My problem is that this happens in game, not just in the timedemo... whenever i move to a new area. What then is it loading into memory when the level loads? Is it completely unavoidable then?!
I've tried the 66.00 drivers. It helped the problem a little bit, but its still quite noticible. For example, when I run the standard timedemo demo1.demo, the first time it runs, it very visibly slows in the same places to a crawl the first time.
The 2nd time I run that timedemo, it runs...
Hi. I've been trying to solve this problem since I've put together my new gaming PC last week.
I am using a Shuttle X83G SFF case and mobo. it is a VIA chipset
Athlon64 3200+ (Clawhammer)
512MB PC3200 from Crucial
PNY Geforce 6800 GT
Nothing has been overclocked, yet at 1024 by 768 and...
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