Looking for someone to confirm whether this software includes the Soundblaster Enhancements tab in Speaker Properties.
Currently Mozilla is finalising the addition of a WASAPI back end to Firefox for html5 content, and issues with certain hardware (or their particular driver softwares) have...
I originally thought that the issue may be a result of hardware differences, but it has since occured to me that Unified shader cards use a d3d9 recompiler and wrapper which may be generating code that is inefficient on Kepler hardware.
Layout.ini and the contents within it determine the amount of blocks indicated as having importance to the boot area as it grows and shrinks with usage.
Every so often windows will rerun the superfetch optimiser and reconstruct the layout.ini from the recent usage patterns. This will reflect on...
Windows has gotten another update that is installed via automatic updates, KB2679255. This updates Ntkrnlpa.exe and Ntoskrnl.exe to 6.1.7601.17790(GDR) (or 6.1.7601.21936(LDR))
Anyone tested yet to see if the performance improvements from KB2645594, 6.1.7601.17730(GDR)/6.1.7601.21866(LDR) have...
IT is false, however i can't blame them for thinking it doesn't occur
from what i've seen, the higher the framerate even on a 60hz display, the faster tearing appears and disappears making it difficult to catch in a fast action game.
sorry Virge, i was half asleep and explaining it all muddled up
There is not an "additional" 16ms latency, the chain from front buffer to backbuffer 1 or 2 or 1-2-3 is always 16ms a frame. I can see where you're going though, you're meaning the case where the third frame has actually been...
the third frame is not always shown, and when it is it does not add another entire frame of latency because of how triplebuffering works.
the graphics cards generates both backbuffers at roughly the same time, so the third frame can be sent to the display immediately after the second in most cases.
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