Assassin's Creed Unity thread

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cbrunny

Diamond Member
Oct 12, 2007
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What the people trying to do nothing but praise the game are failing to understand is that this thing shipped absolutely broken.

Do you honestly want them to keep shipping games like this? Your fun factor as it stood from launch until now relied wholly on two things. The craftsmanship of the story and gameplay, and luck. Luck because as great as the game may be, it's a broken mess. If you were able to experience it without a lot of bugs, good for you. It changes nothing about how broken the game shipped.

If I paid $300 for a lawnmower that didn't work right and had to be serviced 4 times, the 4th time replacing chunks of the lawnmower, no one in their right mind would ever buy that product or the next few from that company.

But just because games can be patched, why is it that gamers aren't allowed to make legitimate complaints about a completely broken product? It makes no sense. Yes, this is a large game, they were under constraints, you may like the story and how after 8 games (not counting DS or mobile) in the series you can finally duck in a game where stealth is a main mechanic, but that's no excuse for shipping a broken product. There is never a good excuse for that.

Diablo III has improved so much since launch, but they're not excused for nearly killing the franchise with how stupidly broke the game was at launch from a mechanics and technical (b.net) standpoint. If the users hadn't repeatedly told them how hard they screwed up, do you think the game would be as good as it is today? And before you try to throw in a tangential retort that would somehow invalidate my main point, I realize that Diablo III is still far from perfect in both mechanics and technical issues.

I'm glad that you like the game. But it was broke. Real bad. And they should feel bad. Customers shouldn't pay full price to alpha/beta test.

That's all well and good, so why don't you go make a thread focused on what game developers should ship? This would fit in that thread. Your point has been regurgitated probably 200 times in this thread alone. It does nothing to further an actual conversation about this game.
 

sweenish

Diamond Member
May 21, 2013
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But i know there are others in this community that have actual opinions on the gameplay of this game and would rather talk about that than see who can squeeze out the biggest terd.

Hard to talk about it when they can't play it. Because it was broke for so long. That's obviously the point.

That's all well and good, so why don't you go make a thread focused on what game developers should ship? This would fit in that thread. Your point has been regurgitated probably 200 times in this thread alone. It does nothing to further an actual conversation about this game.

Again, why wouldn't it fit here? The game was that broke. Should be working better now. They only had to release 4 massive patches from Nov. 11 to Dec. 17 (later if you want to include PC or the broken 40 GB download for Xbox One), put up a support web site dedicated solely to patches and their timelines, give away free content to those who spent extra money sight-unseen on the season pass, and give away a whole other game for free.

If this isn't a place to discuss it, then there really isn't one.

I get it, you don't want to see the complaining and teasing about a publisher who basically did every single wrong thing in the book. Stop viewing the thread for a while. Isn't that the general advice online? Nobody's forcing you to keep coming back here. Gameplay discussions will inevitably resume when more people are able to actually play the game.
 
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cbrunny

Diamond Member
Oct 12, 2007
6,791
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Hard to talk about it when they can't play it. Because it was broke for so long. That's obviously the point.

lol what an absurd comment. This game is playable. It is far from technically perfect but it is easily playable.
 

sweenish

Diamond Member
May 21, 2013
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Now that they've fixed it, sure. Again, the point. It was real broke.

Doesn't have to crash to desktop to be unplayable, either. Because, the point.

I know Batman: AO actually did crash to desktop, but it had enough other issues that I actually quit playing it until a few more patches hit, because it was broke. And this game is worse. Was worse.

Unplayable doesn't equate to crashy. If pop-in was rampant and people were MISSING FACES, I consider that unplayable. Why should I endure that?

EDIT: see also my edits. You may be too busy complaining about the complainers that you missed it.
 

tential

Diamond Member
May 13, 2008
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It seems to me that people don't want to feel bad about paying $60 for this polished turd.

Which I guess I can understand as I'd feel bad if I paid $60 for it too.

I wouldn't even pirate this game for free actually in it's current state. So I guess that's a plus for the game?
Edit: Not even in the top 200 games being pirated so I guess if you release a game broken enough, people will struggle to take it even if it's free. Pirates would rather play Spore, Goat Simulator, Euro Truck Simulator, Farming Simulator, GTA Vice City, literally anything but this. So I guess this is more effective than DRM....

Ubisoft, a great innovator, saves money on development, and gets better DRM protection as well.
 
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Carfax83

Diamond Member
Nov 1, 2010
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Then it was foolish of them to get so far along in the design of the game without knowing what the limitations of consoles were, and not allow enough time to adjust once they did know.

Whatever the case, I don't care as I'm not a console gamer..

Yeah, tell that to Totalbiscuit and his SLI'd 980s.
Totalbiscuit screwed up. He didn't use the latest SLI profile for the game which increased performance substantially, and he used the highest MSAA setting which reduces performance by 20+ FPS..

Just because you're a PC gamer, doesn't mean you know what you're doing when it comes to settings and configuration.

Also, the published "minimum" requirements were horrible. GTX 680 and HD 7970 as minimums? The minimum requirement should be at least as low as the power of a console, which would be the R9-270/GTX 660 area. If that's not a sign of a poorly optimized PC port, I don't know what is.
Yeah, because console and PC hardware are "directly" comparable. You've been here long enough to know that's not the case.

Also, the PC runs at a higher visual fidelity and frame rate than the consoles which requires faster hardware. If you want a console like experience, buy a fricking console!

You're totally welcome and can talk as you please, we're just not going to change our behavior and what we talk about simply because you want us to...
Personally speaking, valid criticisms don't bother me. It's the invalid ones that make my blood boil.

Such as claiming the game uses CGI for cut scenes when in fact, they are rendered in engine. Or using benchmarks with 4x MSAA to indicate the performance of the game, without considering the huge performance penalty that results from using MSAA in a deferred rendering engine..

Or totally ignoring the fact that the game runs very fast on recent hardware, after driver updates.
 

tential

Diamond Member
May 13, 2008
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The only point I agree with you on carfax is that people who didn't reach the minimum specs deserve 0 help getting the game to run. Ubisoft did correctly state the minimum specs and when I hear people complain with less than those specs I feel 0 remorse for them.

The game was not optimized, Ubisoft knew that and put the minimum specs where they needed to be. People purchasing the game below those specs deserved every issue they got.
 

Grooveriding

Diamond Member
Dec 25, 2008
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It seems to me that people don't want to feel bad about paying $60 for this polished turd.

Which I guess I can understand as I'd feel bad if I paid $60 for it too.

I wouldn't even pirate this game for free actually in it's current state. So I guess that's a plus for the game?
Edit: Not even in the top 200 games being pirated so I guess if you release a game broken enough, people will struggle to take it even if it's free. Pirates would rather play Spore, Goat Simulator, Euro Truck Simulator, Farming Simulator, GTA Vice City, literally anything but this. So I guess this is more effective than DRM....

Ubisoft, a great innovator, saves money on development, and gets better DRM protection as well.

It's not polished, just a straight up turd. Game is a write-off.
 

sweenish

Diamond Member
May 21, 2013
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Yeah, because console and PC hardware are "directly" comparable. You've been here long enough to know that's not the case.

They didn't quote the exact cards used in the consoles. They are hardware equivalent (and then some) taking into account PC overhead.

One should expect to be able to play at 1080p, 30 fps, and medium/high settings with those cards (R9 270, GTX 660). That's just a hair better than the consoles since they render at 900p. We're talking about the minimum, and you're citing the increased visual fidelity from high end graphics. It doesn't equate. It's a false equivocation.

Citing the last gen's high end as a MINIMUM is never a good sign. At least the 680 is two generations old. So, at a minimum, have a one and a half year old $500 video card. Sounds like it's crafted really well.

I can't comment on the SLI'd 980's. I thought it was assumed you don't get to complain until the profile is available, and just run it on one card until then. In that case, there's still zero reason a 980 shouldn't have the easiest of times.
 
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They didn't quote the exact cards used in the consoles. They are hardware equivalent (and then some) taking into account PC overhead.

One should expect to be able to play at 1080p, 30 fps, and medium/high settings with those cards (R9 270, GTX 660). That's just a hair better than the consoles since they render at 900p. We're talking about the minimum, and you're citing the increased visual fidelity from high end graphics. It doesn't equate. It's a false equivocation.

Citing the last gen's high end as a MINIMUM is never a good sign. At least the 680 is two generations old. So, at a minimum, have a one and a half year old $500 video card. Sounds like it's crafted really well.

I can't comment on the SLI'd 980's. I thought it was assumed you don't get to complain until the profile is available, and just run it on one card until then. In that case, there's still zero reason a 980 shouldn't have the easiest of times.

The 680 is two and a half years old. But I agree; it's a little bit insane to have that as a minimum requirement, especially when the game doesn't look head and shoulders above titles that run on lesser hardware. I can appreciate a company swinging for the fences, but I think Ubisoft were far too ambitious and didn't have enough time to optimize everything (which explains why the game also ran poorly on consoles with fixed hardware). Ultimately, all it boils down to is a game that was released in an unfinished state to appease a timeline set to maximize revenue, not customer satisfaction by delivering a finished product.
 

Red Hawk

Diamond Member
Jan 1, 2011
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Totalbiscuit screwed up. He didn't use the latest SLI profile for the game which increased performance substantially, and he used the highest MSAA setting which reduces performance by 20+ FPS..

Just because you're a PC gamer, doesn't mean you know what you're doing when it comes to settings and configuration.

And you know this how? Totalbiscuit was clear that he was getting poor performance without MSAA on.

Yeah, because console and PC hardware are "directly" comparable. You've been here long enough to know that's not the case.

Also, the PC runs at a higher visual fidelity and frame rate than the consoles which requires faster hardware. If you want a console like experience, buy a fricking console!

Actually, 8th gen consoles and PCs are pretty comparable, since both PS4 and Xbox One use AMD's GCN architecture, with the PS4's graphics chip basically being a cut down Pitcairn chip and the Xbox One's graphics chip basically being a cut down Bonaire chip, both at low clock speeds. At best, you should need a full fat Pitcairn or Bonaire graphics card at full speed to match them, not a full fat Tahiti card.

And I said minimum. One of the hallmarks of PC gaming has always been scalability -- you're free to max out settings and improve visual quality if you like, but if you don't have the money for the system to push that, you can turn down settings and still get an enjoyable, playable experience, if at a lower visual fidelity and framerate (and people with the minimum requirements weren't getting higher frame rates at release anyways). "If you want a console like experience, buy a fricking console!" is unacceptable and shows that you only care about your experience and you're fine with Ubisoft fucking over customers who can't afford rigs like that but still prefer to game on PC.

It's still just lazy and inexcusable on the technical side that they require a card with twice the FLOPS performance of a PS4 (which is again, pretty closely comparable since they're made with the same architecture) as the "minimum requirement".
 

tential

Diamond Member
May 13, 2008
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Red Hawk, if you want acceptable performance, just get a HEDT Platform and GTX 970 SLI.

Pretty much every supporter of this thread in the Video Card section has HEDT platform CPU or has spent $2000+ in parts on their PC easily.

People seem to care more about a game using up processing resources rather than resources to graphical fidelty ratio. If The Witcher 3 came out and the minimum was a 6 core i7, they'd be phenomenally happy.
 

Carfax83

Diamond Member
Nov 1, 2010
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One should expect to be able to play at 1080p, 30 fps, and medium/high settings with those cards (R9 270, GTX 660). That's just a hair better than the consoles since they render at 900p. We're talking about the minimum, and you're citing the increased visual fidelity from high end graphics. It doesn't equate. It's a false equivocation.

It's not as simple as that. Consoles have far thinner APIs than PCs do, even if you use Mantle and not DX11 which has way more abstraction. Plus certain low level performance enhancement techniques that would not be usable on the PC as it's an open platform, are implemented on the consoles on a regular basis.

That's why I said consoles and PCs are not directly comparable. PCs have a much higher overhead that requires sheer brute processing power to escape.

Citing the last gen's high end as a MINIMUM is never a good sign. At least the 680 is two generations old. So, at a minimum, have a one and a half year old $500 video card. Sounds like it's crafted really well
You're looking at his from a myopic perspective. Neither the GTX 680 and HD 7970 are high end cards anymore. What they used to be two years ago does not matter anymore, as they have been replaced by much faster cards. That's just technological process, and it is unending..

Also, it's possible that Ubisoft may have been targeting 60 FPS with those specs rather than 30 FPS..
 

Carfax83

Diamond Member
Nov 1, 2010
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And you know this how? Totalbiscuit was clear that he was getting poor performance without MSAA on.

Because that's the only possible explanation, given that T.B uses more powerful hardware than myself. I remember what performance was like before NVidia updated the SLI profile; I could not sustain 60 FPS on my rig.

Only with that new SLI profile did my performance improve drastically. Also, dropping MSAA in favor of FXAA had a huge impact as well.

Now after several driver updates and patches, I can easily sustain 60 FPS at 1440p maxed settings, and with V-sync off, frame rate can hit into the low 80s..

Actually, 8th gen consoles and PCs are pretty comparable, since both PS4 and Xbox One use AMD's GCN architecture, with the PS4's graphics chip basically being a cut down Pitcairn chip and the Xbox One's graphics chip basically being a cut down Bonaire chip, both at low clock speeds. At best, you should need a full fat Pitcairn or Bonaire graphics card at full speed to match them, not a full fat Tahiti card.
Yes, but as I explained earlier to sweenish, you have to consider things like API and platform overhead.

And I said minimum. One of the hallmarks of PC gaming has always been scalability -- you're free to max out settings and improve visual quality if you like, but if you don't have the money for the system to push that, you can turn down settings and still get an enjoyable, playable experience, if at a lower visual fidelity and framerate (and people with the minimum requirements weren't getting higher frame rates at release anyways). "If you want a console like experience, buy a fricking console!" is unacceptable and shows that you only care about your experience and you're fine with Ubisoft fucking over customers who can't afford rigs like that but still prefer to game on PC.
There's only so much scalability you can attain before the developer's vision and intent are compromised. Star Citizen for instance could likely run on the PS4 and Xbox One, but how much downgrading would Cloud Imperium have to do to the game to achieve that?

It's still just lazy and inexcusable on the technical side that they require a card with twice the FLOPS performance of a PS4 (which is again, pretty closely comparable since they're made with the same architecture) as the "minimum requirement".
It's likely that Ubisoft were targeting 60 FPS with those minimum specs, and not 30, which would make them far more reasonable. 60 FPS is a hallmark of PC gaming, so it would make sense for developers to list hardware that could achieve that rather than restricting themselves to 30 FPS..

60 FPS is much harder to achieve than 30 FPS, and would require significantly faster hardware..
 

Jaydip

Diamond Member
Mar 29, 2010
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Ok after reading this thread I was really worried about getting this game but it seems it was worth it after all.The artwork in this game is the most groundbreaking I have seen ever in any game period, I really don't like the protagonist though seems kinda boring, I really miss Ezio.Regarding optimization I stopped playing DAI after getting to Haven, can't play that turd without a controller and I refuse to do that for a PC game.Here at least I can bound my additional mouse buttons...
 

Red Hawk

Diamond Member
Jan 1, 2011
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Because that's the only possible explanation, given that T.B uses more powerful hardware than myself. I remember what performance was like before NVidia updated the SLI profile; I could not sustain 60 FPS on my rig.

Only with that new SLI profile did my performance improve drastically. Also, dropping MSAA in favor of FXAA had a huge impact as well.

Now after several driver updates and patches, I can easily sustain 60 FPS at 1440p maxed settings, and with V-sync off, frame rate can hit into the low 80s..

Ok, then I'll admit Totalbiscuit may have had outdated drivers/SLI profiles.

Yes, but as I explained earlier to sweenish, you have to consider things like API and platform overhead.
It would be something to consider, if not for what we see from next gen console ports from other developers. I can get a good frame rate in Dragon Age Inquisition at 1080p, with all the settings maxed out except for MSAA. If the API was so unavoidably less efficient on PC, I shouldn't be able to do that. Dragon Age Inquisition's recommended specifications are lower than Unity's minimums. Yet both games run on next gen consoles. Unity's minimum requirements should have been lower to begin with.

There's only so much scalability you can attain before the developer's vision and intent are compromised. Star Citizen for instance could likely run on the PS4 and Xbox One, but how much downgrading would Cloud Imperium have to do to the game to achieve that?
That's a faulty comparison, as, unlike Star Citizen, Unity's vision and intent already had to be adjusted to fit the Xbox One/PS4. Decent scalability and optimization on PC down to hardware roughly on par with the consoles would not have affected that.

It's likely that Ubisoft were targeting 60 FPS with those minimum specs, and not 30, which would make them far more reasonable. 60 FPS is a hallmark of PC gaming, so it would make sense for developers to list hardware that could achieve that rather than restricting themselves to 30 FPS..

60 FPS is much harder to achieve than 30 FPS, and would require significantly faster hardware..
...this is still Ubisoft we're talking about here, right? The same company that tried arguing that 30 frames per second provides the better gameplay experience in a game like Assassin's Creed? Nevermind that 60 frames per second is ridiculous as a minimum. As the recommended, sure, but not as a minimum. If you're trying to turn the "hallmark" reasoning back around at me, I already said that lower visual fidelity and framerate are part of PC game scalability. So no, I reject the idea of 60 FPS being a reasonable minimum requirement, and I don't think Ubisoft would have targeted that as the minimum, either.

(Let's also not pretend that an HD 7970 or GTX 680 are able to reach 60 FPS at 1080p in the game, to begin with).
 
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sweenish

Diamond Member
May 21, 2013
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It's not as simple as that. Consoles have far thinner APIs than PCs do, even if you use Mantle and not DX11 which has way more abstraction. Plus certain low level performance enhancement techniques that would not be usable on the PC as it's an open platform, are implemented on the consoles on a regular basis.

It is as simple as that, as explained above. Those cards (R9 270 and GTX 660) are still more powerful than what's in current gen consoles. And yes, that does include PC overhead, which I had already mentioned. Thanks for ignoring that.

So the 680 and 7970 aren't top end anymore? Gee, I had no idea. It's not as if they couldn't have cited something newer and lower end to mitigate their ridiculous MINIMUM spec or anything. They're still saying at a minimum, I had to have owned a $500 video card, and that's still wrong, despite their age. A 770 is what? $400? That's already a considerable cost savings on the barrier to entry.

I see zero reason that any game on PC can't run on today's mid-range cards, at a MINIMUM. And it's possible they can. A 680 still beats out my 760 most of the time, but they are close. So why not cite the $250 card? It's completely backwards.

And then you speculate that the MINIMUM requirements are targeting 60 fps. First, it's a baseless assumption made on your part with no information to back it up. Second, why should the MINIMUM spec on PC render twice as fast as the consoles? As Redhawk said, Ubisoft themselves said they chose 30 fps on consoles specifically for their "vision." So, at a MINIMUM, I should be able to render their vision twice as fast as they intended?

If I were designing a minimum spec, it would play the game at 720p, 30 fps (consistent), medium/high (high dependent on amount of VRAM) settings. Believe it or not, games still look good at 720p. Not as good as they possibly can, but still very much playable. If I were in the that situation, I'd gladly lose a few pores and hair strands to just play the game at a fidelity close to the consoles.

If, and a it's a big IF, Ubisoft designed the spec to be a minimum 1080p, 60 fps, high, it's just another example of their stupidity as they're spec'ing themselves out of a large portion of the market for no good reason.

This game is pretty. The series has looked pretty decent for a while now. But this is no Crysis or BF. It's not that pretty.

And this discussion is tangential to the fact that the game was a broken mess. The most powerful rig in the world won't fix shipped bugs. And all that talk about specs does nothing to change the fact that a single 980 should have zero problems running this game.

For the record, I have liked the majority of AC games I've played. But Ubisoft has got to get called out on this, and they should not be allowed to let this happen again, ever. If this board is as heated about this, I can only imagine what their official forums are like.
 
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Carfax83

Diamond Member
Nov 1, 2010
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It would be something to consider, if not for what we see from next gen console ports from other developers. I can get a good frame rate in Dragon Age Inquisition at 1080p, with all the settings maxed out except for MSAA. If the API was so unavoidably less efficient on PC, I shouldn't be able to do that. Dragon Age Inquisition's recommended specifications are lower than Unity's minimums. Yet both games run on next gen consoles. Unity's minimum requirements should have been lower to begin with.

Yeah but you're assuming that DAI and AC Unity are even remotely similar. DAI is a cross generation game, whilst AC Unity is current gen only.

Also, DAI isn't completely seamless, while AC Unity is. There's just no comparison really.. AC Unity is rendering FAR more detail than DAI.

I have both games, so I know.. DAI doesn't have nowhere near the density and scale that AC Unity has..

..this is still Ubisoft we're talking about here, right? The same company that tried arguing that 30 frames per second provides the better gameplay experience in a game like Assassin's Creed? Nevermind that 60 frames per second is ridiculous as a minimum. As the recommended, sure, but not as a minimum. If you're trying to turn the "hallmark" reasoning back around at me, I already said that lower visual fidelity and framerate are part of PC game scalability. So no, I reject the idea of 60 FPS being a reasonable minimum requirement, and I don't think Ubisoft would have targeted that as the minimum, either.
The 60 FPS target comment does seem a bit silly in hindsight. But, for current gen only games, we can expect the hardware specs to be higher than for last gen and cross gen titles.

A GTX 680 and HD 7970 minimum only seem unreasonable in light of the fact that they used to be high end cards. But now those cards are what I'd consider midrange..
 

Anomaly1964

Platinum Member
Nov 21, 2010
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Answer me this, how many FPS can the human eye see? NOT a program that tells you what you are getting, when does your HUMAN EYE notice lower frame rates?
 

Red Hawk

Diamond Member
Jan 1, 2011
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Yeah but you're assuming that DAI and AC Unity are even remotely similar. DAI is a cross generation game, whilst AC Unity is current gen only.

Both games target 30 FPS on next gen consoles, that's the similarity.

Also, DAI isn't completely seamless, while AC Unity is. There's just no comparison really.. AC Unity is rendering FAR more detail than DAI.

I have both games, so I know.. DAI doesn't have nowhere near the density and scale that AC Unity has..

Proof? ACU doesn't even do tessellation. "I have both games, so I know" isn't a convincing argument.

The 60 FPS target comment does seem a bit silly in hindsight. But, for current gen only games, we can expect the hardware specs to be higher than for last gen and cross gen titles.

A GTX 680 and HD 7970 minimum only seem unreasonable in light of the fact that they used to be high end cards. But now those cards are what I'd consider midrange..

Sure, we can expect the minimums to be higher than cross-gen games. But whether or not the 680 and 7970 are considered high end anymore is irrelevant. The point is how they compare to the hardware of the PS4 and the Xbox One, which ACU was ultimately designed to be able to run on. The stated minimums have almost three times the theoretical processing power of an Xbox One. There's no excuse for them to be the minimum and hardware in between to be below what's necessary to run the game. The logical minimum requirement for the game would be something like a Radeon HD 7790 or a GTX 650 Ti w/Boost.
 

Carfax83

Diamond Member
Nov 1, 2010
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It is as simple as that, as explained above. Those cards (R9 270 and GTX 660) are still more powerful than what's in current gen consoles. And yes, that does include PC overhead, which I had already mentioned. Thanks for ignoring that.

No it's not as simple, because it's not just about GPUs. The CPU is the other half of the equation. And then you have the PC's discrete architecture, which adds to the inefficiency by drastically increasing latency.. The PC is potentially a fantastic gaming machine overall, but it does come with severe drawbacks.

They're still saying at a minimum, I had to have owned a $500 video card, and that's still wrong, despite their age. A 770 is what? $400? That's already a considerable cost savings on the barrier to entry.
So? I paid over 500 bucks a piece for my GTX 580 cards 4 years ago. Now the GTX 580 can barely handle current games; or not at all if you have the 1.5GB model.

That's just progress.. No way around it, and no use in complaining about it.

I see zero reason that any game on PC can't run on today's mid-range cards, at a MINIMUM. And it's possible they can. A 680 still beats out my 760 most of the time, but they are close. So why not cite the $250 card? It's completely backwards.
Now this is a good question. The GTX 680 and HD 7970 are both phased out pretty much, and they should not have been listed in the system requirements..

And then you speculate that the MINIMUM requirements are targeting 60 fps. First, it's a baseless assumption made on your part with no information to back it up. Second, why should the MINIMUM spec on PC render twice as fast as the consoles? As Redhawk said, Ubisoft themselves said they chose 30 fps on consoles specifically for their "vision." So, at a MINIMUM, I should be able to render their vision twice as fast as they intended?
OK it was a dumb suggestion I admit..

This game is pretty. The series has looked pretty decent for a while now. But this is no Crysis or BF. It's not that pretty.
I would disagree with this. AC Unity to me is technically and graphically superior to Crysis and BF, just by virtue of the fact that the game is completely open world and is rendering an obscene amount of detail in a totally seamless manner, whilst achieving high frame rates on current hardware.

For the record, I have liked the majority of AC games I've played. But Ubisoft has got to get called out on this, and they should not be allowed to let this happen again, ever. If this board is as heated about this, I can only imagine what their official forums are like.
I agree 100% with this. Whilst I do enjoy AC Unity and I think it's a technical marvel, the amount of bugs it shipped with is a disgrace. Patches and driver updates have done much to fix these problems, but the game should never have been released in such a state to begin with.

It really needed another 3 to 6 months of baking, but they had to make the holiday season..
 

sweenish

Diamond Member
May 21, 2013
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No it's not as simple, because it's not just about GPUs. The CPU is the other half of the equation. And then you have the PC's discrete architecture, which adds to the inefficiency by drastically increasing latency.. The PC is potentially a fantastic gaming machine overall, but it does come with severe drawbacks.

This point just comes down to the fact that I wasn't discussing the CPU requirement.

The GPU and CPU can very much be discussed separately. While I realize that an idiot can easily mismatch and create a bottleneck, my discussion of parts was centered wholly on the GPU choice for the minimum spec.

Their recommendation of a Core i5 2500K is a bit steep, but it's not nearly as ludicrous as their GPU recommendations.

And you keep bringing up the overhead and latency. The R9 270 and GTX 660 are much more powerful than what's in the console. The overhead is easily compensated for. You can disagree, just stop explaining it to me like I haven't thought about even though I've mentioned it every single time.

It seems that, at least to me, we've managed to find some common ground on everything else. That suits me.
 

Carfax83

Diamond Member
Nov 1, 2010
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Both games target 30 FPS on next gen consoles, that's the similarity.

And that's about the only similarity they have. Also, AC Unity runs at 900p on the consoles, and the 30 FPS frame rate isn't solid by any means.

Proof? ACU doesn't even do tessellation. "I have both games, so I know" isn't a convincing argument.
You're right, it's not a convincing argument. The only thing I can say is that you have to play the game yourself to understand what I'm talking about.

The most impressive things I find about AC Unity, are the scale, detail and seamlessness. For example, many of the famous Paris landmarks were designed on a near 1:1 scale, and are extremely detailed, both exterior and interior.

And you can seamlessly enter and leave these large and complex structures with no loading screens or delays of any sort.

As for tessellation, the game doesn't support it currently, but it will once NVidia releases their update.. The tessellation patch will make the tessellation in DAI look like child's play supposedly, as it will be used extensively.

Sure, we can expect the minimums to be higher than cross-gen games. But whether or not the 680 and 7970 are considered high end anymore is irrelevant. The point is how they compare to the hardware of the PS4 and the Xbox One, which ACU was ultimately designed to be able to run on. The stated minimums have almost three times the theoretical processing power of an Xbox One. There's no excuse for them to be the minimum and hardware in between to be below what's necessary to run the game. The logical minimum requirement for the game would be something like a Radeon HD 7790 or a GTX 650 Ti w/Boost.
Extrapolating performance between PCs and consoles is tricky at best, and absolutely futile at the worst. There are just too many variables and none of us have the background necessary to navigate them successfully.

The GTX 680 and HD 7970 are undeniably much faster than the GPUs in the consoles. But if I had to guess, Ubisoft didn't formulate their system requirements to replicate the console experience on PC..

Really, why would they do that, when the PC version can potentially look much better and run much faster than the console versions?

Like I said earlier, if you're (and I don't mean you specifically) looking for a console like experience, buy a console.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
And that's about the only similarity they have. Also, AC Unity runs at 900p on the consoles, and the 30 FPS frame rate isn't solid by any means.

DAI is 900p on Xbox One, 1080p on PS4. And those frame rates aren't always solid for DAI either, but they're not a hot mess like ACU's frame rates.

You're right, it's not a convincing argument. The only thing I can say is that you have to play the game yourself to understand what I'm talking about.

The most impressive things I find about AC Unity, are the scale, detail and seamlessness. For example, many of the famous Paris landmarks were designed on a near 1:1 scale, and are extremely detailed, both exterior and interior.

And you can seamlessly enter and leave these large and complex structures with no loading screens or delays of any sort.

Sounds quite a bit like how you can seamlessly enter and leave most buildings in DAI, too.

As for tessellation, the game doesn't support it currently, but it will once NVidia releases their update.. The tessellation patch will make the tessellation in DAI look like child's play supposedly, as it will be used extensively.

I'll believe it when I see it. As it is, ACU currently runs worse than DAI does on all platforms, and that's with tessellation enabled in DAI and no tessellation in ACU.

Extrapolating performance between PCs and consoles is tricky at best, and absolutely futile at the worst. There are just too many variables and none of us have the background necessary to navigate them successfully.

The GTX 680 and HD 7970 are undeniably much faster than the GPUs in the consoles. But if I had to guess, Ubisoft didn't formulate their system requirements to replicate the console experience on PC..

Really, why would they do that, when the PC version can potentially look much better and run much faster than the console versions?

Like I said earlier, if you're (and I don't mean you specifically) looking for a console like experience, buy a console.

I would expect them not to form the recommended system requirements to replicate the console experience. But the point of minimum requirements is not about what you need for the best experience. It's what you need for an adequate experience, a playable experience. If they figure ACU's configuration on consoles is adequate, they should figure the same configuration is adequate on PC. If anything, minimum requirements should target somewhat below the console experience, by taking out things on consoles like high resolution shadows, ambient occlusion, lowering texture resolution, etc.

They would do that because they don't want to limit themselves to a small percentage of the PC market with relatively high-end gaming rigs, the kind of people who spend $1000+ all at once on a gaming rig.

You really just don't seem to be getting the point of minimum system requirements.
 

tential

Diamond Member
May 13, 2008
7,348
642
121
As for tessellation, the game doesn't support it currently, but it will once NVidia releases their update.. The tessellation patch will make the tessellation in DAI look like child's play supposedly, as it will be used extensively.

Will I get frame rates the age of a child as well with tessellation enabled?

@Redhawk
To be fair, Ubisoft probably thought you really would need an HD7970 to play their game at minimum acceptable settings.
 
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