8GB VRAM not enough (and 10 / 12)

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BFG10K

Lifer
Aug 14, 2000
22,709
3,000
126
8GB
Horizon Forbidden West 3060 is faster than the 2080 Super despite the former usually competing with the 2070. Also 3060 has a better 1% low than 4060 and 4060Ti 8GB.
Resident Evil Village 3060TI/3070 tanks at 4K and is slower than the 3060/6700XT when ray tracing:
Company Of Heroes 3060 has a higher minimum than the 3070TI:

10GB / 12GB

Reasons why still shipping 8GB since 2014 isn't NV's fault.
  1. It's the player's fault.
  2. It's the reviewer's fault.
  3. It's the developer's fault.
  4. It's AMD's fault.
  5. It's the game's fault.
  6. It's the driver's fault.
  7. It's a system configuration issue.
  8. Wrong settings were tested.
  9. Wrong area was tested.
  10. Wrong games were tested.
  11. 4K is irrelevant.
  12. Texture quality is irrelevant as long as it matches a console's.
  13. Detail levels are irrelevant as long as they match a console's.
  14. There's no reason a game should use more than 8GB, because a random forum user said so.
  15. It's completely acceptable for the more expensive 3070/3070TI/3080 to turn down settings while the cheaper 3060/6700XT has no issue.
  16. It's an anomaly.
  17. It's a console port.
  18. It's a conspiracy against NV.
  19. 8GB cards aren't meant for 4K / 1440p / 1080p / 720p gaming.
  20. It's completely acceptable to disable ray tracing on NV while AMD has no issue.
  21. Polls, hardware market share, and game title count are evidence 8GB is enough, but are totally ignored when they don't suit the ray tracing agenda.
According to some people here, 8GB is neeeevaaaaah NV's fault and objective evidence "doesn't count" because of reasons(tm). If you have others please let me know and I'll add them to the list. Cheers!
 
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marees

Golden Member
Apr 28, 2024
1,128
1,608
96
Daniel-San with more 8GB content


Worth quoting his previous shorter video here

DLSS4 transformer cannot save the 8gb cards in
  1. PS5 games (Spiderman-2 etc)
  2. Nanite heavy UE5 games (Oblivion Remastered)


Daniel Owen dropping another nuke from orbit on the 8 GB stans. More evidence big beautiful bar graphs are obsolete.

So even DLSS can't save 8gb at 1080p quality & 1440p balanced in Spiderman 2 & Oblivion Remastered.
 

DaaQ

Golden Member
Dec 8, 2018
1,858
1,321
136
Well last year I WAS running Diablo IV on a 3GB card and FX8350. It never spilled over into DRAM, ran a constant 2.85 GB according to afterburner.

Game does have FSR in it and I was using balanced. 3440x1440p would avg 60-75 fps. Although I was custom water, flashed VBIOS, OC'd the snot out of cpu and fsb. But it did look the same as my son's OG PS4, my loading times were better though. 4x128gb RAID0
LoL had to do a few W11 reinstalls. When Rufus would still allow disable TPM. Or when W11 would install without compatible hardware.

Bonus points for PCIE 2.0 X16 !!
 

coercitiv

Diamond Member
Jan 24, 2014
7,179
16,796
136
New game to add to the list, perhaps, Hell is Us via steam:
Good luck with your sales, dev team. I can't blame them for sticking to the old ways of pushing the envelope in terms of specs, but I'm afraid this will backfire horribly on their revenue.

Performance in the value segment is stagnating, you either pull the breaks in game development as well or lose a huge chunk of potential sales.
 

mikeymikec

Lifer
May 19, 2011
20,126
14,618
136
New game to add to the list, perhaps, Hell is Us via steam:

2080ti 11gb or 6750xt 12gb for 1080p 60fps high settings. 30 fps for anything less at medium. Note the "always used upscaling" at the bottom.

View attachment 124682
"always used upscaling" (especially the notion that even a top-of-the-line graphics card that I will likely never afford has to use upscaling) - is it just me or is anyone else thinking, "oh right, so maybe I'll try this game out in ten years' time to see how it really should look"?

It reminds me of another comment I saw recently in response to a headline talking about game publishers mulling increasing the new-release price to $80-$100, the comment said, "do these people realise that most PC gamers have a ten-year backlog of games that they can fall back on?".
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
31,446
30,775
146
2080ti 11gb or 6750xt 12gb for 1080p 60fps high settings. 30 fps for anything less at medium. Note the "always used upscaling" at the bottom.

View attachment 124682
Daniel-San is testing the demo. The upscaling "always used" is TSR, which at 4K Ultra is 90%. Game looks like Wukong to me. A 5600X+3060 12GB can do 1440 med DLSS Q 60+ fps so performance scaling looks fine? VRAM usage does not look heavy at all running around for a couple of minutes. He mentioned there was pop in so he didn't think it was using nanite geometry.

The other setting on by default is smooth fps which probably is vrr/freesync/gsync.

 
Reactions: Mopetar and Ranulf
Jul 27, 2020
24,779
17,239
146

Ranulf

Platinum Member
Jul 18, 2001
2,788
2,363
136
Good data in the video. The 3060ti's extra bandwidth shows up in Spiderman2 results.

The 3060 vs 5060 though I think is the kill shot. The 1% lows show uh, 2-3%. 2% in 54 tests he did, 3% at 1080p. 5 years later, at the low low peasant screen resolution of 1080p and this is what we get. Sign me up coach, for the I just don't care about graphics anymore. If the game runs decently and doesn't look a total blurry mess, maybe I'll buy the game. Oh, but it has to do that on say, my two year old (to me) $300 6700xt.


 

marees

Golden Member
Apr 28, 2024
1,128
1,608
96
Some (not all) 12 gb cards experiencing issues at 1440p in Indy

Two things about Indiana Jones and the Great Circle: it is very sensitive to VRAM capacity above Medium, and second, it is another one of these new ray tracing ‘always on’ games. The Radeon RX 7700 XT experienced some sort of perhaps VRAM limitation at “Supreme” settings at 1440p, and crapped out on performance, we just couldn’t get it to work above 30FPS. We think the 12GB of VRAM on board is hard cutting that card on Supreme at 1440p. However, the larger 16GB VRAM buffer cards handle it just fine, and surprisingly, the Intel Arc B580, which is also 12GB. /shrug



 

Rigg

Senior member
May 6, 2020
685
1,712
136

marees

Golden Member
Apr 28, 2024
1,128
1,608
96
So even the extremely well optimized Senua' Saga Hellblade 2 suffers at 1080p on 8gb cards 🤔 🤔🤔

Rich's review is excellent within its scope. For games like 2077 his test loop is too short and in the wrong area to expose how bad 8GB is. Probably a couple of other games with similar caveats. Still, I am liking Rich's approach and the way he shows his bench passes; even if most are automated. 8GB repeatedly 💩 the bed when 16GB models are gliding along. Interestingly, it depended on the pass as to whether the 5060ti or 5060 would be the one to go belly up. It's like playing craps...

 

Ranulf

Platinum Member
Jul 18, 2001
2,788
2,363
136
Daniel-San is testing the demo. The upscaling "always used" is TSR, which at 4K Ultra is 90%. Game looks like Wukong to me. A 5600X+3060 12GB can do 1440 med DLSS Q 60+ fps so performance scaling looks fine? VRAM usage does not look heavy at all running around for a couple of minutes. He mentioned there was pop in so he didn't think it was using nanite geometry.

The other setting on by default is smooth fps which probably is vrr/freesync/gsync.


Well, tested the demo finally. It ran on the 4790k with 2060S just fine at 1080p. Defaulted to medium settings with no upscaling on. Game has all upsampling techs available. With vsync on, the game had no screen tearing and was a stable 50-55fps most of the time. Doesn't help me that it seems to be a typical Sony story game and not my kind of thing. At least the game was playable on a kb/mouse despite Steam and the game crying about a controller works best.
 

coercitiv

Diamond Member
Jan 24, 2014
7,179
16,796
136
His statement was right. The is a marker that don't need more the 8GB, the lower VRAM model exists for this card, is only an option.
No it wasn't, you're having trouble noticing the fallacy. The market that does not need more than 8GB of VRAM is not interested in the 9060 XT either, they want a cheaper card. You don't need 9060 XT to play esports @ 1080, there are cheaper alternatives that already offer excellent performance in these titles. On top of this, if the 8GB card is meant as "an option" for the masses, then call it some other name like 9060 PE - Popular Edition, don't keep the same XT moniker to fool people with prebuilts.

Here's some picks from AMD's own marketing materials from a couple of years ago, maybe they are more convincing:
More Control Over Your Gaming Experience
Importance of VRAM when Gaming at 1440p in 2023
According to Steam Survey, gaming displays with 2560x1440p resolution are the fastest growing segment of displays among gamers. With over 75% more pixels than the current dominant 1080p resolution, 1440p is today’s sweet spot in both esports and AAA gaming with sharper images and higher detail to bring your games to life. As you increase pixel count you place more demand on your PC’s graphics card.

Game Beyond 4GB
When gaming with insufficient levels of Graphics Memory, even at 1080p, gamers might expect several issues:
  1. Error Messages and Warning Limits
  2. Lower Framerates
  3. Gameplay Stutter and Texture Pop-in Issues

Looks like AMD was very committed to help gamers understand the importance of an adequate VRAM buffer in modern games.
 
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