Ok, let me state that I'm Canadian, so I do obviosuly have a bias and I hate to troll, but fkloster is being pretty ignorant, IMO...
<< Canada. ya Canada, what a great example. Canada, a country who's judicial system signs a U.S. lumber fair trade quota agreement for unfairly subsidizing...
<< Someone correct me here so I can actually know what I'm talking about here >>
Well... not correcting so much as helping out. :)
You're right some (a lot? I don't know the exact number) of the PS2 games are interlaced. Interlacing means that, technically, the resolution is 640x240 however...
For those who don't know, Tim Sweeny is the guy who wrote the Unreal Tournament engine. He's not just some Joe Blow; he is an important game devoloper.
Read it here.
Some juicy quotes, like this one:
<< NVidia needs to bury the whole Gigapixel chunking architecture they're inhereting. It was a horrible idea. ... Let's hope NVidia kills the damn thing once and for all. >>
I checked on the r_ext_compress_textures variable as old fart suggested. Mine was set 1, however there is also an r_ext_compressed_textures variable which was set to 0. Setting it to 1 (so that both compression variables were 1) resulted in the ugly, ugly sky again.
Now, I'm wondering... were...
Saw on Voodooextreme that id released the latest Quake 3 patch.
I downloaded it and it totally fixes the Quake3 Sky Problem. The sky looks much better now. Darn near perfect as far as I can tell.
See? It was id's problem... :D
Anyways, those who are interested can grab the patch here.
Have...
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