Recent content by keymaster151

  1. K

    Vega/Navi Rumors (Updated)

    I think the formula that TechPowerUp used to estimate the performance is [RX 480 * (4096 / 2304) * (1200 / 1266)]. They've simply changed the shader count and clocks to what we've seen from leaks so far, and are assuming no architectural changes. Kind of odd that they would even have such an...
  2. K

    Vega/Navi Rumors (Updated)

    It says right in the image "Radeon RX Vega performance estimated based on architecture, shader count and clocks." This is nothing but rumors and speculation, not actual benchmark results.
  3. K

    Vega/Navi Rumors (Updated)

    I've been thinking the same thing based on some news stories from last year. First there was this story which mentioned that AMD had already used Samsung's fabs to produce hardware...
  4. K

    Ryzen: Strictly technical

    Does anyone know if you disable cores or SMT manually from BIOS, does this affect the output of the CPUID [EAX=1] instruction? Specifically EBX[bits 23:16] (Number of threads in the processor.) Or is the value static, no matter the changes you make in BIOS?
  5. K

    Ryzen: Strictly technical

    New beta BIOSes from Gigabyte: http://forum.gigabyte.us/thread/886/am4-beta-bios-thread It seems that at least some of them use the new 1.0.0.4 AGESA.
  6. K

    Ryzen: Strictly technical

    Does anyone know if the AGESA in the new Asrock 2.00 BIOS is the one that's supposed to reduce your memory latency by 6ns? It only mentions enhanced Ryzen 5 support, but those patch notes are hardly comprehensive. Has anyone run any tests with it...
  7. K

    Ryzen: Strictly technical

    The save game is apparently from a 6 core i7 5820k. It would be pretty odd if the game saved your CPU setup in the save file, but who knows. Software developers can be an interesting bunch.
  8. K

    Ryzen: Strictly technical

    The plot thickens. http://www.pcgameshardware.de/Ryzen-7-1800X-CPU-265804/Specials/AMD-AotS-Patch-Test-Benchmark-1224503/ Disabling 4 cores on the 1800x gives a dramatic performance boost in this scenario. You might think that it would indicate CCX communication issues, but that can't be the...
  9. K

    Ryzen: Strictly technical

    To be fair this was an overclocked 1070. I'm not sure how big of a difference that makes though.
  10. K

    Ryzen: Strictly technical

    The computerbase.de 1080p benchmark looks GPU bound to me, since all the top CPUs get pretty much the same fps. If you look at the 720p benchmarks, there are some pretty big differences, in fact the 1800x doesn't gain any fps from going to 720p. In AdoredTV's video the 1800x seems to be...
  11. K

    Ryzen: Strictly technical

    Very interesting video by AdoredTV here. https://www.youtube.com/watch?v=0tfTZjugDeg It seems that at least in Tomb Raider, Ryzen's bad DX12 performance isn't necessarily caused by a CPU bottleneck as much as an API bottleneck on Nvidia cards. This definitely warrants more testing in other...
  12. K

    Ryzen: Strictly technical

    Interesting results on Ashes of the Singularity in real gameplay with the new patch here: http://www.pcgameshardware.de/Ryzen-7-1800X-CPU-265804/Specials/AMD-AotS-Patch-Test-Benchmark-1224503/ While the test does show a nice increase in fps, it's still way below the 7700k, especially in min...
  13. K

    Ryzen: Strictly technical

    Hmm. The post about F1 2016 made no mention of turning off SMT, only that they set it to 8 physical cores instead of 16.
  14. K

    Ryzen: Strictly technical

    But if the scheduler already does that, how come there is any improvement at all?
  15. K

    Ryzen: Strictly technical

    Since we know of two different games that treat Ryzen as a 16 core processor it made me think. Is there a way to force a process to treat the CPU as 8/16 instead? If this is an issue with more games, could this be the cause of the less than optimal performance we are seeing with SMT enabled in...
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