Oh boy, fired up a bunch of games to see if anything grabs my interest:
STALKER SOC ENHANCED EDITION - I tried playing stalker way back in the day and bounced off the brutal difficulty curve and jank pretty hard so I figured I'd give it another shot since I got the enhanced edition for free. Where to start. The enhanced graphics are both really nice and really blurry. I don't get what's happening here, it's like the game is upscaling from a super low internal render resolution and the whole game is smeared in Vaseline. Turning off AA, FSR, etc changes nothing, game renderer is just kinda weird. Also not a huge fan of the early 2000's jank and lack of QOL features, my gaming time is very limited nowadays so I do not want to be reloading and playing sections over and over or wandering aimlessly with little explanation of where I am supposed to go. I'll keep plugging at it, but we'll see how long I stick with it.
XCom Chimera Squad - I wanted more XCom but don't feel ready for the meme that is XCom 2. I've read that CS is a gentler introduction to the sequel and also a shorter game. The mechanics are great, the concept of a human/advent squad with powers is fun, and the game looks and runs like a charm. Jury is out on the narrative and characters, they've been panned for being poorly acted and written, while I can see what people are talking about it hasn't really bothered me too much yet. I am absolutely seeing this one all the way through.
Papers, Please - A fun little indie game that has you playing the part of a border control agent for a sort of Easter German style government. You call people to your desk and they provide you documentation and it's up to you to review their papers for discrepancies, juggle ever changing beurocratic requirements, and sometimes use your judgement to allow/dent people entry for humanitarian purposes even if their paperwork isn't completely squared away. At the end of the day you take home your meager salary and try to support your wife, son, mother in law and uncle. Its a strangely addictive, wickedly effective at creating pathos despite it's simple art style and gameplay, and really brings home the point that even a lowly government agent can change the course of history through small acts of rebellion. There are 20 possible endings and generally about an hour to two hours per run, I'll play the game till I feel like I've absorbed what I can from it and move on.