I don't think I've necessarily argued that consoles were going to be the downfall of Nvidia or that they'll even have a downfall at all ?
Just to give you an idea of how deeply rooted AMD's advantage is in UE5, Nvidia would either have to sponsor developers to avoid using Nanite at all which...
It won't matter how hard Nvidia tries since greater powers like Microsoft and Epic Games don't want to see AMD disappear since they're supplying consoles so they're now both doing everything in their power to standardize AMD technology such as GPU Work Graphs which can be used to implement UE5's...
There's still plenty of differences between each API that don't make them quite interchangeable. Translation layers aren't trivial in implementations either ... (i.e. VKD3D-proton/dxil-spirv for D3D12/DXIL -> Vulkan/SPIR-V is well over 300K+ LoC)
Metal doesn't have geometry shaders or transform...
Now that Microsoft is almost cleared for the acquisition of Activision Blizzard, it's ultimately a matter of either life or death for DLSS at Microsoft's own hands since they have more POWER than everybody else to decide for the entire industry in this "upscaling tech race" ...
Streamline is an over abstracted trash library and anyone who keeps mentioning it have no idea on software architectures at all ...
If I'm a graphics programmer, I don't want 'multiple features' in one library with entirely unrelated integration requirements in respect to each other. If I'm an...
Could it be that Doom Eternal and Deathloop were planned with DLSS well before Microsoft's acquisition which only leaves you left with Ghostwire and Redfall as your only real reference points as to how Microsoft does technical partnerships for Zenimax's AAA games ?
There's many other games AAA...
We're talking about a trillion dollar corporation (Microsoft) here who's had a close relationship with AMD before which is easy for many others to miss when they think their "asking price" was 'high' for a sponsorship to begin with. For Microsoft, nearly no amount of cash could sway them given...
Their case against the FTC is far from over. Even if Microsoft doesn't get Activision Blizzard, AMD have other publishers like Ubisoft, Capcom and maybe even Epic Games (?!) firmly on their side. With a corporation as big as Microsoft, they're not so much interested in whatever meager pocket...
Microsoft is not shy about picking winners (FSR) or losers (DLSS) in this case and in another recent case (D3D12 Work Graphs/AMD) so Nvidia users should hope to do EVERYTHING in their power to prevent their acquisition of Activision Blizzard or else they'll face more of these "AMD partnerships" ...
It's funny how more developers are moving from in-house developed engines (which probably had all sorts of accumulated technical debt and some from Nvidia themselves) to Unreal engine since Epic Games are one of the more eager skeptics willing to kill compatibility with technologies from Nvidia...
It really isn't all that hard for AMD to convince some developers why DLSS integration is a bad proposition especially in the context of the author (Nvidia) who has a habbit of abandoning their own libraries (PhysX/GameWorks). AMD is just picking the proverbial "low hanging fruits" because it...
DLSS gets shunned not solely because of competitor undercutting but because it introduces a lot of "technical debt". Why else has Epic Games removed all sorts of Nvidia library code all over the years ? DLSS isn't even an "officially supported" feature in Unreal Engine since Epic Games refuses...
Can I just say that a developer from Epic Games openly came out against proprietary technologies like DLSS for the reasons he's listed ?
Also, Streamline is an over abstracted piece of crap that includes other functionality (NRD/NIS) that nearly no developers use and it doesn't even include...
The "correct answer" would've been the question showing a properly labeled benchmark graph to begin with or maybe the answer is provided in the lecture slides or notes ...
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