Recent content by dogen1

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    Nvidia ,Rtx2080ti,2080,(2070 review is now live!) information thread. Reviews and prices

    Some cool demos. Variable rate shading in wolf 2. GPU driven rendering using mesh/task shaders
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    Nvidia ,Rtx2080ti,2080,(2070 review is now live!) information thread. Reviews and prices

    Is it integrated into fallout 4? Getting rid of 95% of the FXAA blur is as simple as changing one parameter. Almost no games do it though. that's gotta be a bug
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    Nvidia ,Rtx2080ti,2080,(2070 review is now live!) information thread. Reviews and prices

    Not sure why exactly, but remember normal DLSS renders at a lower resolution internally. It's likely related to that. Maybe foliage and leaves are hard to train the neural network for.
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    Nvidia ,Rtx2080ti,2080,(2070 review is now live!) information thread. Reviews and prices

    What is "Turing Advanced Shading"? Does that refer to mesh shaders, content/motion adaptive shading or texture space shading? All three?
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    [digitalFoundry] early hands on with Subor Zplus console w/amd soc

    They should run an aida test on it.
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    Your Thoughts on Features to Ease the Performance Impact of Ray Tracing

    It isn't scaling in that sense. Reconstruction using data generated over multiple frames, is more accurate. There is a paper by guerilla games detailing their checkerboard implementation. Unfortunately there's still no comparison to plain 4k (they compare it to 4k with 16x super sampling...
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    Your Thoughts on Features to Ease the Performance Impact of Ray Tracing

    IIRC, watch dogs 2 was a particularly bad example of checkerboard rendering (that shot looks pretty bad, something is going wrong there lol), and the witcher shot there is just normal upscaling. Check out something like horizon zero dawn for a much better, custom implementation.
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    Your Thoughts on Features to Ease the Performance Impact of Ray Tracing

    Fully dynamic. I don't think any games profile and predefine resolution for different areas of games. I've never heard of it at least. DF made a pretty decent video on it. https://www.youtube.com/watch?v=180nuQJccTA
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    Your Thoughts on Features to Ease the Performance Impact of Ray Tracing

    Unreal Engine supports temporal upsampling now. I believe it's equivalent or a near equivalent to the "temporal injection" that insomniac uses in ratchet and clank and spiderman. https://docs.unrealengine.com/en-us/Engine/Rendering/ScreenPercentage info and some comparison examples are here...
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    Intel is dropping hyperthreading from i7 chips!

    The first generation ones yeah.
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    Looking for multiplatform CPU benchmarking programs

    if i had to pick one, probably geekbench?
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    4690k - when should I upgrade?

    You probably won't much until next gen consoles.
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    [techradar] This startup wants to kill the CPU and GPU in one go

    Itanium's main problem was non deterministic memory latency, at least as far as i understand it.
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    [Techreport] All Skylake-X i7 CPUs have two AVX-512 FMA's

    I think Unity's "dynamic batching" might be specific to that engine. I don't think I've heard of other engines doing the same thing, though I could be wrong.
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