I may be mistaken, but IIRC Apple license said that one must not embed the game porting toolkit in a product, and/or that the toolkit was for development only.
But the terms may have changed.
They also apparently got permission to include Apple's game porting toolkit in CrossOver, despite licensing terms suggesting this should not be allowed.
They are worth trillions precisely because they take good decisions.
What's in for Apple? Would increased sales cover the costs? That's far from certain.
You speak as if Apple just had to give a permission.
But they would have to develop, maintain and support Windows drivers for MX SoCs, including GPUs and all... all that for a low percentage of users who would still be unhappy with the performance due to translation of X86 code.
I'm not "defending this". This screen would be better with a lower response time.
I'm responding to the comment that this screen is "atrocious" and that Apple should never charge this amount of money for because of this screen. That's different.
If you just said that this screen had poor...
Not everyone is a gamer you now. Some users value color accuracy, contrast, and peak brightness more than response time.
But you certainly know better than content creators who use these machines.
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