Recent content by Volenti

  1. V

    help with resolutions in UT!!!!!!!

    It's got something to do with UT only supporting a certain number of different resolutions in D3D and those Geforce drivers support a lot of different res right down to 300x400, and UT "runs out" at 1024x768 and doesn't get to 1600x1200, I think :D You could try manually editing the...
  2. V

    Wierd problem with FSAA and Voodoo 5500. Please read!

    After re-reading your post I assume that you have 2 V5's in different systems? the first thing that I'd do would be to swap the 2 cards and test with a game, that would quickly show a hardware or system fault.
  3. V

    Wierd problem with FSAA and Voodoo 5500. Please read!

    hmm, I havn't herd of that happening before, something that you can try to find what the problem is to use the fillrate test in 3dmark2000 (or 2001) in 2000 you should get about a 50% reduction going to 2x and around 75% in 4x compared to fastest performance, also try single chip only, it should...
  4. V

    Will the pushpins of the Blue Orb line up with the holes next to Geforce2 GPU?

    they probably will, but if they don't you can go to plan "B", take 4 small zipp ties (the ones used by electricans to tie cable bundles together, also called cable ties) cut the heads off 2 of them, then position the blorb on the GF2 chip and insert the 2 whole cable ties through the...
  5. V

    Oh come on!!!! SOMEONE PLEASE TELL ME EXACTLY HOW TO REMOVE THIS SUPER ORB!!!!

    Assuming it uses the same mounting hardware as the other orbs, you twist it counter clockwise to release the tension on the clips, then just lift it off...
  6. V

    any difference between the oem and retail voodoo 5500?

    You won't get a pretty box with the oem verson, that's about it...
  7. V

    how would Unreal Tournament/Quake 3 run on a?

    Ram is the first priority to upgrade, then the vid card, add another 128meg and it'll be sweet. It'll run fine to 800x600, but it will be choppy because of the ram, especially with UT.
  8. V

    cut off the end of a floppy cable?

    Yep, just slice it off with a sharp knife right at the plug, I've done it with 80 pin ide cables with no ill effects.
  9. V

    How is the FPS under the new beta D3d driver with S3TC for Unreal Tournament?

    Yea I've got the large textures happening on my V5, you really have to use 32bit colour to get the best effect. Oh and you need to use Geometry assist in the driver options to get it to work at all. As far as speed differences go there isn't a whole lot that I could see, I use v-sync at 85hz on...
  10. V

    3dfx drivers

    http://www.windrivers.com/company/3dfx/drivers/index.htm :D
  11. V

    Is there a big perfomance differnence between Cas 2 and Cas 3 also in cost $$

    The difference between cas2 and 3 on my machine is all of 50 3dmarks(4996-5056), or about 5fps in Q3 (102-107fps)
  12. V

    What the hell happened to 3DFX?

    Hate to burst your bubble guys but 3dfx *is* dead, the fat lady has sung, the cows have come home, just ask Dave... as much as I would like it to be otherwise... I'll still keep my V5 when I upgrade (probably a nv20, not like I have a choice anymore)it'll be a kickass legacy card.
  13. V

    weird display problem with Voodoo 5500, help?

    Are you using default open GL, or the mini gl or the wicked GL?
  14. V

    3dfx technology glossary/Spectre info

    Has anyone used the "r_showtris" command in Q3 to see if these drivers actually reduce the amount of hidden geometry that is rendered? or some other developer tool that would show that some kind HSR is taking place? Untill we can actually see evidence of HSR (and not just skipping...
  15. V

    FSAA problem with the Voodoo 5 5500

    Regarding the edge lines with FSAA on, I've noticed that it tends to be "activated" as soon as you go through a portal (Q3) For some reason the 22bit post filter doesn't want to work in fastest performance(despite setting the filter to "high" in tools), it works fine in 2x...
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