Originally posted by: Acanthus
Again, the FEAR engine is more complex than any other engine on the market. Hence its low performance. Very heavy physics, lighting and shadows, and Parralax mapping everywhere, on top of very good AI, complex scenes, and high rez textures, bring the experience up that little notch that puts the game above others.
You can argue until youre blue in the face about inefficiency, but when Unreal Engine 3 hits and is proclaimed "the best engine of all time" by the unreal fanbois, lets see how it performs on 6800s and X800s. Its not sloppy code, its progress.
Regarding Fear; Yes, it is a brutal game, which allows details in textures shadows etc. almost in the absurd. It is a leap forward in the evolution of game engines. The question is, does the maximum detail shadows and effects really make that much of a difference to the game play? you be the judge of that yourself.
Regarding game engine and graphics evolution; I am not saying there is no progress, but rather, at what point is the progress not enough to justify the increased requirements of the hardware? Beyond Unreal 3 I do not think there is much advancement to be made in the area of graphics, not to the same degree, and not to justify twice, thrice, or four times the computational power to increase details of shadows. Progress will instead have to be in the area of physics and AI, two areas still yet underdeveloped in game engines.