Vikv1918
Junior Member
- Mar 12, 2025
- 15
- 31
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AMD GPUOpen released a preview for what looks like an exciting new development - https://gpuopen.com/learn/using_neural_networks_for_geometric_representation/
The technique replaces the role of a BVH in ray-tracing with a neural network. They claim its already viable for offline and online rendering.
The recent patents by AMD revolve a lot around the BVH, but here AMD is claiming they already have a viable solution that doesn't need a BVH at all. Maybe all those patents don't necessarily mean they are technologies that will be implemented? Maybe RDNA5/PS6/Nextbox can avoid having lots of fixed function RT core crap? And maybe this tech is what AMD was talking about when they said RDNA4 was "future-ready', because this tech runs on Matrix cores or WMMA rather than needing new fixed function hardware.
The technique replaces the role of a BVH in ray-tracing with a neural network. They claim its already viable for offline and online rendering.
The recent patents by AMD revolve a lot around the BVH, but here AMD is claiming they already have a viable solution that doesn't need a BVH at all. Maybe all those patents don't necessarily mean they are technologies that will be implemented? Maybe RDNA5/PS6/Nextbox can avoid having lots of fixed function RT core crap? And maybe this tech is what AMD was talking about when they said RDNA4 was "future-ready', because this tech runs on Matrix cores or WMMA rather than needing new fixed function hardware.