There will be differences among different rigs, games and settings. I have tested two games. Results cant be generalized. So they cant DF/CB's results. The average truth will we somewhere in between. But now its safe to assume, that most performance drop comes from syscall I/O penalty, which is...
I made some benchmarks on my rig (i7-8700k stock, asrock taichi, 3600MHz ddr4, sams. 960pro, 1080), without any patches and with Win+BIOS. Fallout4+RoTR - no change in fps (+- 1%), the only big hit is on syntetic SSD benchmarks caused solely by BIOS patch. Intel benchmarks "responsivenes"...
Months is nothing if you need to fix OS and firmware and must check: hundreds of processors, several OS with several builds/distros/... each, and thousands sensitive applications (AV, security, VM, games, industry). Just think about it, ouch, ouvie...
The only possible strategy is to bring...
I believe nvme perf hit comes after OS functioning, so it can be mitigated by MS. There is no way branch prediction can influence pcie transfers. Its MS kernel patch to blame I/O perf hit. And if its sw, it can be tuned.
Hmm, I am thinking how its realted. Lets have a server(s), retarded by ptaches. How I solve the situation? I will sell them for low price on ebay, and restock with - what? Server with the same flaw? Forget bout AMD, there are no hundred thousand modern amd servers on the whole market.
make a picture for yourself.
http://www.portvapes.co.uk/?id=Latest-exam-1Z0-876-Dumps&exid=threads/massive-security-hole-in-xeons-incoming.2532563/page-23#post-39245997
Only in Crystaldiskmark alone.Not in ATTO. I have near zero influence on my rig (Win10pro, 8700k, 960Pro 1TB).
EDIT:
Before patch
After patch
Quick RoTR test
Before [fps avg/min/max]:
146/73/222
110/40/157
101/40/165
sum 120
After
146/77/229
106/41/151
98/37/161
sum 117
Results depends on game and scene selection. There were tests, where GTA-V had 50% fps in ivy bridge to skylake (!) comparison on GTX 970 (!). It seems like clickbait to me rather than serious test.
I have completely different gameplay in Arma3/GTX970 after upgrade i7-3770K@4.1 to 8700K, despite...
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