Originally posted by: Wentelteefje
Didn't I hear someone (was it Id?) claiming that those PPU's would be a waste, because they could implement the same into a graphics engine...? Not completely sure about it, but I recall having read this somewhere...
Originally posted by: Rage187
Glad it died.
Originally posted by: Subwayeatbig
the company Havock figured out a way to do it with the video card. Its the poors man way to get more physics processing.
Originally posted by: lexmark
Not that I'm in a big rush to drop $200-$300 on more hardware (im not), but wasn't Ageia pushing for a ppu realese around x-mas? haven't seen any new press releases lately.
the first question that we asked AGEIA was when the actual hardware will hit the shelves. We've been talking about this product since the Game Developers Conference/Cebit 2005 and we still haven?t seen it for sale.
We don?t have a date for you but it's now rescheduled for Q1 2006. The company high ranking executive explained to us that it is actually waiting for the content. Some content such as the demo we saw last night at AGEIA's booth is already available but those guys are waiting for some studios to finish their games.
Nvidia's well known graphic partner BFG will be exclusive for North America and those guys are very excited about the cards.
It's interesting that many of BFG guys are actually ex 3DFX and therefore are living through the birth of 3D graphic cards all over again. You first need hardware, and it's there now, and once you get it you need to convince developers and publishers that this is the way to go.
The demo had hundreds of barrels, boxes and other pieces that you could shoot with a great cannon and create some great physics experiences. We saw the demo of the PPU card with two Nvidia's cards in SLI versus the same machine with same SLI cards without Physics card. The guys ran the demo on both machines simultaneously and the machine without Physics Processing Unit was rendering only a few frames per second. The one with Physics card inside was rendering the same scene at more than 30 FPS constantly. It's 6 FPS without versus 30 with, not bad at all. It just looks great and we even have a picture that might show you a little bit what it's like.
Originally posted by: Parkre
I don't think it's dead.
They are just waiting for the right time... Unreal 3 has the technology, which may be what theyare waiting for.
I don't think they would waste their grand opening on a "Bet on Soldier"
I still think they are going to come out...
Originally posted by: KeithP
As I remember it, the idea put forth to use the GPU for physics calculations basically relied on the GPU having some excess capacity. Of course, the problem with that is any game that would really benefit from having a physics processor is probably not going to leave a lot of unused processing power on your GPU. The one exception might be SLI and Crossfire setups.
Is AGEIA's solution an open standard? Can anyone make hardware that will support it? It sounds to me like what they have is essentially like 3DFX's Glide except for physics. What we need for broad software support is a standard API so anyone can make hardware to accelerate physics. Something like OpenGL except it would be for physics calculations. I have a feeling AGEIA's product will end up like Glide. Some initial acceptance by software developers doom to fade away in the long run as better solutions emerge.
-KeithP
Originally posted by: LungExpansion
The PPU will make a great addition and it does what the GPU's currently werent designed to do. A GPU can render a scene but its not the ideal component for determining the movement, collision detection and other various items which are physics based.
Dont confuse physics calculations in real time to rendering a scene that contains minimal physics. If the GPU had to determine the flow of a projectile while doing collison detection and rendering a GPU would be crushed. It cant do both without a major sacrafice in performance and adding a second GPU wont solve that problem. Rendering a frame of points in time is not physics.
Cpu's are poor at Physics plain and simple. There is a demo where they put the PPU against a dual core top of the line Intel cpu and the PPU makes a joke out of the dual core and it does it with only 28watts of power.
The PPU will make games a lot more interesting and free up the CPU for game AI and user AI. If the GPU was so great at physics we would be using it rather than having the CPU calculate all the physics currently.