Sure, but the issue is that your actual FPS data for native isnt really correct, TAA, especially newly added Gen5 one, can eat up to ~20 FPS (!) even without upsampling path. I think this approach just skews outlook at performance numbers in general since we dont have proper baseline.
is there a mistake? Your native sections list command setup:
r.TemporalAA.Upsampling 0
r.ScreenPercentage 100
This is not enough to disable AA completely in UE (r.TemporalAA.Upsampling disables the upsampling in TAA pass), you need either:
r.DefaultFeature.AntiAliasing=0
or...
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