Holy crap, I got 3 uniques in a span of 30 minutes last night. Wowza.
awesome!
Holy crap, I got 3 uniques in a span of 30 minutes last night. Wowza.
Version 0.10.5
Content/Features:
Added a new Strength Support Gem - Melee Splash: Adds an area of effect splash radius to a single target melee attack.
Added a new Strength/Dexterity Support Gem - Multistrike: Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.
Added a new Intelligence Support Gem - Power Charge on Critical: Critical strikes with the supported skill have a chance of granting you a Power Charge.
Added four new Unique items, two of which were designed by our Diamond supporters.
To improve performance, we have reduced the complexity of most visual aura effects.
Friendly targets now have an effect showing that they are under the influence of any aura, rather than displaying all the full aura effects.
The bandit waypoints have been moved away from their camps to prevent trivial boss farming.
The Slums area has been modified so that it's easier to find objectives (and is less circular).
All combinations of dual-wielded weapons on the Shadow class that didn't have their own animations now do.
The burning effect has been visually improved.
Elemental damage visual on-hit effects now only play for the highest damaging element of the hit (tiebreakers: chaos > fire > cold > lightning).
Microtransaction effects now affect the entire length of a staff.
Some monsters (such as Rhoas) have had their sounds redone.
Continued to incrementally improve the art, effects and environments and audio.
Balance:
Incinerate: The mana cost progression has been reduced, so higher levels of Incinerate cost less mana to use.
Viper Strike: Intentionally does not work with Melee Splash at the moment.
The range of Arc used by Blackguard Arcmages has been reduced.
On the Cemetery map, there's now more distance between monsters and the spawn point or the door. This makes it a little safer when transitioning into the area.
The Voll's Protector unique item has been changed so that it grants a power charge per target critically struck. This does affect items generated in previous patches.
The Silverbranch unique item has been changed so that it only grants +1 to bow skills. Old ones will not change unless you use a Divine Orb on them.
Critical strikes have been standardised in how they interact with repeating actions. The critical roll is made only once per action, regardless of how many repeats that action does. Exceptions are Tempest Shield (which rolls each time you block), Piety's Ball Lightning (which rolls per target) and Infernal Blow/Explosive Arrow (which roll separately for the explosion).
The Additional Accuracy support gem is now Dexterity/Strength rather than pure Dexterity.
Melee Splash is first given as a quest reward in the "Sharp and Cruel" quest (Normal difficulty, despite the Cruel in the name) to the Templar, Marauder, Duelist, Shadow and Ranger. Witches receive it in the "Sever the Right Hand" quest (Cruel difficulty).
Power Charge on Critical is first given to Witches and Shadows in the "Sharp and Cruel" quest (Normal difficulty) and to Templars in the "Sever the Right Hand" quest (Normal difficulty).
Multistrike is currently a world drop support gem.
Victario's hidden stashes now drop normal items as well as their quest items.
Bug Fixes:
Fixed a bug where some objects such as doors and portals were not clickable.
Fixed a bug where ctrl+clicking a skill book quest reward did not work correctly.
Fixed a bug where skill book quest rewards would act strangely when taken to other difficulties.
Fixed a bug where "Quest Complete" would not be shown if you complete a quest from another difficulty.
Fixed problems related to the rendering of some chat messages.
Fixed bugs related to the display of quest notifications under some conditions.
Fixed a bug with Conduit where some players would not get the shared charges under some conditions.
Fixed a bug where Unique items that grant Conduit did not work correctly.
Passive tree life regeneration nodes now have consistent art.
Fixed a bug where Piety's portals would not disappear when she died.
Fixed a bug where increased flask duration wasn't applied to utility flasks.
Fixed a bug where you would move if you click on the health or mana orbs while on the passive skill screen.
Fixed the world panel not showing correct quest when you click the ! (notification) button for a quest in another difficulty.
Fixed a bug with Arctic Armour, mana regeneration, and reaching exactly 0 mana.
New patch, 0.10.5
Thee new support gems, four new uniques.
Here are the four new uniques
Pillar of the Caged God
Darkray Vector
Tabulsa Rasa
Icetomb
Here is a crazy vid showing off flicker strike + multistrike
^^^ Do watch, it is pretty awesome
What's up with the new unique robe? No stats, but they are always 6-linked with no colors?
What's up with the new unique robe? No stats, but they are always 6-linked with no colors?
The flickerstrike/multistrike vid looks crazy... that has got to be nerfed, because it doesn't look like the player is ever stationary near a mob to get hit, but just tele's around.
What's up with the new unique robe? No stats, but they are always 6-linked with no colors?
The flickerstrike/multistrike vid looks crazy... that has got to be nerfed, because it doesn't look like the player is ever stationary near a mob to get hit, but just tele's around.
Reflect mob would stop the build dead in its tracks, though, as you have little control over what you are attacking.
Yes its a 6link that works with any colors. Its the yin to Kaom's heart's Yang. Only mistake I think they made was making it 6link instead of 7link. Kaom's is special because it goes to one extreme by having a super-stat item with no sockets. This should have gone to the other extreme by having a super socket item with no stats.
Reflect is a Darwinian mechanic. ROFLstomping everything with a caveat that if you do not pay attention, you can kill yourself... so easy to disregard after you've been killed by it once or twice, and understand how you were killed. Almost as bad as Iron Maiden from Diablo 2, but so much easier to avoid.
Sure I've run into, and eventually disregarded the 'reflect' mechanic. It killed me a few times, but now it feels like a casual gamer 'gear/build check'.
I can clear everything off-screen before I even see it, with spell-spam. Reflect? If I take even a little damage, I change tactics, without ever knowing if the mob has some kind of reflect. They can only reflect my direct damage, but if I can damage all without it being a direct damage spell... do I win? I can spam my firestorm elemental proliferation totems, and go wash my car; come back and collect gear.
I truly do like this game. It is more Diablo 3 than the true owner of that name can ever inspire to. But... reflect is cheap; a kill you so you don't think endgame is easy. I got news for you; end game is easy. Watch out for one or two things, and reflect will never bother you.
reached lvl 70.
have not found a 5L drop or in shops yet.
stupid Rng!
I have a character at 80, a character at 70, and a character at 60. Also have about 15 level 20's from the races...
No 5L or 6L drops.
I don't expect one.
I've also never had a portal scroll drop, and only one exalted has dropped for me.
It's just really rare man...
Oh yeah, forgot the other level 54 I have from the first weeklong race! Lotsa characters!
I found one in CB, no luck in OB, they probably nerfed the drop rateI hope you mean a portal gem D:
I hope you mean a portal gem D:
Was playing with 2 other friends yesterday and a Divine Orb (not mine) dropped but it was offscreen from them. I yelled over vent to get over here quick to figure out whose it was but they were too slow .
Was really awkward figuring out who should get it. I guess it's better than it having been a mirror or anything costing multiple EX.
Also, I desperately need map buddies for my 72 LA Ranger. IGN is Boozler, hit me up!
i've been doing lvl 67 maps solo with my 70 LA maurader and it's been a breeze.
how much more difficult is it with 2 people? worth it for 50% more Quantity?
got a map thats 20% physical reflect. but with blackgleam (45% physical converted to fire) and LA (50% physical converted to lightning), i can EASILY handle 5% physical reflect. in fact, by my calcs, my hp regen will be more
I quit playing this. I got tired of my password being discovered and my account being locked every week despite using retardedly complex passwords that I'd have to write down because they're too complex to remember.
I quit playing this. I got tired of my password being discovered and my account being locked every week despite using retardedly complex passwords that I'd have to write down because they're too complex to remember.