsoft 70-484 Practice Test Questions, Exam Dumps
Microsoft 70-484 (Essentials of Developing Windows Store Apps Using C#) exam dumps vce, practice test questions, study guide & video training course to study and pass quickly and easily. Microsoft 70-484 Essentials of Developing Windows Store Apps Using C# exam dumps & practice test questions and answers. You need avanset vce exam simulator in order to study the Microsoft 70-484 certification exam dumps & Microsoft 70-484 practice test questions in vce format.
The 70-484 Exam, titled "Essentials of Developing Windows Store Apps using C#," was a key certification for developers building applications for the Windows 8 platform. While this specific exam has been retired by Microsoft, the skills and concepts it covered are far from obsolete. The knowledge domains of the 70-484 Exam—including XAML for UI design, the MVVM pattern, asynchronous programming, and application lifecycle management—form the bedrock of modern Windows development. These principles have evolved and are central to the Universal Windows Platform (UWP) and the newer .NET MAUI framework. Think of studying for the 70-484 Exam skill set not as preparation for an outdated test, but as a structured course in the fundamental principles of building modern, event-driven, UI-based applications. This five-part series will guide you through these essential skills. It will break down the core objectives of the original exam, providing a comprehensive education that remains highly relevant for any developer looking to create compelling experiences on the Windows platform or beyond.
The philosophy behind Windows Store Apps, and a core concept for the 70-484 Exam, was a shift towards a clean, modern, and touch-first user interface. This design language emphasized content over chrome, meaning that the application's content should be the focus, with menus and controls being minimal and context-aware. The design principles called for fast and fluid user experiences, with responsive layouts that could adapt to different screen sizes, resolutions, and orientations, from small tablets to large all-in-one displays. This responsiveness is achieved through a combination of fluid layout panels and a design that embraces different view states. An application should look and feel native to the platform, making use of standard controls and respecting the user's expectations for interactions like touch gestures. For the 70-484 Exam, understanding this design philosophy is crucial, as it informs many of the technical decisions you make when building the application's user interface with XAML.
The user interface for a Windows Store App is defined using the Extensible Application Markup Language, or XAML. Mastering XAML is a fundamental requirement for the 70-484 Exam. XAML is a declarative, XML-based language that you use to create and instantiate objects and to organize them in a parent-child hierarchy. In the context of a Windows app, you use XAML to define your UI, creating controls like buttons, text boxes, and sliders, and arranging them within layout panels like grids and stack panels. One of the key benefits of using XAML is the separation of the user interface definition (the "what," in XAML) from the application's logic (the "how," in C# code-behind). This separation makes the application easier to design, develop, and maintain. It allows UI designers to work on the look and feel of the application in a tool like Blend, while developers work on the application's behavior in Visual Studio.
To further enhance the separation of concerns, the 70-484 Exam heavily emphasized the use of the Model-View-ViewModel (MVVM) design pattern. MVVM is an architectural pattern that cleanly separates the application's logic into three distinct components. The Model represents the application's data and business logic. It is completely independent of the user interface. The View is the user interface itself, defined in XAML. Its sole responsibility is to display data to the user and to route user commands to the ViewModel. The ViewModel is the bridge between the Model and the View. It exposes data from the Model in a format that the View can easily consume, and it provides commands that the View can execute in response to user input. The View and the ViewModel are connected through a powerful feature called data binding. This pattern makes the application much more testable, maintainable, and easier to develop in parallel. Understanding the role of each component is essential for the 70-484 Exam.
A key design task for any application is planning how the user will navigate between its different pages and screens. The 70-484 Exam requires you to understand the navigation models available for Windows Store Apps. The primary model is a frame-based navigation system, similar to a web browser. The application hosts a central Frame object, and you navigate by telling the frame to display different Page objects. Each page is a distinct screen in your application, with its own XAML layout and code-behind. You must also consider the navigation hierarchy. A flat hierarchy is suitable for applications where all pages are peers. A hierarchical structure is used when pages have a parent-child relationship. Planning your navigation involves thinking about the user's workflow, how they will move forward and backward through the app, and how to maintain the application's state during these navigation events. A well-designed navigation structure is key to a positive user experience.
Windows Store Apps have a very specific lifecycle, and managing it correctly is a critical skill for the 70-484 Exam. Unlike traditional desktop applications, a modern app can be in several states. It can be running in the foreground, or it can be suspended in the background when the user switches to another app. When an app is suspended, it remains in memory, but its threads are frozen to conserve system resources. If the system needs to reclaim memory, a suspended app can be terminated. Your application must be able to handle these transitions gracefully. When your app is being suspended, you must save any important user data or application state. If the app is later terminated and the user relaunches it, you should be able to restore this state so that the user can continue exactly where they left off. Implementing the code to manage these suspending, resuming, and activation events is a fundamental part of the development process.
A core principle tested in the 70-484 Exam is the ability to create adaptive user interfaces. Your application must provide a great experience regardless of how the user is viewing it. This means your UI must adapt to different window sizes and orientations (landscape vs. portrait). The most common scenario is the "snapped" view, where an app could be docked to the side of the screen, occupying a much smaller, narrower space. To handle this, you use the Visual State Manager in XAML. You can define different visual states for your page, such as a "FullScreenLandscape" state, a "FullScreenPortrait" state, and a "Snapped" state. For each state, you can define specific changes to your UI layout, such as rearranging elements, hiding non-essential information, or changing the layout from a horizontal to a vertical orientation. This allows you to create a single page that can intelligently adapt itself to any viewing context.
To practice the skills covered by the 70-484 Exam, you need to set up a proper development environment. The primary tool is Microsoft Visual Studio. You will need a version that includes the tools for developing Windows Store Apps. Within Visual Studio, you will use C# as your programming language and XAML for your UI. The environment provides a rich set of tools to aid in development, including a visual XAML designer, a powerful code editor with IntelliSense, and an integrated debugger. The debugger is an essential tool that allows you to run your application in a controlled mode, set breakpoints in your code, and inspect the state of your variables. You will also use the Windows App Certification Kit (WACK), a tool that helps you test your application for compliance with store requirements before you submit it. A hands-on familiarity with the Visual Studio environment is an absolute prerequisite for mastering these development skills.
Creating a compelling, responsive, and intuitive user interface is at the heart of building a successful Windows Store App. The 70-484 Exam dedicates a significant portion of its objectives to the skills required for UI development using XAML and C#. This involves more than just dragging and dropping controls onto a canvas; it requires a deep understanding of layout, data binding, styling, and user interaction. A developer must be able to craft a UI that is not only functional but also fast, fluid, and a pleasure to use. This part of the series will dive into the practical aspects of UI creation. We will explore the fundamental building blocks of a XAML-based interface, from the layout panels that structure your content to the individual controls that capture user input. We will also cover more advanced topics like data binding, styling, and animations, which are essential for creating a rich and dynamic user experience. These skills are a cornerstone of the knowledge tested by the 70-484 Exam.
The foundation of any XAML UI is the layout panel. A layout panel is a container that holds other UI elements and automatically arranges them based on a set of rules. The 70-484 Exam requires you to be proficient with the primary layout panels. The most powerful and versatile of these is the Grid. A Grid allows you to arrange elements in rows and columns, giving you precise control over the positioning and alignment of your content. It is the ideal choice for creating structured, adaptive layouts. Another common panel is the StackPanel. A StackPanel arranges its child elements in a single line, either horizontally or vertically. It is perfect for creating simple lists or sections of a form. The Canvas is a more basic panel that allows you to position elements using explicit X/Y coordinates. While less flexible for creating adaptive layouts, it is useful for applications that require precise, fixed positioning of elements, such as a drawing or diagramming tool.
Once you have your layout structure in place, you populate it with controls. The 70-484 Exam will expect you to be familiar with a wide range of common XAML controls. These are the building blocks of your UI that the user directly interacts with. They include basic controls like Button, TextBox, CheckBox, and RadioButton. You also have controls for displaying content, such as TextBlock for simple text and Image for displaying pictures. For displaying collections of data, you have powerful items controls like ListBox and GridView. These controls can be bound to a data source and will automatically generate a list of items for the user to view and interact with. More complex controls, like the SemanticZoom control, allow you to create two different views of the same data (a zoomed-in and a zoomed-out view), which is great for navigating large data sets.
Data binding is one of the most important concepts you must master for the 70-484 Exam. It is the mechanism that connects the UI (the View) to the application's data (the ViewModel). Data binding allows you to create a live link between a property on a UI control and a property on a data object. For example, you can bind the Text property of a TextBlock to a UserName property on your ViewModel. When the value of UserName changes in the ViewModel, the TextBlock in the UI will automatically update to reflect the new value. This dramatically simplifies your code. Instead of manually writing code to update the UI whenever your data changes, you simply declare the binding in XAML, and the framework handles all the synchronization for you. Data binding is the glue that holds the MVVM pattern together and is essential for building clean, maintainable, and testable applications.
To ensure a consistent look and feel across your application, you should use styles and resources. This is a key topic for the 70-484 Exam. A Style is a collection of property settings that you can apply to a control to define its appearance. For example, you could create a style for all the Button controls in your app that sets a specific background color, font size, and border thickness. This avoids having to set these properties manually on every single button. Styles and other reusable assets, like brushes and colors, are typically defined in a ResourceDictionary. You can create a resource dictionary for a single page or, more commonly, a global resource dictionary for your entire application. By defining your styles and colors centrally, you can easily change the theme of your entire application by modifying just a few lines of XAML.
Modern Windows applications use specific UI patterns for presenting commands and contextual information. The 70-484 Exam requires you to know how to implement these patterns. The AppBar is a toolbar that is typically hidden by default and appears at the top or bottom of the screen when the user requests it (e.g., by right-clicking or swiping from the edge). The AppBar is the primary location for placing the commands and actions that apply to the current page or context. A Flyout is a lightweight, temporary UI element that is used to display additional information or to ask the user for a simple input. It appears in context, often next to the element that triggered it, and it is dismissed when the user taps or clicks outside of it. Flyout controls are perfect for creating pop-up menus or simple confirmation dialogs without navigating the user to a completely different page.
A key part of creating a fast and fluid user experience is the use of subtle animations and transitions. The 70-484 Exam covers the basics of creating animations in XAML. The XAML animation system allows you to animate the properties of your UI elements over time. For example, you can create an animation that gradually changes a button's opacity when the user hovers over it, or one that makes a new item slide smoothly into a list. Animations are typically defined within a Storyboard. A Storyboard is a container for one or more animations that can be started, stopped, and controlled as a single unit. You can trigger these storyboards in response to specific events, such as a button click or a page loading. Using pre-built theme transitions and creating custom animations can make your application feel more polished, professional, and engaging.
Your application must be able to respond to a variety of user input methods. The 70-484 Exam will test your knowledge of how to handle these different input types. The platform provides a unified pointer event model. This means that whether the user is using a mouse, a touch screen, or a pen, the same set of events (like PointerPressed, PointerMoved, and PointerReleased) are fired. This simplifies the process of writing code that works across all input types. In addition to these low-level pointer events, the framework also provides a higher-level gesture recognition system. You can easily handle common gestures like tap, double-tap, right-tap, and drag without having to interpret the raw pointer events yourself. Properly handling user input and providing appropriate visual feedback is essential for creating an intuitive and accessible application.
After defining the structure and appearance of your user interface with XAML, the next step is to breathe life into it with C# code. This is where you implement the application's behavior, respond to user actions, and manage the flow of data. The 70-484 Exam places a strong emphasis on the programming skills required to build a responsive, data-driven, and robust application. The code you write is the engine that powers the beautiful UI you have designed. This part of the series will focus on the critical programming concepts that bridge the gap between your UI and your application's back-end logic. We will cover the most important topic in modern UI programming: asynchrony. We will also explore how to manage application data, both on the local device and from remote sources, and how to handle the unique challenges of the application lifecycle. These skills are fundamental to passing the 70-484 Exam.
In any application with a graphical user interface, maintaining a responsive UI is the top priority. If you perform a long-running operation, such as downloading a large file from the network or performing a complex calculation, on the main UI thread, the entire application will freeze. The user will not be able to interact with any part of the UI until the operation is complete. This leads to a terrible user experience. The 70-484 Exam requires you to solve this problem using asynchronous programming. Asynchronous programming is a technique that allows a long-running task to be started on a background thread, immediately returning control to the UI thread so that the application remains responsive. When the background task is complete, it can then notify the UI thread so that the results can be displayed to the user. This ensures that the application's UI is never blocked and always feels fast and fluid.
The C# language provides two keywords, async and await, that make writing asynchronous code incredibly simple and intuitive. This is a core programming concept for the 70-484 Exam. You mark any method that contains a long-running operation with the async keyword. Inside that method, when you call an asynchronous operation (many of the Windows API calls are asynchronous by default), you place the await keyword before it. The await keyword tells the compiler to do something magical. It will start the long-running operation on a background thread, and then it will immediately return control to the caller (the UI thread). The rest of the code in your async method will not execute until the awaited operation is complete. When it does complete, the execution will resume exactly where it left off, but now back on the UI thread, making it safe to update your UI controls with the results.
Almost every application needs to store some data on the local device. The 70-484 Exam covers the APIs for managing this application data. The platform provides a simple and secure way to store data in a location that is private to your application. This storage is divided into a few different locations. The LocalSettings container is used for storing small key-value pairs of simple data, which is perfect for user preferences and settings. For storing larger, file-based data, you have the LocalFolder. Here, you can create files and folders to store things like user-generated content, documents, or cached data. The platform also provides a TemporaryFolder for data that does not need to persist for a long time. Knowing which storage location to use for different types of data is a key aspect of proper application development.
Most modern applications need to communicate with web services over the network to retrieve or update data. The 70-484 Exam will expect you to know how to perform these network operations. The primary class for this in the .NET Framework is HttpClient. This class provides a simple and modern, task-based API for sending HTTP requests and receiving HTTP responses from a web server. All of its methods are asynchronous, so they integrate perfectly with the async and await keywords. You can use HttpClient to perform standard RESTful operations, such as getting data from a URL (GET), posting new data to a server (POST), or updating existing data (PUT). You will often work with data in JSON format, and you can use libraries like Json.NET to easily serialize your C# objects into JSON to send to the server, and to deserialize the JSON response from the server back into C# objects.
When your application retrieves data from a remote server, it is often a good practice to cache that data locally. This is a topic you should understand for the 70-484 Exam. Caching can dramatically improve the performance and responsiveness of your application. If the user requests the same data again, you can serve it from your local cache instead of making another slow network request. Caching also allows your application to function even when the device is offline and has no network connectivity. A simple caching strategy involves storing the retrieved data as a file in your application's LocalFolder. When the application starts or needs the data, it first checks if a fresh copy exists in the local cache. If it does, it uses the cached data. If not, or if the cached data is too old, it then makes a network request to get the latest data from the server and updates the cache.
When you use data binding to display a list of items in your UI (for example, in a GridView), you need a way to have the UI automatically update if items are added to or removed from that list. This is a key data binding concept for the 70-484 Exam. The standard List<T> class does not provide this capability. For this, you need to use a special collection class called ObservableCollection<T>. The ObservableCollection<T> is designed specifically for data binding scenarios. It implements an interface that allows it to raise a notification event whenever an item is added, removed, or the entire list is refreshed. The XAML data binding engine listens for these events and will automatically update the UI to reflect the changes in the collection. This provides a powerful and efficient way to create dynamic, data-driven lists.
As discussed in the first part, the application lifecycle in a modern Windows app is tightly managed by the operating system. This is known as Process Lifetime Management, or PLM, and it is a critical concept for the 70-484 Exam. Your application can be suspended and terminated by the OS at any time to conserve resources. As a developer, you cannot change this behavior, but you must write your application to be resilient to it. This means that whenever your application is about to be suspended, you must save any important state or user data to persistent storage. This is typically done in the OnSuspending event handler. If your application is then terminated and the user relaunches it, your OnLaunched event handler should check to see if the previous execution was terminated. If it was, you should load the saved state and restore the application so that the user experience is seamless.
A well-designed Windows Store App does not live in isolation. It feels like an integral part of the operating system, taking advantage of the system's unique features to provide a richer and more connected experience for the user. The 70-484 Exam requires developers to be proficient in implementing these integration features. This involves using a set of system-level contracts that allow your app to participate in common user workflows, such as searching for content or sharing it with another app. This part of the series will explore these key integration points. We will cover how to implement the Search and Share contracts, how to use Live Tiles and toast notifications to provide timely information to the user even when the app is not running, and how to perform tasks in the background. Mastering these features allows you to build applications that are not just functional but are also engaging and deeply integrated into the Windows ecosystem.
The Search contract was a key feature of the Windows 8 UI, and its implementation is a topic for the 70-484 Exam. It provided a centralized, system-wide search experience. A user could open the Search charm from anywhere in the OS, type a query, and then choose to search within a specific app. For your app to appear in this list and be searchable, you must implement the Search contract. This involves two main steps. First, you declare in your app's manifest file that your app is a search target. Second, you must handle the activated event in your application and check if the activation was triggered by a search query. If it was, your app will receive the user's search query. You are then responsible for performing a search on your app's content and displaying the results to the user on a dedicated search results page.
Similar to the Search contract, the Share contract allows your application to participate in a system-wide sharing workflow. This is another important integration feature covered in the 70-484 Exam. The Share contract allows a user to easily share content from your app with another app, such as an email client or a social media app. For your app to be a source for sharing, you must implement a handler for the DataRequested event. When the user invokes the Share charm while your app is active, this event is fired. In your event handler, you are responsible for creating a DataPackage object and populating it with the content that you want to share. You can share various types of content, including plain text, web links, images, and files. The operating system then presents the user with a list of target apps that can receive the type of content you have provided.
The Start screen in Windows 8 was composed of tiles, which were the primary entry point for launching applications. The 70-484 Exam requires you to know how to manage your app's tile. A key feature of these tiles is that they can be "live." A Live Tile is not just a static icon; it can display dynamic, updated content from your application, such as the latest news headline, the current weather, or the number of unread messages. You can update your app's primary tile using tile notifications, which are sent either locally from your app, from a background task, or pushed from a cloud service. You can also allow users to pin "secondary tiles" to their Start screen. A secondary tile provides a deep link directly to a specific piece of content within your app, such as a specific contact, a particular city in a weather app, or a favorite photo album.
Toast notifications are another way to communicate with the user when your app is not in the foreground. This is a key topic for the 70-484 Exam. A toast is a transient pop-up message that appears in the corner of the screen to alert the user of a time-sensitive or personally relevant event, such as an incoming instant message or a calendar reminder. The user can click on the toast to launch your app and go directly to the relevant content. Toasts are created using a simple XML-based template that defines the text and images to be displayed. You can then send the toast notification locally from your app or from a background task. For many applications, toasts are a critical tool for engaging users and bringing them back into the app. However, they must be used responsibly to avoid overwhelming or annoying the user.
To keep your app's content fresh and to perform tasks even when the app is not running, you can use background tasks. This is an important concept for the 70-484 Exam. A background task is a lightweight piece of code that the operating system runs on your app's behalf in the background. You must first register your background task and specify the trigger that should cause it to run. Triggers can be time-based (e.g., run every 30 minutes) or event-based (e.g., run when the internet becomes available). Background tasks are ideal for things like syncing data, updating your app's Live Tile, or checking for new messages. They are subject to strict resource limits to preserve the user's battery life and system performance, so they must be designed to be very efficient.
The Settings charm provided a consistent, system-wide location for users to access application settings. The 70-484 Exam covers how to integrate your app with this feature. Instead of cluttering your main UI with a "Settings" button, you were expected to place your application's settings within the Settings pane. To do this, you register to have one or more commands added to the Settings pane when your app is active. When the user clicks on one of your custom commands, your app displays a Flyout that contains the relevant settings controls. This provides a clean and consistent user experience. You could have separate commands for "Options," "Permissions," and an "About" page. This integration reinforces the feeling that your app is a native part of the operating system.
Your application may need to access information about the user or the device it is running on. The 70-484 Exam requires you to be aware of the APIs for accessing this information and the associated privacy implications. The platform provides APIs to securely access certain user information, such as their name or profile picture, but only after the user has explicitly granted your application permission to do so. You can also access information about the device's location, again, only with the user's consent. Your application must declare in its manifest the capabilities it requires, such as access to the user's location, microphone, or webcam. The user is prompted to approve these capabilities when they install the app. Properly managing these permissions and being transparent with the user about what data you are accessing is a critical aspect of building a trustworthy application.
The final stages of the application development lifecycle involve ensuring the application is secure, robust, and ready for distribution to users. The 70-484 Exam covers the essential skills related to application security, permissions, and the process of preparing an app for submission to the Windows Store. This is a critical phase where the developer's attention shifts from feature implementation to quality, reliability, and compliance. A great app that is not secure or that cannot be deployed successfully has little value. This concluding part of our series will focus on these final but crucial steps. We will explore how to handle user authentication and authorization, how to manage the capabilities and permissions your app requires, and the technical process of packaging your app and testing it for store compliance. We will then wrap up with a final strategy for mastering the complete skill set covered by the 70-484 Exam.
Many applications require users to log in to access personalized content or protected resources. The 70-484 Exam expects you to understand the basics of implementing these security features. Authentication is the process of verifying a user's identity, typically by asking for a username and password. Authorization is the process of determining what an authenticated user is allowed to do. For many modern apps, this authentication is handled using web-based protocols like OAuth 2.0. Instead of building your own authentication system, you can leverage existing identity providers. The WebAuthenticationBroker is a key API for this. It provides a secure way to display a web-based login page from a service (like a social media site or a corporate identity provider) within your app. After the user successfully authenticates, your app receives an access token, which it can then use to make authenticated requests to the service's API on behalf of the user.
Every Windows Store App runs in a secure sandbox, which means it has very limited access to the system's resources by default. If your application needs to access a protected resource, such as the user's location, their documents library, or the device's webcam, you must declare this requirement in your application's manifest file. This is a key security concept for the 70-484 Exam. These declarations are called capabilities. When a user installs your application from the store, they are shown the list of capabilities that your app is requesting. This allows the user to make an informed decision about whether they trust your app with these permissions. As a developer, you must follow the principle of least privilege, only requesting the capabilities that are absolutely essential for your application to function. Requesting unnecessary permissions can erode user trust.
Once your application is complete and has been thoroughly tested, the next step is to prepare it for submission to the Windows Store. This is a process covered by the 70-484 Exam. The primary tool for this is a wizard within Visual Studio called "Create App Packages." This wizard guides you through the process of compiling your application into the final package format (.appx or .msix) that will be uploaded to the store. During this process, you will build the app in "Release" mode, which creates an optimized version of your code. The wizard will create packages for each of the architectures you want to support (x86, x64, and ARM). It is crucial to test this release version of your application thoroughly, as subtle bugs can sometimes appear that were not present in the debug builds you used during development.
Before you can submit your app package to the store, you must validate it using the Windows App Certification Kit (WACK). The 70-484 Exam requires you to know the purpose of this tool. The WACK is an automated testing tool that runs a series of tests on your packaged application to ensure that it meets the technical compliance requirements of the Windows Store. It checks for things like performance, stability, and proper use of the platform's APIs. The "Create App Packages" wizard in Visual Studio provides an option to automatically launch the WACK to test your packages after they have been built. The tool will produce a detailed report showing whether your app passed or failed the tests. If your app fails any of the tests, the report will provide specific information about the issue so that you can fix it before attempting to submit it to the store. Passing the WACK is a mandatory step in the submission process.
To master the skills covered by the 70-484 Exam, your final study push should be centered on hands-on practice and review. The best way to solidify your understanding of XAML, C#, and the Windows APIs is to build a small but complete application from start to finish. Try to incorporate as many of the exam objectives as possible into your project, including MVVM, data binding, async programming, and contracts like Search and Share. This practical experience is invaluable. Use practice exams to identify your weak areas. If you find you are consistently struggling with questions about the application lifecycle, for example, go back and write some code specifically to experiment with the OnSuspending and OnLaunched events until you are comfortable with them. The goal is to turn theoretical knowledge into practical, applicable skill.
When you are taking practice exams for the 70-484 Exam skill set, focus on how the questions are structured. Many will be scenario-based, presenting a coding problem and asking you to choose the correct code snippet to solve it. When you encounter these, don't just look for familiar keywords. Read the code carefully and understand what it is trying to accomplish. Pay close attention to subtle details, like whether a method is marked as async or what type of collection is being used. Eliminate answers that are syntactically incorrect or that use the wrong API for the task. The correct answer will not only work but will also represent the best practice for solving that particular problem according to the modern Windows development model. This critical analysis of code is a key skill that the exam is designed to test.
The skills you have learned by studying the topics of the 70-484 Exam provide an excellent foundation for the future of Windows and cross-platform development. The "Windows Store App" model of Windows 8 evolved into the Universal Windows Platform (UWP) with Windows 10. UWP refined and expanded upon many of the concepts, like the adaptive UI and the application lifecycle, but the core principles of XAML and async programming remained the same. More recently, Microsoft has introduced .NET Multi-platform App UI (.NET MAUI). MAUI is the next evolution, allowing developers to use a single C# and XAML codebase to build native applications for Windows, Android, iOS, and macOS. The skills you have honed in XAML layouts, data binding, and the MVVM pattern are directly transferable and essential for being a successful .NET MAUI developer. Thus, the legacy of the 70-484 Exam continues in the most modern development platforms.
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