Ok got it.
The screenshots you posted clearly shows Paragon has better PBR and diffuse return(but still black areas at some places). Actually the screen shots I posted are from google and a bench site as I don't own either of game and videos of Paragon on youtube are kinda 1hour long and don't...
On Indirect lighting
you can see we can see detail and if could not find detail then at least we can see something present in the area in this scene where there is no direct sunlight
but in paragon
just darker areas with not much revealing details where there is no sunlight.
You mean how far the camera is from the player doesn't make any effect on how much sharp a surface will look.
I mean the closer to the surface we get the more dull the PBR/PBSed surface will become.
I observed this while playing evolve(an FPS).
And indirect light in paragon is not up to the...
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