8800GTS 320mb reviews and conclusion

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munisgtm

Senior member
Apr 18, 2006
371
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0
Originally posted by: josh6079
I wonder why Derek hasn't tested Oblivion with AA enabled.
Because Anandtech is inept at providing realistic benches when it comes to Oblivion. When the R5x series emerged with the ability to do HDR+AA, that feature went unsung on Anandtech's benches for the sole reason that nVidia couldn't do it as well. Now that nVidia has finally been able to do it since November, they still have yet to bench Oblivion the way most enthusiasts are playing it.

I made a previous thread concerning this issue. Anandtech just can't be bothered. They need to provide some better GPU benchmarks, such as the ones found at Hard, Rage3D, Xbit, etc.

agreed . I think AT should do GPU reviews like Hard's or Bit-tech's
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: munisgtm
Originally posted by: josh6079
I wonder why Derek hasn't tested Oblivion with AA enabled.
Because Anandtech is inept at providing realistic benches when it comes to Oblivion. When the R5x series emerged with the ability to do HDR+AA, that feature went unsung on Anandtech's benches for the sole reason that nVidia couldn't do it as well. Now that nVidia has finally been able to do it since November, they still have yet to bench Oblivion the way most enthusiasts are playing it.

I made a previous thread concerning this issue. Anandtech just can't be bothered. They need to provide some better GPU benchmarks, such as the ones found at Hard, Rage3D, Xbit, etc.

agreed . I think AT should do GPU reviews like Hard's or Bit-tech's

Well, I think AT does a good job keeping their reviews consistent from one to another, but ya sometimes that means sacrificing detail. They're typically a high-level overview and don't get into as many specific tests as some of the other sites. Also, AT gives outstanding technical background and market insight on new GPUs which I haven't seen on most other sites.

But to emphasize the point, this Polish site review uses RivaTuner in a way I've never seen before in a benchmark. Maybe I just haven't read enough on other sites, but it shows local vs. non-local video memory usage at each resolution/AA setting. It clearly illustrates why the 320MB GTS is getting slaughtered at higher resolutions. As you increase the resolution and enable AA, local memory is getting pegged @300MB and the rest overflows slamming your system/page file resulting in massive performance hits. Its a shame nVidia didn't see this coming, as the damage has been done and I doubt many if any sites will revisit their tests even if a driver optimization fixes this.
 

betasub

Platinum Member
Mar 22, 2006
2,677
0
0
Originally posted by: thilan29
Originally posted by: Remedy
I would like to see how the GTS performs in SLI though.

It would still only have a 320mb frame buffer correct? So then you would still be bandwidth limited?

Frame buffer size bears no relation to bandwidth. The GTS has very fast 384bit memory, giving it a huge memory bandwidth, regardless of the frame buffer size. It's very unlikely that the GTS-320 is memory bandwidth limited: if it were, the GTS-640 would be as well.

AFAICT the cases where the GTS-320 performs worse than the GTS-640 relate to an issue with accessing data outside of the frame buffer, so it should still be an issue with GTS-320 SLI.
 

munisgtm

Senior member
Apr 18, 2006
371
0
0
Originally posted by: chizow
Originally posted by: munisgtm
Originally posted by: josh6079
I wonder why Derek hasn't tested Oblivion with AA enabled.
Because Anandtech is inept at providing realistic benches when it comes to Oblivion. When the R5x series emerged with the ability to do HDR+AA, that feature went unsung on Anandtech's benches for the sole reason that nVidia couldn't do it as well. Now that nVidia has finally been able to do it since November, they still have yet to bench Oblivion the way most enthusiasts are playing it.

I made a previous thread concerning this issue. Anandtech just can't be bothered. They need to provide some better GPU benchmarks, such as the ones found at Hard, Rage3D, Xbit, etc.

agreed . I think AT should do GPU reviews like Hard's or Bit-tech's

Well, I think AT does a good job keeping their reviews consistent from one to another, but ya sometimes that means sacrificing detail. They're typically a high-level overview and don't get into as many specific tests as some of the other sites. Also, AT gives outstanding technical background and market insight on new GPUs which I haven't seen on most other sites.

But to emphasize the point, this Polish site review uses RivaTuner in a way I've never seen before in a benchmark. Maybe I just haven't read enough on other sites, but it shows local vs. non-local video memory usage at each resolution/AA setting. It clearly illustrates why the 320MB GTS is getting slaughtered at higher resolutions. As you increase the resolution and enable AA, local memory is getting pegged @300MB and the rest overflows slamming your system/page file resulting in massive performance hits. Its a shame nVidia didn't see this coming, as the damage has been done and I doubt many if any sites will revisit their tests even if a driver optimization fixes this.

I agree that AT gives great technical background and stuff but if adds additional things like Hardocp , that would be one hell of a review .

 

MmmSkyscraper

Diamond Member
Jul 6, 2004
9,472
1
76
Originally posted by: munisgtm
I agree that AT gives great technical background and stuff but if adds additional things like Hardocp , that would be one hell of a review .

AT and HardOCP gives a good balance.
 

Munky

Diamond Member
Feb 5, 2005
9,372
0
76
Originally posted by: munisgtm
Originally posted by: chizow
Originally posted by: munisgtm
Originally posted by: josh6079
I wonder why Derek hasn't tested Oblivion with AA enabled.
Because Anandtech is inept at providing realistic benches when it comes to Oblivion. When the R5x series emerged with the ability to do HDR+AA, that feature went unsung on Anandtech's benches for the sole reason that nVidia couldn't do it as well. Now that nVidia has finally been able to do it since November, they still have yet to bench Oblivion the way most enthusiasts are playing it.

I made a previous thread concerning this issue. Anandtech just can't be bothered. They need to provide some better GPU benchmarks, such as the ones found at Hard, Rage3D, Xbit, etc.

agreed . I think AT should do GPU reviews like Hard's or Bit-tech's

Well, I think AT does a good job keeping their reviews consistent from one to another, but ya sometimes that means sacrificing detail. They're typically a high-level overview and don't get into as many specific tests as some of the other sites. Also, AT gives outstanding technical background and market insight on new GPUs which I haven't seen on most other sites.

But to emphasize the point, this Polish site review uses RivaTuner in a way I've never seen before in a benchmark. Maybe I just haven't read enough on other sites, but it shows local vs. non-local video memory usage at each resolution/AA setting. It clearly illustrates why the 320MB GTS is getting slaughtered at higher resolutions. As you increase the resolution and enable AA, local memory is getting pegged @300MB and the rest overflows slamming your system/page file resulting in massive performance hits. Its a shame nVidia didn't see this coming, as the damage has been done and I doubt many if any sites will revisit their tests even if a driver optimization fixes this.

I agree that AT gives great technical background and stuff but if adds additional things like Hardocp , that would be one hell of a review .

Speaking of technical background, I've seen an AT article mention how the individual shaders of the x1900xt are less powerful than the one of the x1800xt. AT should just leave the technical stuff to B3D, and focus on getting their benchmarks right at least.
 

CaiNaM

Diamond Member
Oct 26, 2000
3,718
0
0
Originally posted by: chizowBut to emphasize the point, this Polish site review uses RivaTuner in a way I've never seen before in a benchmark. Maybe I just haven't read enough on other sites, but it shows local vs. non-local video memory usage at each resolution/AA setting. It clearly illustrates why the 320MB GTS is getting slaughtered at higher resolutions. As you increase the resolution and enable AA, local memory is getting pegged @300MB and the rest overflows slamming your system/page file resulting in massive performance hits. Its a shame nVidia didn't see this coming, as the damage has been done and I doubt many if any sites will revisit their tests even if a driver optimization fixes this.

i'm not sure. if you look at the call of juarez benchmarks, it shows the same thing happening (the card's non-local use of memory increasing), yet the 320mb version still continues to lead, and hold the same 10% fps advantage.

this would seem to indicate the explanation is not so simple...



 

n19htmare

Senior member
Jan 12, 2005
275
0
0
A Little ridiculous to Upgrade, if you wanna call it that. If you're in the market for a video cards, than yeah, maybe consider 8800 series. But if you already have a decent cards, the upgrade might not me worth it as of right now.
Example:
I got a 7900GTO, Plays all my games just fine on my 22" WS. Now selling it and dishing out a few hundered more to get a 8800 series card doesn't make sense to me because
1) I don't have any DX10 games, don't know what is already out.
2) I don't even run Vista.

Wait till some DX-10 games hit the market and Vista gets a few upgrades. By then, even the 8800 320MB would have dropped to sub $200 range.
Right not Nvidia has not competition for DX-10. ATI is lagging, and there no other market for it. They can set the prices at whatever.

My advice, wait for the upgrade.
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
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Originally posted by: CaiNaM
Originally posted by: chizowBut to emphasize the point, this Polish site review uses RivaTuner in a way I've never seen before in a benchmark. Maybe I just haven't read enough on other sites, but it shows local vs. non-local video memory usage at each resolution/AA setting. It clearly illustrates why the 320MB GTS is getting slaughtered at higher resolutions. As you increase the resolution and enable AA, local memory is getting pegged @300MB and the rest overflows slamming your system/page file resulting in massive performance hits. Its a shame nVidia didn't see this coming, as the damage has been done and I doubt many if any sites will revisit their tests even if a driver optimization fixes this.

i'm not sure. if you look at the call of juarez benchmarks, it shows the same thing happening (the card's non-local use of memory increasing), yet the 320mb version still continues to lead, and hold the same 10% fps advantage.

this would seem to indicate the explanation is not so simple...

Not sure what you're referring to, but I see a big fat donut in place of #s for Call of Juarez 1920 w/ 4x AA for the 320 GTS.
 

CaiNaM

Diamond Member
Oct 26, 2000
3,718
0
0
Originally posted by: chizow
Not sure what you're referring to, but I see a big fat donut in place of #s for Call of Juarez 1920 w/ 4x AA for the 320 GTS.


ahh.. i read the graph wrong; i was looking at the 0AA #'s.

i see the donut for 4xAA at the bottom

 

Ichigo

Platinum Member
Sep 1, 2005
2,158
0
0
For $300, I wouldn't mind sacrificing AA at 1920x1200, considering the image quality difference is negligible enough.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,001
126
I'd rather run 1920x1200 with no AA and no AF and get 60+ frames instead of 1280x1024 with 10,055X AA and 45,485X AF with < 30fps.
This is a flawed comparison because the difference between a 640 MB version and a 320 MB version is the ability to run 4xAA at the same resolution.

Fact of the matter is that anything over 1920 w/ AA is borderline unplayable on anything short of an 8800GTX in most current games
Not only is this false but if it's borderline unplayable on 640 MB varient then it's certainly unplayable on a 320 MB version. The perfomance difference between the two is quite large at 4xAA and would likely be even larger at higher AA levels.

Simply put, gaming at high resolutions and AA/AF cranked up simply don't mix well with newer games
Again this is totally false - I run plenty of new games at 1920x1440 with 16xAF and 4xAA on my 8800 GTS (640 MB). If I had a 320 MB GTS I'd have to run 2xAA or even no AA and this would have a huge impact on IQ.
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: BFG10K
I'd rather run 1920x1200 with no AA and no AF and get 60+ frames instead of 1280x1024 with 10,055X AA and 45,485X AF with < 30fps.
This is a flawed comparison because the difference between a 640 MB version and a 320 MB version is the ability to run 4xAA at the same resolution.
Its not a flawed comparison because I'm not comparing my preferences to any cards. I'm just pointing out there is less need to run ANY AA at higher resolutions, so how a card performs at high resolutions + AA isn't as significant as how it performs at higher resolutions w/out AA.

Fact of the matter is that anything over 1920 w/ AA is borderline unplayable on anything short of an 8800GTX in most current games
Not only is this false but if it's borderline unplayable on 640 MB varient then it's certainly unplayable on a 320 MB version. The perfomance difference between the two is quite large at 4xAA and would likely be even larger at higher AA levels.
There's very little difference until 16x12/10 in a few games and 19x14/12 on everything else, and yes, 2560 with 4x AA in today's games are borderline unplayable. Unless you've changed your tone from 3 years ago and consider < 30 fps playable? So you can either split hairs between 20 fps and 13 fps at 2560 with 4x AA or you can acknowledge they both run like pigs, turn off AA and then split hairs between 45 and 60 fps. Just curious what newer games you're running at 1920+ w/ 4x AA? Its certainly not Oblivion or R6: Vegas. The next generation of games and their offspring (UT3, Crysis) are all going to stress the GPU similarly, if not moreso.

Simply put, gaming at high resolutions and AA/AF cranked up simply don't mix well with newer games
Again this is totally false - I run plenty of new games at 1920x1440 with 16xAF and 4xAA on my 8800 GTS (640 MB). If I had a 320 MB GTS I'd have to run 2xAA or even no AA and this would have a huge impact on IQ.[/quote]
What games? And yes, the 640MB 8800GTS runs 1900 acceptably in today's games, but even the more taxing games give it problems with AA turned on. Its only going to get worst, not better, so don't get used to those AA settings for too long. As for huge impact lol....I'm sure you'll be complaining about jaggies even when you're running 12 billion x 10 billion resolution.....

 

josh6079

Diamond Member
Mar 17, 2006
3,261
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The next generation of games and their offspring (UT3, Crysis) are all going to stress the GPU similarly, if not moreso.
All the more reason why I'd want a card that was already handling the bare minimum AA for high resolutions. (aka - The 640 MB GTS)
And yes, the 640MB 8800GTS runs 1900 acceptably in today's games, but even the more taxing games give it problems with AA turned on. Its only going to get worst, not better, so don't get used to those AA settings for too long.
Again, if it is only going to get worse, wouldn't you want the card with the greater IQ cushion?
I'm sure you'll be complaining about jaggies even when you're running 12 billion x 10 billion resolution.....
If that resolution equals the real estate of the side of a house, I'd be complaining too. It's not just a matter of resolution, but screen size that determines how bad the aliasing actually is.
 

Ichigo

Platinum Member
Sep 1, 2005
2,158
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But this debate is a bit pointless. If the 640 is so much better than the 320, why not pony up even more cash for the GTX? It's clearly better than the 640 GTS in every possible situation. The fact is that in a couple of weeks there's very likely to be a ~$100 difference between the 640 and the 320.
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: josh6079
All the more reason why I'd want a card that was already handling the bare minimum AA for high resolutions. (aka - The 640 MB GTS)
All the more reason to buy a card based on how it performs w/out AA at high resolutions instead of worrying about how it runs compared to a more expensive card that barely runs AA at high resolutions today. Neither card is running AA in tomorrow's games....which leaves them both with AA off, at which point the 320 performs similarly to the 640. Again, AA is a luxury you can afford when running current and older games...expecting AA at the highest resolutions for future games or even worst, making purchasing decisions with the expectation they'll run the highest resolutions w/ AA for future games is foolish.
Again, if it is only going to get worse, wouldn't you want the card with the greater IQ cushion?
Not when they both run about the same at settings where frame rate is still acceptable. You can have your 25 fps 4xAA at 1920 in Crysis, I'll be satisfied running at 60 fps and no AA....same as the guy with the 320MB getting 58 fps.
that resolution equals the real estate of the side of a house, I'd be complaining too. It's not just a matter of resolution, but screen size that determines how bad the aliasing actually is.
Of course, but I'm sure a 12 billion x 10 billion would fill the side of a mansion without any problems considering a 30" widescreen running 2560 is only 4 million pixels and looks better than a 19x12 with 16x AA.

 

josh6079

Diamond Member
Mar 17, 2006
3,261
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0
Neither card is running AA in tomorrow's games....
What? You've seen benchmarks of Crysis, Quake Wars, Alan Wake, etc. comparing an 8800GTS 640 MB and 320? Are you sure you're not seeing the 420 edition?
Not when they both run about the same at settings where frame rate is still acceptable.
They don't run about the same, that's the point. If they did nVidia would be shooting themselves in the foot and might as well discontinue the 640 MB GTS.

Only in some benchmark that doesn't currently exist do they "run about the same", or in a game without enabling any kind of AA at which point the image quality is inferior.
You can have your 25 fps 4xAA at 1920 in Crysis, I'll be satisfied running at 60 fps and no AA....same as the guy with the 320MB getting 58 fps.
While we're grabbing numbers out of our arses, can you give me the frame rate for the both GTS versions for Alan Wake? Quake Wars?
...a 30" widescreen running 2560 is only 4 million pixels and looks better than a 19x12 with 16x AA.


Let me get this straight. You're claiming that a 30" panel running at a native 2560x1600 resolution without AA looks better than a 1920x1200 panel with 16xAA?
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: josh6079
What? You've seen benchmarks of Crysis, Quake Wars, Alan Wake, etc. comparing an 8800GTS 640 MB and 320? Are you sure you're not seeing the 420 edition?
I wouldn't need to see any benchmarks to know newer games built on game engines that bring the 640MB GTS to its knees with AA are only going to make AA unplayable. Queue the R6: Vegas benchmarks......
They don't run about the same, that's the point. If they did nVidia would be shooting themselves in the foot and might as well discontinue the 640 MB GTS.
Um, they certainly do. In most every review I've seen (the exception being Q4 Ultra mode), the 320MB and 640MB run within a few frames of each other w/out AA up to 1920. Again, you can sacrifice FPS for IQ, but I'll notice a massive drop in frame rates in a 20 FPS slideshow far before I notice a jaggy on a rope or leaf off in the distance.

Only in some benchmark that doesn't currently exist do they "run about the same", or in a game without enabling any kind of AA at which point the image quality is inferior.
That's only a valid comparison if the 640MB is running AA as fast as the 320MB is without, so unless the 640MB is getting a 0-5% performance hit with AA enabled, your comparison is flawed.
You can have your 25 fps 4xAA at 1920 in Crysis, I'll be satisfied running at 60 fps and no AA....same as the guy with the 320MB getting 58 fps.
While we're grabbing numbers out of our arses, can you give me the frame rate for the both GTS versions for Alan Wake? Quake Wars?
Once again.....queue up the R6: Vegas benchmarks. UT3 Engine....not sure what else you're looking for to gauge future performance. Maybe if someone made a game today based on an innovative next generation game engine that'd give us the results we're looking for. Oh wait....let me pull some more numbers out of my arse :roll: But ya, you can have your 25 fps with 4xAA @ 1920 in Crysis, I'll be content with my inferior image quality running 60 fps with no AA....just like the guy with the 320MB GTS.

Let me get this straight. You're claiming that a 30" panel running at a native 2560x1600 resolution without AA looks better than a 1920x1200 panel with 16xAA?
Yep, its 2x as many pixels in an area that's only what? @30% larger than a 24". Better pixel density and lower pitch eliminate the need for AA and the image looks sharper as well. But ya its something you need to see I guess. I have and as great as it looks, I know that running that resolution simply isn't realistic unless you plan to live on the bleeding edge 24/7/365 while forking out $600-1000 every 6 months.

 

josh6079

Diamond Member
Mar 17, 2006
3,261
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Queue the R6: Vegas benchmarks......
That's the basis for your whole argument? A crappy port that is only one game out of many and doesn't even have working AA?

If that's your logic, then sure, buy the 320 MB for one game. You'll save around $80 bucks and not be able to use AA when you get bored of Vegas.
Yep, its 2x as many pixels in an area that's only what? @30% larger than a 24". Better pixel density and lower pitch eliminate the need for AA and the image looks sharper as well.
There's simply no use to discussing image quality differences with you then.

Sorry, but at 1920x1200 with 16xAA, you're going to have a hell-of-a-lot nicer picture than 2560x1600 without any AA.
Um, they certainly do. In most every review I've seen (the exception being Q4 Ultra mode), the 320MB and 640MB run within a few frames of each other w/out AA up to 1920.
Yeah, they do run similarly, without AA. When you look at more than just one crappy ported game, you find several major titles that allow the 640 MB to have playable frames and noticeably better IQ.
UT3 Engine....not sure what else you're looking for to gauge future performance.
I also would like to know where you're getting your information that Crysis will run at 25 fps with 4xAA on a 640 MB GTS, since the UT3 engine isn't what Crysis will be using.
That's only a valid comparison if the 640MB is running AA as fast as the 320MB is without


You think running one card with 4xAA vs. another with 0xAA is a "valid comparison"?

Yes, a 640 MB with 4xAA will get lower frames than a 320 MB without AA. It is a sacrifice of IQ for performance that each gamer will decide if they'll make. You are one who seems inclined for lower IQ, better performance. That's fine.

I however don't see the point in buying a G80 if I'm not going to use AA.
But ya, you can have your 25 fps with 4xAA @ 1920 in Crysis, I'll be content with my inferior image quality running 60 fps with no AA....just like the guy with the 320MB GTS.
We know. No one is saying that you can't be content without using AA for your games. What I take issue with is when you're saying AA in general isn't as beneficial as a high resolution and that Crysis is only going to get 25 fps with 4x AA and a 640 MB GTS just because R6: Vegas is struggling - a completely different game ported from the 360 and using a completely different engine.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,001
126
Its not a flawed comparison
Of course it's flawed, we're talking about a comparison at the same resolution where one card can run 4xAA but the other can't due to performance reasons.

You comparing 1920x1200 to 1280x1024 is a strawman argument.

I'm just pointing out there is less need to run ANY AA at higher resolutions, so how a card performs at high resolutions + AA isn't as significant as how it performs at higher resolutions w/out AA.
I disagree. If anything I would argue that AA is even more important at high resolutions because aliasing stands out even more when it's being compared to an otherwise sharp picture.

And of course res + AA is significant because one card can run AA while another can't. You don't buy $300 video cards to run without AA.

There's very little difference until 16x12/10 in a few games and 19x14/12 on everything else,
The differences look pretty big to me.

2560 with 4x AA in today's games are borderline unplayable.
Again with your resolution fixation. Nobody was talking about 2560x1600 per-se, we're talking about resolutions where 4xAA is possible on the 640 but not on the 320. These might be 2560x1600 but they might not be.

You're basically saying "AA doesn't matter because I can't run [Insert Game Here] at 2560x1600 with 4xAA". That's fine but it's also irrelevant to the games where the 640 can get playable scores with 4xAA but the 320 can't.

I fail to see why you're so fixated with arbitrary resolutions when the issue is AA.

So you can either split hairs between 20 fps and 13 fps at 2560 with 4x AA or you can acknowledge they both run like pigs, turn off AA and then split hairs between 45 and 60 fps.
The difference in many cases is the difference between playable and not playable, like in AT's Fear score for example: 51 FPS vs 37 FPS.

Just curious what newer games you're running at 1920+ w/ 4x AA?
Fear, Doom 3, Quake 4, Condemned, Call of Juarez (SM 2.0), Serious Sam 2 and Far Cry to name a few.

The next generation of games and their offspring (UT3, Crysis) are all going to stress the GPU similarly, if not moreso.
Right, and when that happens what card do you suppose will run out of steam first, the 320 or the 640?

And yes, the 640MB 8800GTS runs 1900 acceptably in today's games, but even the more taxing games give it problems with AA turned on.
That's when you have the option to turn off AA. You don't have the option on the 320 MB if you're already running AA disabled in current games so what are you going to do then?

Its only going to get worst, not better, so don't get used to those AA settings for too long.
As long as you have at least a minimum of 4xAA then dropping the resolution has far less impact on image quality than it does when AA is disabled. Without AA jagged edges explode exponentially when the resolution is dropped.

1600x1200 with 4xAA looks vastly better than 1920x1440 with no AA.

And again, if things get worse for the 640 then they'll be get much worse for the 320 as games start overflowing its VRAM even without AA.

As for huge impact lol....I'm sure you'll be complaining about jaggies even when you're running 12 billion x 10 billion resolution.....
At 1920x1440 the difference between 0xAA, 2xAA and 4xAA is as plain as day.
 

Keysplayr

Elite Member
Jan 16, 2003
21,211
50
91
A good point to bring up would be what is the max resolution a given person can play at? What are his/her monitors limits? I am in this category. I'm looking to buy a 22" widescreen who's native res is 1680x1050. The GTS 320 seems to do pretty well at 1600x1200 or lower with AA enabled, so I have to ask myself, is a GTS 640 needed? Or is a GTS 320 enough for my needs. Factor in price differences as well. Tough decision so far for me. Not really sure which way to go.
 

dug777

Lifer
Oct 13, 2004
24,778
4
0
Originally posted by: keysplayr2003
A good point to bring up would be what is the max resolution a given person can play at? What are his/her monitors limits? I am in this category. I'm looking to buy a 22" widescreen who's native res is 1680x1050. The GTS 320 seems to do pretty well at 1600x1200 or lower with AA enabled, so I have to ask myself, is a GTS 640 needed? Or is a GTS 320 enough for my needs. Factor in price differences as well. Tough decision so far for me. Not really sure which way to go.

If you work (as i now do) then it's a no brainer really. Save up for a whole part of another day and you're up at the next level, then you don't have to worry about the 320mb sucking major ass with AA at high res in some games, after all, games are only going to get harder on the cards...
 

Skyguy

Senior member
Oct 7, 2006
202
0
0
So, just to switch gears.........

Are we all in agreement that at 1280x1024 the 320mb card will more than suffice, even with AA on?
 

ibex333

Diamond Member
Mar 26, 2005
4,094
123
106
Originally posted by: Skyguy
So, just to switch gears.........

Are we all in agreement that at 1280x1024 the 320mb card will more than suffice, even with AA on?



I'm on the same boat deciding between the 320mb and the 640mb version...
While I do think that 320mb is enough for those not planning to play any higher than 1280x1024, one could probably get better mileage out of a 640mb version.. Meaning it will "last" for at least a whole year after the purchase and hopefully more. The reason why I'm saying this is it's more likely to handle the games coming out in the future WITH AA on.

The only things that are a "problem" imo, is the very steep price, and the coming of 8600, and 8900 cards in the spring. I really dont want to wait, and for my sake I hope that the 8600 will be significantly weaker than the 8800, and the 8900 will be too expencive for me to afford.

 
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