Assassin's Creed Unity thread

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tential

Diamond Member
May 13, 2008
7,348
642
121
Did you actually read the article I linked? You are saying all those gamers just made it up that playing in offline mode improces their performance? I guess it's similar to you denying all reports of 970/980 SLI users having issues because you don't...

You know if it wasn't for the honest media reviewed and gamer feedback, and if we all listened to you, Unity sounds like a great game to spend $50 on:

"Assassin’s Creed Unity buckles in other ways, making for the least stable, worst-performing major release I’ve played this year. Its moment-to-moment performance varies between acceptable and abysmal”
Source: Polygon

This game is in a much worse state than the already hated WD.

I seriously have to ask:

1) Do you work in the gaming industry?
2) Are you directly or indirectly affiliated with NV, Ubisoft or any other game developer/publisher?
3) Do you own NV or Ubisoft stock?

You have defended this game to no end despite 99.9% of the world seeing how awful this title was on release and still is now. Unity is such a monumental reputation failure / lesson for Ubisoft that this game single-handily is changing Ubisoft's PR and business/development/testing practices (hopefully for the better).

You have to read his posts in his own mindset's context. For him, as long as a game runs on his hardware, it's well optimized.
He doesn't make the distinction between a game running on his hardware and a game running well on all hardware.
 

JeffMD

Platinum Member
Feb 15, 2002
2,026
19
81
I think the difficulty lies in that we haven't seen much next gen stuff yet. Unity is like #2 behind advanced warfare on the release list. When people see far cry, dragons age, and gta 5 then creed will stick out like a sore thumb when it is sitting in the back of the pack with the lowest frame rates.
 

TechFan1

Member
Sep 7, 2013
97
3
71
I don't know if it is because I'm only 10% of the way through the game, because I didn't start playing it until a day after release, or because I have a sandy 2500+GTX970, but I haven't seemed to have any problems playing this game. The main negatives I've had are CTRL doesn't seem to always enter windows like it supposed too, moving in and out of cover is awkward sometimes(I often don't bother). I'm really enjoying it so far, the movements aren't as smooth as Tomb Raider, but I still think its very enjoyable.

The graphics are really good in general, there is some of the pop-in people talk about. For a lot of things its not that much more noticeable than other games, but some of the outfits really stand out occasionally when it streams in the higher textures, similar to how the game Rage by ID had noticeable pop-in. Still though, I find the graphics to be very good in general, and I really like the lighting.
 

tential

Diamond Member
May 13, 2008
7,348
642
121
I don't know if it is because I'm only 10% of the way through the game, because I didn't start playing it until a day after release, or because I have a sandy 2500+GTX970, but I haven't seemed to have any problems playing this game. The main negatives I've had are CTRL doesn't seem to always enter windows like it supposed too, moving in and out of cover is awkward sometimes(I often don't bother). I'm really enjoying it so far, the movements aren't as smooth as Tomb Raider, but I still think its very enjoyable.

The graphics are really good in general, there is some of the pop-in people talk about. For a lot of things its not that much more noticeable than other games, but some of the outfits really stand out occasionally when it streams in the higher textures, similar to how the game Rage by ID had noticeable pop-in. Still though, I find the graphics to be very good in general, and I really like the lighting.

There was an update that improved Nvidia frame rates. Hopefully we'll see some for AMD in the future or a driver update in the future for AMD.
Also, GTX 970/980 run the game ok. But those are 2 cards... and not every gamer rushed out to purchase the latest Nvidia card.
 

Eric1987

Senior member
Mar 22, 2012
748
22
76
I think the difficulty lies in that we haven't seen much next gen stuff yet. Unity is like #2 behind advanced warfare on the release list. When people see far cry, dragons age, and gta 5 then creed will stick out like a sore thumb when it is sitting in the back of the pack with the lowest frame rates.

Right? The only game Unity possibly looks better than is the new CoD. And that game runs 100x better than Unity.
 

Blanky

Platinum Member
Oct 18, 2014
2,457
12
46
http://www.gamepur.com/news/16952-w...ps-issues-ps4-and-pc-discovered-put-your.html

As it turns out, UPlay may be responsible for some of the performance issues. Some users report doubling of FPS when playing the game in offline mode on the PC. Also, Ubisoft is working on Patch 2 to resolve some performance issues. Sad that gamers paid $50-60 to be beta testers for Ubisoft's incompetence.
THey really are. I want to unwrap mine, but after reading the live update of patch 1.2, it covers only arno falling through things issues or stuck in hay bails; no frame rates. Tons of people still having issues and ubisoft in that blog entry asking them for details. It is exactly beta testing that we're seeing here.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
You have to read his posts in his own mindset's context. For him, as long as a game runs on his hardware, it's well optimized.
He doesn't make the distinction between a game running on his hardware and a game running well on all hardware.

If you followed the Watch_Dogs threads, you will discover that he's a huge supporter of Ubisoft games and will defend them no matter what. It's either illogical or some other alternative motivation.
 

chimaxi83

Diamond Member
May 18, 2003
5,457
63
101
If you followed the Watch_Dogs threads, you will discover that he's a huge supporter of Ubisoft games and will defend them no matter what. It's either illogical or some other alternative motivation.
It's two things. First and foremost, it's an Nvidia sponsored Gameworks game. Must. Defend. Secondary is the Ubisoft support, but as long as it's Nvidia sponsored, it can be ANY developer.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Did you actually read the article I linked? You are saying all those gamers just made it up that playing in offline mode improces their performance? I guess it's similar to you denying all reports of 970/980 SLI users having issues because you don't...

What do you want me to say? Gamers are wrong all the time, especially when it comes to things that purportedly increase performance.. And a major gaming website looked into the matter and found there was nothing to suggest there was any truth behind it. Also I've tested it myself personally. Playing in offline mode makes no a single bit of difference, and logically, one would not expect it to.

The only way I can imagine Uplay impact frames per second is if your CPU is so crappy, that it can't even process the game related data, and all the online stuff happening in the background.

In that case, you shouldn't be playing this game to begin with if your PC is that weak..

You know if it wasn't for the honest media reviewed and gamer feedback, and if we all listened to you, Unity sounds like a great game to spend $50 on
I never said the game wasn't buggy, just that it wasn't unoptimized to the extent that some people like you who don't even have the game suggest.

Being buggy and being unoptimized are two different things.

This game is in a much worse state than the already hated WD.
You're simply wrong. I have both games, so my opinion counts for more than yours since you don't have either game. Watch Dogs was and still is unoptimized. The resource management in that game was broken, which is why it took them MONTHS to release performance increasing patches.

And the last patch effectively broke SLI performance..

1) Do you work in the gaming industry?
2) Are you directly or indirectly affiliated with NV, Ubisoft or any other game developer/publisher?
3) Do you own NV or Ubisoft stock?
No, no and no. I just call B.S when I see it.

You have defended this game to no end despite 99.9% of the world seeing how awful this title was on release and still is now. Unity is such a monumental reputation failure / lesson for Ubisoft that this game single-handily is changing Ubisoft's PR and business/development/testing practices (hopefully for the better).
What I see are a small group of people with an illogical hatred for a gaming company that consistently puts out good games.

You've lied several times in this thread, and even after being corrected you still continue to lie. Every time you lie I'm going to call you out.. Same for the others :biggrin:
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
You have to read his posts in his own mindset's context. For him, as long as a game runs on his hardware, it's well optimized.
He doesn't make the distinction between a game running on his hardware and a game running well on all hardware.

Apparently you haven't been reading this thread, and the others. Most people that actually HAVE the game unlike you and several others, haven't been complaining about the performance.

Is there room for improvement? Of course there is. But any game that can consistently maintain 60 FPS (especially given the very high IQ and NPC count in this game) isn't by nature unoptimized. Unoptimized games don't run fast period, regardless of hardware.

And several review websites have benchmarked the game and found that if you turn MSAA off, the game actually performs decently. Sure, it's not forgiving towards low end machines, but we already knew that as the system requirements were fairly high.

So for those that are mad because they can't run it on their toasters, cry me a river.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
It's two things. First and foremost, it's an Nvidia sponsored Gameworks game. Must. Defend. Secondary is the Ubisoft support, but as long as it's Nvidia sponsored, it can be ANY developer.

You're the last one to talk. I can scarcely imagine someone more biased than you. I see you promoting Dragon Age Inquisition, despite the fact that it has Securom 2.0 in it

I wonder why? :sneaky:
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
If you followed the Watch_Dogs threads, you will discover that he's a huge supporter of Ubisoft games and will defend them no matter what. It's either illogical or some other alternative motivation.

Well apparently you didn't follow the Watch Dogs thread. Once it became progressively apparent that Ubisoft could not fix the stuttering, I labeled the game as unoptimized, and the engine as not ready for primetime..

The Disrupt engine is a failure in many ways, because it has broken resource management on the PC platform. They may still yet fix it though. The last patch improved single card machine performance significantly, but it broke the performance of multiGPU machines.
 

rgallant

Golden Member
Apr 14, 2007
1,361
11
81
Apparently you haven't been reading this thread, and the others. Most people that actually HAVE the game unlike you and several others, haven't been complaining about the performance.

Is there room for improvement? Of course there is. But any game that can consistently maintain 60 FPS (especially given the very high IQ and NPC count in this game) isn't by nature unoptimized. Unoptimized games don't run fast period, regardless of hardware.

And several review websites have benchmarked the game and found that if you turn MSAA off, the game actually performs decently. Sure, it's not forgiving towards low end machines, but we already knew that as the system requirements were fairly high.

So for those that are mad because they can't run it on their toasters, cry me a river.
runs fine for me @ 1440p
 

tential

Diamond Member
May 13, 2008
7,348
642
121
Apparently you haven't been reading this thread, and the others. Most people that actually HAVE the game unlike you and several others, haven't been complaining about the performance.

Is there room for improvement? Of course there is. But any game that can consistently maintain 60 FPS (especially given the very high IQ and NPC count in this game) isn't by nature unoptimized. Unoptimized games don't run fast period, regardless of hardware.

And several review websites have benchmarked the game and found that if you turn MSAA off, the game actually performs decently. Sure, it's not forgiving towards low end machines, but we already knew that as the system requirements were fairly high.

So for those that are mad because they can't run it on their toasters, cry me a river.

Most people?

If by Most people you mean the SLI Nvidia Group members Club then ok....

http://store.steampowered.com/app/289650/

First 5 PAGES of reviews have it as "not recommended"
I switched over to Positive reviews and even those ones STILL mention performance issues.

runs fine for me @ 1440p

Let me guess, you're also an NVidia SLI user?
 

Fire&Blood

Platinum Member
Jan 13, 2009
2,333
18
81
I couldn't get hwinfo integrated into rivatuner (figured it out as I was typing this post) so I just let it run graphs for each core over 10-15 minutes. Load was spread across all cores pretty evenly as you can see. All you can eat buffet in terms of VRAM usage. This was recorded during the most demanding slice of the game so far, with huge crowds and lots going on:

 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
Zero problems here:

SETTINGS - Maxed ultra high including PCSS + HBAO+ @ 1200p, AA disabled. Game patched to v1.1.

CPU - 5930K @ 3.7GHz all cores in use loaded up, 30%-40% total usage in game

GPU - 780Ti GHz @ 1215MHz in game, 97% usage @ 70 celsius or so, 344.65 drivers

RAM - Seen it crack 3GB all up, haven't played for a long enough time to see it creep up.

FPS - Ingame in crowds 50-60FPS, cutscenes drop to 40FPS-50FPS.

Game looks like very nice in parts, rather sterile in others, textures need some work and the pop in/LOD is irritating. No issues, stable. Methinks some CPUs are not up to snuff hence the drops. GameGPU benches show the game does use 8 cores and that is at 3.0GHz stock. Honestly, not a bad job Ubisoft (seriously).

I would certainly moan if the game runs like a dog, but it doesn't.
 
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cbrunny

Diamond Member
Oct 12, 2007
6,791
406
126
1.2 seems to ahve fixed most of the stutter issues with 2 x 7970 in CF. AMD-side improvements are coming it seems. Paired w 4790k @ stock.

I played several hours this weekend - this game is awesome.
 

Revolution 11

Senior member
Jun 2, 2011
952
79
91
runs fine for me @ 1440p
The problem is that for many people, it does not run fine.

LinusTechTips covered the initial Assassin Unity Launch and found major issues with FPS and stability of the game performance. I could write up a huge rant but they cover it much better. You can check their findings at the link below, check the video summary for a list of topics and times.

https://www.youtube.com/watch?v=6KbazCnR4Mw
Time = 29:40


For a better overview of the general issues around the game, performance and gameplay both, check John "TotalBiscuit" Bain's video about it.

https://www.youtube.com/watch?v=SgpzT5V5Mgs
 

Revolution 11

Senior member
Jun 2, 2011
952
79
91
It's two things. First and foremost, it's an Nvidia sponsored Gameworks game. Must. Defend. Secondary is the Ubisoft support, but as long as it's Nvidia sponsored, it can be ANY developer.
Actually, I don't blame Nvidia/AMD/Intel/Any Third Party at all. The developer is Ubisoft, they made the game, they are responsible for it, they are at fault. Consider all the Watch Dogs nonsense they pulled, I am not surprised that Unity was a horrible launch. Not surprised at all.

Some people are rolling their eyes (not you, chimaxi83) at Ubisoft being labelled as the "new EA", but there is a reason that label is sticking.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
CPU - 5930K @ 3.7GHz all cores in use loaded up, 30%-40% total usage in game

Your CPU usage is lower than mine, but I guess that's because you have a single card setup. With SLI the CPU usage increases because more data has to be fed to the GPUs, and there's more overhead as well.

GameGPU benches show the game does use 8 cores and that is at 3.0GHz stock. Honestly, not a bad job Ubisoft (seriously).

I think the most the engine uses is 6 cores and not 8. The 5960x leads the benchmarks because it has Haswell architecture, and it also has a massive L3 cache.

The PCGH.de benchmarks show the game scales all the way up to 6 cores, but benefits drastically diminish after that.
 

tential

Diamond Member
May 13, 2008
7,348
642
121
Your CPU usage is lower than mine, but I guess that's because you have a single card setup. With SLI the CPU usage increases because more data has to be fed to the GPUs, and there's more overhead as well.



I think the most the engine uses is 6 cores and not 8. The 5960x leads the benchmarks because it has Haswell architecture, and it also has a massive L3 cache.

The PCGH.de benchmarks show the game scales all the way up to 6 cores, but benefits drastically diminish after that.



Only uses 6 cores?


This is the last of your posts I'll ever see thank god.
 
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Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
In your typical obtuseness, those graphs don't do anything to disprove my statements. In fact, they prove it if anything. Look at the 2600K and the 4770K. Same core and thread count, but the 4770K has a large lead, which just goes to show that the architectural enhancements are really helping it against the 2600K in this game..

Haswell's architectural enhancements are worth about 500mhz or more on average compared to Sandy Bridge (in high IPC single threaded workloads it would be more), and then the 5960x has a 20mb L3 cache..

PCgameshardware.de did CPU core scaling test, and the game stops scaling at 6 cores. It will use all 8, but performance will not increase..

I'm sure you're going come up with some retarded comeback though. You never fail to, regardless of how many times you're turned upside down.
 
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Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,329
126
Dude, just let it go. The game bombed and is a technical disaster. It's been panned by reviewers not just for its shoddy coding and less than promised visuals with insane performance demands - but - also for bad and rehashed gameplay.
 
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