8GB VRAM not enough (and 10 / 12)

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BFG10K

Lifer
Aug 14, 2000
22,709
2,979
126
8GB
Horizon Forbidden West 3060 is faster than the 2080 Super despite the former usually competing with the 2070. Also 3060 has a better 1% low than 4060 and 4060Ti 8GB.
Resident Evil Village 3060TI/3070 tanks at 4K and is slower than the 3060/6700XT when ray tracing:
Company Of Heroes 3060 has a higher minimum than the 3070TI:

10GB / 12GB

Reasons why still shipping 8GB since 2014 isn't NV's fault.
  1. It's the player's fault.
  2. It's the reviewer's fault.
  3. It's the developer's fault.
  4. It's AMD's fault.
  5. It's the game's fault.
  6. It's the driver's fault.
  7. It's a system configuration issue.
  8. Wrong settings were tested.
  9. Wrong area was tested.
  10. Wrong games were tested.
  11. 4K is irrelevant.
  12. Texture quality is irrelevant as long as it matches a console's.
  13. Detail levels are irrelevant as long as they match a console's.
  14. There's no reason a game should use more than 8GB, because a random forum user said so.
  15. It's completely acceptable for the more expensive 3070/3070TI/3080 to turn down settings while the cheaper 3060/6700XT has no issue.
  16. It's an anomaly.
  17. It's a console port.
  18. It's a conspiracy against NV.
  19. 8GB cards aren't meant for 4K / 1440p / 1080p / 720p gaming.
  20. It's completely acceptable to disable ray tracing on NV while AMD has no issue.
  21. Polls, hardware market share, and game title count are evidence 8GB is enough, but are totally ignored when they don't suit the ray tracing agenda.
According to some people here, 8GB is neeeevaaaaah NV's fault and objective evidence "doesn't count" because of reasons(tm). If you have others please let me know and I'll add them to the list. Cheers!
 
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Feb 4, 2009
34,649
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It sucks for RDNA2 owners if they're unable to activate raytracing because it's universally disabled for AMD even though it's only RDNA3 that's impacted
This is a good summary of my opinion on amd graphics cards. Good value, good enough card provided you are willing to accept some amd me too features don’t work reliably.
 

AtenRa

Lifer
Feb 2, 2009
14,001
3,357
136
From the gameGPU review, it seems that Ratchet & Clank : Rift Apart needs more than 8GB Vram even at 1080p when RT is enable.

RTX 3060 12GB faster vs RTX3070 AND RTX4060 again


 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
28,705
21,313
146
All those RTX 8GB owners that chose it for the superior ray tracing -



On the bright side: Game scales well. Except those pesky textures. On 4GB at 720p they are super bad. Weird thing is even the 4090 has lower res textures than PS5 on some stuff. That should get patched soon.

Offtopic comment: I want to see this game run on a 8th or 9th gen i3.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
28,705
21,313
146
Reactions: SteinFG and Tlh97

jpiniero

Lifer
Oct 1, 2010
14,743
5,374
136
From the gameGPU review, it seems that Ratchet & Clank : Rift Apart needs more than 8GB Vram even at 1080p when RT is enable.

I was going to post about that... but it seemed unrealistic that they would be able to do the benchmarks in a couple hours. Doesn't seem like anyone (other than DF possibly) got access to the game before it was made publicly available.
 

SteveGrabowski

Diamond Member
Oct 20, 2014
7,031
5,930
136

coercitiv

Diamond Member
Jan 24, 2014
6,285
12,337
136
Anyone notice AMD's exceptional minimum FPS? 60% higher than NV @ 1080p.
They noticed the massive difference in 1% lows in the Techpowerup forum too. One of the posters theorizes that one possible cause is the Direct Storage implementation. I'm not convinced this is the case, in the sense that we'd need more proof than just correlation, but something does make every AMD card starting with 6700Xt perform exceptionally well compared to the competition.
 
Reactions: Ranulf
Jul 27, 2020
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3090

Pixel Rate 189.8 GPixel/s Texture Rate 556.0 GTexel/s FP16 (half) 35.58 TFLOPS (1:1)

6800 XT

Pixel Rate 288.0 GPixel/s Texture Rate 648.0 GTexel/s FP16 (half) 41.47 TFLOPS (2:1)

It's possibly just the developers being able to tap into the higher theoretical perf of the 6800 XT, in this instance?
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,979
126
TPU has the 4060ti 16GB in their review thanks to reader demand and yep, it's VRAM.

16GB is 30% faster with the exact same die layout. Case closed.
Yep, we probably now have two dozen different games in this thread. 24 "anomalies", yo!

We were also repeatedly told Direct Storage would "solve" the VRAM issue but it clearly doesn't, despite the game using 1.2.

What I find interesting is Direct Storage even helps SATA SSDs and HDDs. You clearly don't need a Gen5 furnace to get a benefit.
 
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Reactions: igor_kavinski

jpiniero

Lifer
Oct 1, 2010
14,743
5,374
136
TPU has the 4060ti 16GB in their review thanks to reader demand and yep, it's VRAM.

16GB is 30% faster with the exact same die layout. Case closed.

Interesting.. cuz I coulda sworn that I saw footage where there was an 8 GB card being used... and it wasn't stuttering or anything. But it does use GPU resources to do the decompression. So I guess if it's really getting pounded then the decompression could steal resources and hurt the frame rate. If you look the 1% lows it is 9% lower with RT off but still in the 30s even with RT enabled.

The game is also apparently very chatty. Only having 8 lanes, even 4.0 could be hurting performance.
 

GodisanAtheist

Diamond Member
Nov 16, 2006
7,001
7,422
136
Interesting.. cuz I coulda sworn that I saw footage where there was an 8 GB card being used... and it wasn't stuttering or anything. But it does use GPU resources to do the decompression. So I guess if it's really getting pounded then the decompression could steal resources and hurt the frame rate. If you look the 1% lows it is 9% lower with RT off but still in the 30s even with RT enabled.

The game is also apparently very chatty. Only having 8 lanes, even 4.0 could be hurting performance.

-Yep, so the overarching issue is lack of VRAM, and ultimately how the game deals with it is another thing.

To your point, it doesn't sound like R&C does the old "just use the stand in LOD texture" method, it goes to the hard disk and finds the texture through direct streaming, but that has its own overhead which slows the game down quite a bit (although without the stuttering and hitching).
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,979
126
3080TI 12GB isn't enough for R&C as shown by per-process VRAM and power consumption.


I wonder which of the 20 reasons(tm) none of this is NV's fault. HWUB needs to test the spot he does.

I called it a few pages back. Give it 12 months and 12GB will be a widespread problem. It'll be hilarious to see 4060Ti 16GB run better than 4070TI.
 

SteinFG

Senior member
Dec 29, 2021
498
591
106
Don't know if anyone thought about it, but if nvidia actually made GA103 die right from the ampere's start and not shelved it until the end (only releasing laptop 3080 Ti on it), We'd get 8GB on 3080 too 😁
 

Raydonn

Junior Member
Aug 14, 2022
2
5
41
3080TI 12GB isn't enough for R&C as shown by per-process VRAM and power consumption.


I wonder which of the 20 reasons(tm) none of this is NV's fault. HWUB needs to test the spot he does.

I called it a few pages back. Give it 12 months and 12GB will be a widespread problem. It'll be hilarious to see 4060Ti 16GB run better than 4070TI.
Yeah, if you want to see people bend over backwards to blame anyone but Nvidia for the mess we're in, just go to Resetera where users will deflect any possible reason to suggest Nvidia could be at fault. I've noticed this in every PC performance thread there for a while now which is making me avoid that place entirely for my sanity.
 
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