8GB VRAM not enough (and 10 / 12)

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BFG10K

Lifer
Aug 14, 2000
22,709
3,001
126
8GB
Horizon Forbidden West 3060 is faster than the 2080 Super despite the former usually competing with the 2070. Also 3060 has a better 1% low than 4060 and 4060Ti 8GB.
Resident Evil Village 3060TI/3070 tanks at 4K and is slower than the 3060/6700XT when ray tracing:
Company Of Heroes 3060 has a higher minimum than the 3070TI:

10GB / 12GB

Reasons why still shipping 8GB since 2014 isn't NV's fault.
  1. It's the player's fault.
  2. It's the reviewer's fault.
  3. It's the developer's fault.
  4. It's AMD's fault.
  5. It's the game's fault.
  6. It's the driver's fault.
  7. It's a system configuration issue.
  8. Wrong settings were tested.
  9. Wrong area was tested.
  10. Wrong games were tested.
  11. 4K is irrelevant.
  12. Texture quality is irrelevant as long as it matches a console's.
  13. Detail levels are irrelevant as long as they match a console's.
  14. There's no reason a game should use more than 8GB, because a random forum user said so.
  15. It's completely acceptable for the more expensive 3070/3070TI/3080 to turn down settings while the cheaper 3060/6700XT has no issue.
  16. It's an anomaly.
  17. It's a console port.
  18. It's a conspiracy against NV.
  19. 8GB cards aren't meant for 4K / 1440p / 1080p / 720p gaming.
  20. It's completely acceptable to disable ray tracing on NV while AMD has no issue.
  21. Polls, hardware market share, and game title count are evidence 8GB is enough, but are totally ignored when they don't suit the ray tracing agenda.
According to some people here, 8GB is neeeevaaaaah NV's fault and objective evidence "doesn't count" because of reasons(tm). If you have others please let me know and I'll add them to the list. Cheers!
 
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Seba

Golden Member
Sep 17, 2000
1,598
258
126
I tried to run MHW Benchmark on my RX 7600 8GB (Medium Graphics settings, FSR disabled, Upscaling disabled) and it crashes after 10 seconds or so (Adrenalin 25.6.1).

Initially I thought it could be the tuned GPU settings, but it crashes even with the default settings.

Lots of people complain online about this MHW Benchmark crashing even with much better graphics cards (especially with AMD cards, but also a few with Nvidia cards).
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
31,518
31,076
146
I also think that the hardware compression/decompression engines which allow fast streaming from SSDs in modern consoles encourages game devs to prioritize vram heavy gameplay for open world games
Xbox Velocity Architecture https://news.xbox.com/en-us/2020/07/14/a-closer-look-at-xbox-velocity-architecture/

and PS5 Oodle texture and Kraken https://cbloomrants.blogspot.com/2020/09/how-oodle-kraken-and-oodle-texture.html

Are both impressive. Some seem to think you can grab a 3700X and RX 6700 and effectively have a PS5, but that is well below the PC hardware specs you need to get similar results, due to those console features. Hell, Oodle is one of the best ways to expose Raptor Lake degradation. The PS5 Pro gives developers access to 13.7GB of GDDR6. You can see how PS5 ports hammer 8GB cards on PC. Last of Us 2 they cheesed because of the wailing and gnashing of teeth over the first game being a vram hog. PCMR is a bad joke anymore. Bunch of chuds playing with cope settings worse than console, defending outdated 8GB cards. Because why? 😵‍💫
 

Ranulf

Platinum Member
Jul 18, 2001
2,805
2,405
136
I tried to run MHW Benchmark on my RX 7600 8GB (Medium Graphics settings, FSR disabled, Upscaling disabled) and it crashes after 10 seconds or so (Adrenalin 25.6.1).

Initially I thought it could be the tuned GPU settings, but it crashes even with the default settings.

Lots of people complain online about this MHW Benchmark crashing even with much better graphics cards (especially with AMD cards, but also a few with Nvidia cards).

Yeah, I noticed with my nvidia card that the benchmark would say "good" with dlss on but with fsr and framegen it said "playable". This despite the fps being over double on the fsr/fg version.
 

eek2121

Diamond Member
Aug 2, 2005
3,369
4,986
136
Xbox Velocity Architecture https://news.xbox.com/en-us/2020/07/14/a-closer-look-at-xbox-velocity-architecture/

and PS5 Oodle texture and Kraken https://cbloomrants.blogspot.com/2020/09/how-oodle-kraken-and-oodle-texture.html

Are both impressive. Some seem to think you can grab a 3700X and RX 6700 and effectively have a PS5, but that is well below the PC hardware specs you need to get similar results, due to those console features. Hell, Oodle is one of the best ways to expose Raptor Lake degradation. The PS5 Pro gives developers access to 13.7GB of GDDR6. You can see how PS5 ports hammer 8GB cards on PC. Last of Us 2 they cheesed because of the wailing and gnashing of teeth over the first game being a vram hog. PCMR is a bad joke anymore. Bunch of chuds playing with cope settings worse than console, defending outdated 8GB cards. Because why? 😵‍💫
I am curious as to why none of the GPU vendors have innovated more in the GPU/bulk storage area. Something like a PCIE 5.0/6.0 m.2 slot to allow textures to be bulk cached or something. (that is, the PCIE slot goes to the GPU and isn’t shared with the host system.

Just my wild thinking, don’t mind me. 🤣
 

Thunder 57

Diamond Member
Aug 19, 2007
3,705
6,258
136
I am curious as to why none of the GPU vendors have innovated more in the GPU/bulk storage area. Something like a PCIE 5.0/6.0 m.2 slot to allow textures to be bulk cached or something. (that is, the PCIE slot goes to the GPU and isn’t shared with the host system.

Just my wild thinking, don’t mind me. 🤣

Something like the Radeon Pro SSG?
 

marees

Golden Member
Apr 28, 2024
1,172
1,686
96
So, then, R.I.P. 8gb vram cards ???

CD Projekt Red says The Witcher 4 will be a 'more console-first development'​

News
By Jody Macgregor published 5 hours ago
But also: "Because we're CDPR, we always like to push PCs to the limit."

Digital Foundry interviewed CD Projekt Red and Epic about the Unreal Engine 5 tech demo for The Witcher 4 and it's an interesting look at the state of the art when it comes to how many polygons you need to make a pine tree look all nice (answer: a lot). One of the first topics that came up was the fact this tech demo was shown running on a PlayStation 5 rather than a PC.

"We always do PC and we push and then we try to scale down," said Charles Tremblay, VP of technology at CD Projekt Red. "But then we had so many problems in the past that we tried to see, OK, this time around we really want to be more console-first development, right? And then we worked with Unreal, with our partner, and then we saw the challenge—to realize the ambition that to make what we want at 60 fps on PS5 would be, you know, there would be work."


we knew that once we'll set up certain foundations both visually and technically, there's room to scale up. Now what that means is another question. Because we're CDPR, we always like to push PCs to the limit. It's just a creative process how to really use it.


 

marees

Golden Member
Apr 28, 2024
1,172
1,686
96
When a NINTENDO CONSOLE has more usable Video memory thats when you really know that 8GB VRAM is RIP.
By the time witcher 4 releases, we might have the 6060 with 12gb of vram

& probably 80% of playstation users on PS5/pro plus remaining 20% waiting for PS6

8gb vram cards such as the 5060 ti 8gb will be reduced to entry level settings at 1080p low/medium
 
Reactions: Mopetar

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
31,518
31,076
146
Marvel's Spider-Man 2
Uses MORE than 12 GB VRAM at maxed out 1080p.
12 GB card was suffering in all the 8 GB ways.

https://youtu.be/-hwsyQQA5MI?t=819
12GB requires far fewer cope settings than 8GB obviously. What I found more impressive is how RDNA 4 compares against AMD older generations. Greatly improved ray tracing and upscaling, and more vram in the under $400 tiers.

Here are the 2 charts that show the progress best -

 

Ranulf

Platinum Member
Jul 18, 2001
2,805
2,405
136
Marvel's Spider-Man 2
Uses MORE than 12 GB VRAM at maxed out 1080p.
12 GB card was suffering in all the 8 GB ways.

https://youtu.be/-hwsyQQA5MI?t=819

Interesting comparison. My 6700xt is 2 years old, was $300 with a free copy of Starfield (meh). Two years later and if you're lucky you get the 16Gb 9060 for under $400 is not much of an upgrade incentive. If buying new vs used, it might be worth getting the 9060 instead.
 
Reactions: marees

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
31,518
31,076
146
Interesting comparison. My 6700xt is 2 years old, was $300 with a free copy of Starfield (meh). Two years later and if you're lucky you get the 16Gb 9060 for under $400 is not much of an upgrade incentive. If buying new vs used, it might be worth getting the 9060 instead.
My opportunity cost analysis - You can still get $250+ for your card as Daniel-San showed. More than worth the upgrade IMO, particularly to get a much better upscaler and much more usable ray tracing with 4GB extra ram.

I think you are in the same position as @Jaskalas, in that your cards have not depreciated too much yet. Wait and they may lose not only substantial resale value, but also take longer to sell.
 

Ranulf

Platinum Member
Jul 18, 2001
2,805
2,405
136
Eh, for $100 it is iffy to me. Maybe if prices drop to msrp and/or stock availability goes up in the next few months. When it comes to Ebay, I'm highly skeptical I could get $250-270.
 

Mopetar

Diamond Member
Jan 31, 2011
8,418
7,596
136
As expected, the 5060ti 8GB is horrendously bad when it runs out of vram, especially at older PCIe standards. You could pair the 16GB card with a PCIe 3.0 system and everything would be groovy. With the 8GB you'll be using super cope settings.


There are still a lot of PCIe 3.0 systems out there. Only X570 boards had PCIe 4.0 on the AM4 side and the first generation of LGA 1200 only had PCIe 3.0.

There are still a lot of people using those CPUs and systems and 8 GB VRAM utterly cripples both the 5060 Ti and 9060 XT. Even slightly newer systems with PCIe 4.0 are still going to feel it.
 

Golgatha

Lifer
Jul 18, 2003
12,388
1,037
126
I agree with the rest, but this isn't entirely true. B550's have a limited number of PCIe 4 lanes; enough for a x16 link and and for an NVME drive.
Yeah, if you have a 5000 series CPU, then you get PCIe 4.0 x16 for the graphics slot and x4 for the primary NVME drive. I upgraded from a couple of B550 systems and ran that configuration.
 

MrPickins

Diamond Member
May 24, 2003
9,124
784
126
Yeah, if you have a 5000 series CPU, then you get PCIe 4.0 x16 for the graphics slot and x4 for the primary NVME drive. I upgraded from a couple of B550 systems and ran that configuration.

Good call on the CPU series.

IIRC, the 20 lanes in question come directly from the CPU? The 5700G in my HTPC definitely only does PCIe 3.0
 

Golgatha

Lifer
Jul 18, 2003
12,388
1,037
126
Good call on the CPU series.

IIRC, the 20 lanes in question come directly from the CPU? The 5700G in my HTPC definitely only does PCIe 3.0
I suppose Vermeer 5000 series (Zen 3, without IGP), and another requirement is the motherboard has to support it too. I had ASUS B550-F boards, so they supported PCIe 4.0 with 20 lanes from the 5800X3D and 5800X that was in there on each board. Getting super technical, those CPUs support 24 PCIe 4.0 lanes, but 4 lanes are reserved for chipset links.
 
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