The problem with MSAA is that it unfortunately pretty much doesn't do anything with temporal/shader aliasing. :(
We need more than MSAA in the form of TAA/TXAA etc with sharpening option in this game. :)
It's been about 10 days since I started playing. I'm only level 12 now. Thoroughly enjoying the game (singleplayer part).
Performace is very good.
I play at 6880x2880 ultrawide (4x DSR of 3440x1440) with everything at max settings plus 60fps cap enabled. The game is pretty much constantly...
How do you take screenshot in this game ??
- RTSS doesn't work with this game. (OSD, framerate limit.. nope)
- MSI AfterBurner's screen capture (I have hotkey to F12) doesn't work with this game.
- Win+PrtScn doesn't seem to work either.
Nothing this year, unfortunately. :-(
Boring times for graphic whores. Hehe
For me, nothing released this year impresses in either graphics technology or gameplay.
Np. I still haven't bought it yet. I'll probably pick it up about this time next year when technical issues are ironed out and when it goes for more than 75% discount. From watching several YouTube videos, the game looks mediocre in both graphics and gameplay-wise.
I haven't played or bought the game yet. But reading around several communities, it seems this game is a mess in technical point of view... based exclusively on Vulkan and optimized for one IHV.
I guess low level APIs such as Vulkan and DX12 are great when you have a fixed set of hardware...
LOL. Don't bring up PhysX here.
It's been a long time I noticed and cared for PhysX games. In fact, I don't even install PhysX component when I install GeForce drivers. Been like this over the last 3~4 years.
The game's pure eye candy. I love VXAO. I wish more games support this.
Also, TXAA would have been amazing with this game.
DX12 + VXAO + TXAA could be amazing.
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