Recent content by lowinor

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    GeForce 6800 Ultra problem

    Hrm. Ok, I'm getting some results fiddling with the settings, but I have to admit I'm lost at this point. I've gotten rid of most of the issues, but they keep showing up (albeit in increasingly unusual circumstances -- currently the culprit is horizontal T-junctions -- I'm getting the pixels...
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    GeForce 6800 Ultra problem

    Thanks for the response. I think I've fixed it, and so far (in what may be more amazing) it's keeping the settings. By getting rid of the front porch and back porch under "Advanced Timing" under "Change Resolution". As far as I know, that's what the "reduce DVI frequency" option for ATI...
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    doom3 only on win2000 and winxp

    I'd be pretty surprised if D3 didn't run on 95/98; I suspect the 2k/XP only bit is just to avoid handling tech support for older systems.
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    GeForce 6800 Ultra problem

    So, I just got my eVGA GeForce 6800 Ultra. And I hook it up, get everything working, reinstall motherboard drives, clean out my old ATI drivers, etc, etc. I run 3dmark03, and get 12484 (this is on a P4 3.2, so this is pretty much what I was expecting out of it). But I have one problem. I'm...
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    Prolink 6800 Ultra in stock at Newegg for $588.89

    Yep, Status: In Transit - On Time for my eVGA 6800U today as well. Even shipped the pre-order before the date posted on the web site.
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    "FarCry Performance Revisited: ATI Strikes Back with Shader Model 2.0b"

    Sorry, the original comment that got me started was stnicralisk saying "OpenGL actually takes skill to program" -- something I don't really agree with, speaking as someone who has used both APIs.
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    "FarCry Performance Revisited: ATI Strikes Back with Shader Model 2.0b"

    That's at least understandable, but I don't think I'd use the term 'skill' to describe what it takes to manage said extensions. Either way, the skill in developing 3d graphics lies in algorithm design, the API has little to do with this beyond which hardware features it enables.
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    "FarCry Performance Revisited: ATI Strikes Back with Shader Model 2.0b"

    I'm curious as to where that sentiment comes from -- in my experience programming for both APIs, OpenGL is the easier one to write code for, DirectX just supports more hardware features at the API level.
  9. L

    Trying to get a 6800 Ultra as soon as possible

    Okies. I'm seeking a 6800 Ultra, the Ultra over the GT for the dual dvi output (as I have a Dell 2001FP and 2000FP connected to my desktop currently (admittedly through both an agp and pci card, but I'd like to get them both running on the same card)). I have been very hesitant in the past to...
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    UPDATE: WOW. This is AMAZING.

    It's a numeric readout; I'm currently running it at Red 48, Green 51, Blue 49. Primarily, though, run what looks most natural. White is easy to get to a good balance, and if there's a problem with your black, just turn brightness down a couple of notches :) Generally, though, any reasonable...
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    UPDATE: WOW. This is AMAZING.

    Sorry, I forgot to mention brightness, I kind of take it as given ;) But you can adjust the brightness level of the backlight and the color balance, and that's it. It's a digital signal, there's no need for any other settings -- the geometry and contrast are perfect pretty much by definition...
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    Are there any actual 6800 Ultras or GTs with dual DVI in stock?

    See title; planning on picking up one of these cards in the near future, but most of the cards I've found in stock have been GTs and most GTs have dvi/vga outputs. Most ultras have dual dvi, and I'd pay the price premium for that alone and call the better cooling and marginal clockspeed gain a...
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    UPDATE: WOW. This is AMAZING.

    If you're connecting it by DVI (which you should be), the only thing you can calibrate is color balance. Everything else is automatic.
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    sub-$75 2.1 speakers

    I personally love my JBL Creatures (Creature II availible via NewEgg). Originally purchased them due to the relatively low desktop impact, but they turned out to be very nice speakers.
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    The keyboard that doesn't exist

    The PS/2 -> USB converted I tried ended up doing weird things to key repeats that I couldn't make go away at the driver level -- instead of key down, pause, repeat... it would do something like: key down, key up, key down, repeat... Very annoying in just about any application, especially in...
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