BenSkywalker-
Ahhh my bad. I did not read what was typed correctly. I thought I saw a puddy that...err I meant I thought I saw it as the 57xx. Whoopsie :)
However the PS2.0 used in TRAoD covers the entire screen. No other game out there uses PS2.0 as much, thus I doubt you would see this...
Since when does a game have to be good for its benchmarks scores to be valid? Was Q3 a good game (note not the engine, the game itself)? Graneted I am not trying to compare the 2 and TR does indeed blow. But TR:oAD results are valid and they should only be dismissed if the benchmark itself is in...
Not according to this: http://www.extremetech.com/article2/0,3973,1354541,00.asp Sorry but I no long trust any of anadtechs numbers anymore.
No see PS2.0A results here:
http://www.tech-report.com/reviews/2003q4/geforcefx-5950ultra/index.x?pg=11
Notice no real difference. Also the issues with...
I really don't understand this comment?
Let me restate the point:
HL2 in full precision mode showed us a 70% delta between the two.
You pointed out that Halo did not show same delta.
I pointed out that Halo does not have a full precisions mode and uses partial precision for FX
Thus my point...
Dam I lied. I thought I could stay out of this thread. Anyways a few points:
From ETs own article on Halo Benchmarking:
"Halo does utilize partial-precision hints, allowing GeForce FX cards to operate using faster 16-bit floating point operations."
Thus your comparing Apples to oranges. If...
Sorry but I don't agree. They had Trilinear before. They remove it to inflate FPS scores. That in my book is a cheat.
Its a hard ware limitation that was a design trade off that been inhertent since the AT first preview of the R300 back in Aug of last year. The Trilinear thing was working just...
I did not see ATI cheating in UT2k3. B3D did not seem to think they cheated back when they did their TR:AOD benchmarks. ATI has not be caught lower IQ in 3dmark, ect. I am not saying ATI is 100% in the clear. We have Q3 in the past. They did optimize for a synthetic benchmark which in my book...
First of all I did not find this article very useful. With out full screen images any IQ comparisons are worthless. That along with the fact that there is no Tri-linear in any D3D app with these drivers with-out a single peep from Anandtech does not give me a good confidence level with the rest...
<< At 640 x 480 anything slower than a Radeon 7500 is a total slideshow and totally unplayable.
At 1024 x 768 not one card that is available today can manage playable framerates. >>
Good sir your missing the point. This is NOT HOW THE GAMES RUN!! This bench is a worst case non-realistic stess...
<< That may well be but pretty much every card (except for GF3 based cards and the 7500/8500) is crawling at every resolution. As it stands now Unreal2 is totally unplayable on a Kyro2 and I doubt a Kyro2 Ultra would make too much difference. >>
The reason I brought it up is to offer a...
Maybe not,
if the regular K2 is smaking around the mx and even close to the GF2Ti200 (http://anandtech.com/video/showdoc.html?i=1580&p=1) in U2, then give it a bit more speed and some TnL help and well you can do the math for that game :)
This is a grey issue for me. On one hand their results are not way off. My biggest problem that just scanning one resource is the wrong way to go. Even more that reason is a highly cusomized engine that only Max Payne uses. We all know that different engines behave differently under the same...
And the barrel of the colt suffers from the balloning too.
There was a line or two in the config.cfg file that has the setting to turn it off (aitoption, or aitopengl...something like that). But I can not remember the exact syntax at the moment. I will post it tonight when I get home if you...
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