Which took the pics from reddit, where one guy (callingthewolf) actually has the CPU and ran the benches. That is 4.1Ghz OC on TR with shitty 3066mhz ram (8 slots populated though) with even shittier timings.
Its legit.
Its pretty obvious to everyone with at least couple of brain cells that TR forced Intel to bring HCC dies to HEDT platform. They have NEVER done that before. Heck sometimes they haven't even enabled the whole LCC die on HEDT platform like SB-E, which had 8 cores but even the 3970X refresh only...
Crumpet would you be willing to run 3dmark API draw call test with that 3600mhz CL16 and 4ghz? I wanna see what kind of difference it makes compared to 3466mhz CL14 and tightened subs.
This is so goddamn funny when people are saying that these reviews are flawed and Skylake X should be this and that much faster than Ryzen and then these guru's link to reviews where Ryzen is running with memory from 2133 to 2666mhz with NO INFO about what the timings were. And of course Skylake...
Its partly because of the TIM used there but also because these chips are getting denser which means more hotspots and that is just harder to cool. Everybody who has done even a little bit of extreme oc knows that there is a point when it doesn't matter if you have custom loop with water at...
Yeah actually they should be faster because all the tested games are highly multi-threaded. Oh, well, it still shows that there is a penalty on having dependent threads on two different CCX.
Why nobody hasn't tested games with one CCX completely disabled vs both enabled at the same frequency to see how big the latency penalty is? Or is not possible to disable CCX completely with current BIOS available from mobo makers?
So you're saying you need it for OGL?, last I tried, SSAA did work in OGL apps when forced through control panel. Though I have to say that Nvidia has better SSAA support overall.
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