This thread does not even make any sense. You apparently understand hardware enough to list your specs in detail and surely you are capable of looking at reviews so why ask others such a ridiculous question?
Good grief what is wrong with you? Of course a freaking 3060 ti cant do that in modern...
Good lord what a ridiculously ignorant comment. Pull your head out of your rear end and actually look at the issues here instead of spouting bs. The game was supposed to come out before the next gen consoles even launched so it was developed for years to run on the PS4 and Xbox One yet it is...
Nothing you can say or post changes anything about my point. I told you and others that that aliasing increases when you turn dlss on in this game on certain objects and that is a fact. People wanted to argue with me and say it wasn't true because some other video told them it didn't happen. Now...
That is at 1440p but the resolution I'm playing at would be irrelevant to the point I'm making. Again please this is not hard to comprehend. The point is whenever you enable dlss in this game it increases the aliasing instead of decreasing it like it does in the other games that use dlss 2.0...
Here you go and of course please go full screen when viewing. Just look at the area on the bottom of the red drawer right above where the check engine icon is on the screen. Unless you are blind you can clearly see there is more crawling at the first of the video with DLSS on even on quality and...
Please think about just how stupid what you're saying is. When I posted in this thread all I did was post my findings. Those are factual and there's absolutely no debating that with dlss there's more aliasing in this game where I was testing it. Instead you want to link to other reviewers that...
Well of course I knew you wouldn't care just like nobody replying to me is going to care to watch the video proving what I say is correct. That's not the way clowns like you act on a forum as you only want to believe what you want to believe in and not see any different even when it's shown...
Well then nobody gives a redacted about what you say either. See how that works? Yeah how dare I point out something that could possibly be fixed when we can just trust our YouTube buddies that say it looks just fine to them...
Profanity is not allowed in the tech forums.
AT Mod Usandthem
Well clearly I thought it was obvious as people were replying to me referring to a YouTuber that says dlss is great. I'm pointing out a simple issue with it in this game that didn't appear in other games using dlss 2.0 and all I'm getting is some clowns arguing with me. It's not my fault they...
Oh so people don't care about aliasing anymore? All the hell I'm doing is pointing out that the aliasing is worse with dlss on and that is an actual fact and that was not the case in the last games that used dlss 2.0. It's nothing more and nothing less and some of you refusing to accept that...
Let me make it real simple for you and hopefully you can comprehend this or maybe find somebody in your house to help you. When looking directly at an object say in the garage area that has aliasing with dlss on quality that aliasing is nearly eliminated when going back to native resolution. Or...
If you're referring to what I said then the actual native resolution doesn't have squat to do with what I'm actually saying. Again maybe read a little closer as my point is that dlss has more aliasing than native resolution in this game which is the exact opposite as it was in Control and Death...
In Control and Death Stranding the overall image is better with dlss on especially if it's on quality. The dlss they're using in those two games actually resolves a lot of the aliasing and crawling and in Death Stranding it is absolute night and day difference with native looking like pure jaggy...
I don't give a crap what he said as I know what I'm looking at and I spent about an hour going back and forth comparing all the different dlss modes and comparing native. This is not an opinion and instead is an absolute 100% fact where I'm testing at and looking at the aliasing is worse with...
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