Did found some use for driver fake frames: games that have 60 fps limit. Worked quite well although clearly not on par with proper implementation.
What a week... Never before have I worked 24h straight without sleep.
They broke driver anisotropic filtering in some games. Seems to mostly affect UE4 games. Enabling it will cause green/red texture corruption. It's kinda incredible that some games even include ray training yet offer piss poor texture filtering (I'm looking at you, Wuthering Waves). Kinda odd...
I wouldn't have played or bought it anyway so no real loss. It looks like the shop where I bought it is not part of that offer.
EDIT:
Maxed out Oblivion remastered used >10GB of VRAM. Runs so much better now even with DLAA vs. DLSS performance (helped a bit with VRAM usage). I'm CPU limited now...
Oblivion remastered runs so badly because it constantly runs out of VRAM... So I gave in and bought near MSRP ASUS RTX 5070 Ti PRIME OC (should arrive tomorrow). Just can't wait any longer. At least it has somewhat acceptable TBP.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.