News [AT] Google Announces Stadia: A Game Streaming Service

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TheELF

Diamond Member
Dec 22, 2012
3,983
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So unless you think the Xbox one X or PS4 are potatoes, Stadia should be fine (especially considering that the tests and impressions so far have been at 30 FPS not the final 60 FPS).
Yeah I think stadia is going to stick with console performance,it will be just as much 60FPS as consoles are,resource heavy games will be at 30FPS.
It just doesn't make sense for them to spend so much hardware on getting 60FPS for games that are planned out for 30FPS.
 

antihelten

Golden Member
Feb 2, 2012
1,764
274
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Yeah I think stadia is going to stick with console performance,it will be just as much 60FPS as consoles are,resource heavy games will be at 30FPS.
It just doesn't make sense for them to spend so much hardware on getting 60FPS for games that are planned out for 30FPS.

Stadia basically has twice the performance of the Xbox one X or PS4 Pro, so maintaining 60 FPS shouldn't be much of an issue, assuming that most of the games will primarily be console games and similar multiplatform games.

It's also worth noting that Google has said that resource heavy games will be able to use multiply Stadia instances, in other words multi-GPU setups. Such setups would be faster than 99% of PCs out there, so they really shouldn't have any issue maintaining 60 FPS.

Of course Google has also claimed that they are targeting 8K and 120 FPS in the future, which is obviously a much harder target, but I imagine that the plan is to continually upgrade the available hardware.
 

TheELF

Diamond Member
Dec 22, 2012
3,983
739
126
Stadia basically has twice the performance of the Xbox one X or PS4 Pro, so maintaining 60 FPS shouldn't be much of an issue, assuming that most of the games will primarily be console games and similar multiplatform games.

It's also worth noting that Google has said that resource heavy games will be able to use multiply Stadia instances, in other words multi-GPU setups.
If it's all virtual they can make each instance as powerful as they want,what I said was that it doesn't make sense for them to use too much hardware on each instance because cloud cpu cores are a sought after commodity that they can use and rent for other things that make them more money.
 

antihelten

Golden Member
Feb 2, 2012
1,764
274
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If it's all virtual they can make each instance as powerful as they want,what I said was that it doesn't make sense for them to use too much hardware on each instance because cloud cpu cores are a sought after commodity that they can use and rent for other things that make them more money.

The big player in cloud computing is obviously Amazon with AWS, however competing with AWS is not just a question of offering a bunch of CPU cores, but also offering an entire ecosystem and support (the latter being something Google has historically sucked at). And If you look at what Amazon is charging for a single CPU instance, I actually doubt Google will be able to make significantly more money here (although of course we don't know their pricing model for Stadia yet).
 

antihelten

Golden Member
Feb 2, 2012
1,764
274
126
looks like someone managed to get some actual latency numbers for DOOM:


Not sure how this is measured or how accurate it is, but one interesting thing to note is that DOOM has roughly 25ms lower latency than AC: Odyssey. Assuming 166 ms total latency for AC:O (as measured by Digital Foundry), that would put DOOM at about 140 ms, which is indeed a tad high for a shooter (and would explain some of the floatiness reported earlier), but if we can assume they will manage to shave of 33ms by moving from 30 FPS to 60 FPS, they would get down to about 105ms, which is very close to what consoles are currently running DOOM at (about 90 ms), and should be perfectly playable.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
It's also worth noting that Google has claimed that anyone using Stadia will never be more than 64km from the datacenter running the game, so if you are getting excessive network latency it's probably your ISP's fault not Stadias.

So if this is true, only a small portion of the US population will be able to use this anyway. It would mean Google would need a data center every 80 miles, which they don't have.
 

antihelten

Golden Member
Feb 2, 2012
1,764
274
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So if this is true, only a small portion of the US population will be able to use this anyway. It would mean Google would need a data center every 80 miles, which they don't have.

The vast majority of the US population lives in metropolitan areas, so if Google could simply cover those (or at least the majority of them), then they wouldn't need anywhere near a data center every 80 miles.

This would of course leave people living in rural areas high and dry, but those areas tend to have crappy internet connections, so chances are that they wouldn't qualify for Stadia anyway.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
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The vast majority of the US population lives in metropolitan areas, so if Google could simply cover those (or at least the majority of them), then they wouldn't need anywhere near a data center every 80 miles.

This would of course leave people living in rural areas high and dry, but those areas tend to have crappy internet connections, so chances are that they wouldn't qualify for Stadia anyway.

Well, for instance, I am in California. I am more than 64km from the closest Google datacenter. But I can have gigabit fiber to my house if I chose. California has 36 million people in it, and while a lot of them are in certain areas that are close, about half the population would not be in range as California is a very large state geographically speaking. The same would go for a state like Texas.
 

antihelten

Golden Member
Feb 2, 2012
1,764
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Well, for instance, I am in California. I am more than 64km from the closest Google datacenter. But I can have gigabit fiber to my house if I chose. California has 36 million people in it, and while a lot of them are in certain areas that are close, about half the population would not be in range as California is a very large state geographically speaking. The same would go for a state like Texas.

That's cool and all, but it's not really relevant. I'm sure there are plenty of people like you who has adequate connections, but are further away than 64 km from the nearest data center. Btw, how do you know that you are not within 64 km? Google has over 7500 data center nodes, but I don't think there's a publicly available list of all of their locations.

However my point was that the number of people within 64 km (i.e. the ones Google are targeting ) is large enough to support a service like Stadia. Sure down the line they might want to expand their reach, but I don't really think they feel any immediate need to do so.

Also it's not like distance really matters, even if you went from coast to coast in the US you're still only looking at about 20ms of added latency. Latency generally doesnt come from distance but from data processing at the nodes.
 

maddie

Diamond Member
Jul 18, 2010
4,783
4,759
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That's cool and all, but it's not really relevant. I'm sure there are plenty of people like you who has adequate connections, but are further away than 64 km from the nearest data center. Btw, how do you know that you are not within 64 km? Google has over 7500 data center nodes, but I don't think there's a publicly available list of all of their locations.

However my point was that the number of people within 64 km (i.e. the ones Google are targeting ) is large enough to support a service like Stadia. Sure down the line they might want to expand their reach, but I don't really think they feel any immediate need to do so.

Also it's not like distance really matters, even if you went from coast to coast in the US you're still only looking at about 20ms of added latency. Latency generally doesnt come from distance but from data processing at the nodes.
Agreed with the distance irrelevance. Speed of light says 1ms every 186 miles or 300Km.

Anyone sees a link to Google solar powered internet drone aircraft and internet for all.
 

PingSpike

Lifer
Feb 25, 2004
21,733
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Yeah I think stadia is going to stick with console performance,it will be just as much 60FPS as consoles are,resource heavy games will be at 30FPS.
It just doesn't make sense for them to spend so much hardware on getting 60FPS for games that are planned out for 30FPS.

Why not just buy a console then? They aren't that expensive and work OK with our garbage internet connections already.

People make arguments for this streaming all the time but all the half way decent arguments seem to boil down to "like a console, but worse".

About the only thing I can think of is maybe portability...but that's a pretty iffy route with cell phone data caps and bad connections.
 

antihelten

Golden Member
Feb 2, 2012
1,764
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Why not just buy a console then? They aren't that expensive and work OK with our garbage internet connections already.

Because consoles are in fact expensive for a lot of people. $400-500 is a lot of money for a lot of people. A subscription based model might very well be far more attractive to these people.

It is also worth noting that since Google can achieve far better hardware utilization rates than individual consumers can ever dream of (due to the virtualized nature of Stadia), they can amortize the hardware cost across far more users, those significantly lowering the cost per user, by a factor of 5-10. Whether or not they choose to pass on those savings to the user is of course a separate question.

People make arguments for this streaming all the time but all the half way decent arguments seem to boil down to "like a console, but worse".

No, it's actually "like a console, but better". You get better graphics quality, better frame rate, and roughly comparable input latency (based upon preliminary tests and claims). It will probably also perform better than 90% of PCs out there with regards to resolution and frame rate, but have somewhat worse input latency, but then console players also generally have somewhat worse input latency than PC, and they seem to get along just fine.

If Google can actually deliver on what they have shown and promised, then there really isn't any area in which Stadia should perform significantly worse than your average console game (but multiple areas where it will perform better).

Obviously people with crappy internet connections will not be satisfied with Stadia, and you can certainly make arguments about the whole owning hardware/software model versus leasing/renting hardware/software model, but then people tend to forget that we already generally rent our PC and console games and don't really own them (unless you buy them from places like GOG).
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
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That's cool and all, but it's not really relevant. I'm sure there are plenty of people like you who has adequate connections, but are further away than 64 km from the nearest data center. Btw, how do you know that you are not within 64 km? Google has over 7500 data center nodes, but I don't think there's a publicly available list of all of their locations.

However my point was that the number of people within 64 km (i.e. the ones Google are targeting ) is large enough to support a service like Stadia. Sure down the line they might want to expand their reach, but I don't really think they feel any immediate need to do so.

Also it's not like distance really matters, even if you went from coast to coast in the US you're still only looking at about 20ms of added latency. Latency generally doesnt come from distance but from data processing at the nodes.

Google lists all the locations here: https://peering.google.com/#/infrastructure

Also, it would see the 64kM range was for ID's testing, so other games may vary.

EDIT: Also note that 64kM is telefeet, not 'as a bird flies' distance.
 

antihelten

Golden Member
Feb 2, 2012
1,764
274
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Google lists all the locations here: https://peering.google.com/#/infrastructure

Also, it would see the 64kM range was for ID's testing, so other games may vary.

EDIT: Also note that 64kM is telefeet, not 'as a bird flies' distance.

That's a really cool site, didn't know about that one, but it clearly doesn't include all 7,500 locations, the map has 1,000 locations at best.

Regardless though, as I already mentioned above the distance doesn't really matter as far as latency is concerned.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
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That's a really cool site, didn't know about that one, but it clearly doesn't include all 7,500 locations, the map has 1,000 locations at best.

Regardless though, as I already mentioned above the distance doesn't really matter as far as latency is concerned.

The distance itself really doesn't. Speed of light and all that. However, typically the farther you go, the more routing equipment you pass through. This is where delay is induced, and is thereby why distance is typically a factor. Its the reason I ping 100ms to the east coast, but ping 15ms to the bay area. That extra 75ms isn't from the signal taking that long to travel across the country, its the equipment causing delay as the signal makes its way east.
 

antihelten

Golden Member
Feb 2, 2012
1,764
274
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The distance itself really doesn't. Speed of light and all that. However, typically the farther you go, the more routing equipment you pass through. This is where delay is induced, and is thereby why distance is typically a factor. Its the reason I ping 100ms to the east coast, but ping 15ms to the bay area. That extra 75ms isn't from the signal taking that long to travel across the country, its the equipment causing delay as the signal makes its way east.

Absolutely true, or more accurately it is not so much the individual pieces of equipment, but rather the number of pieces, which will of course be determined by the number of jumps you have to go through, which will itself tend to correlate with distance.

Either way though, all we have to go on right now is the tests conducted by Digital foundry, which tested 3 scenarios:

a) google network with wifi - 166ms
b) artificially gimped google network - 188 ms
c) home network, wired - 179 ms

So penalties of 13 and 22 ms on the sub optimal network setups.
 

beginner99

Diamond Member
Jun 2, 2009
5,216
1,589
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Agreed with the distance irrelevance. Speed of light says 1ms every 186 miles or 300Km.

But you would have to double the latency. You click then it has to go to the data center and then the result comes back.

And as antihelten said distance is relevant is it will affect number of hops that will occur.
 

antihelten

Golden Member
Feb 2, 2012
1,764
274
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And as antihelten said distance is relevant is it will affect number of hops that will occur.

It's important to note though, that this is not a hard and fast rule. It is perfectly possible that someone who is technically located closer to the relevant data center will actually experience more hops, than someone situated farther away.

Hopefully when Google finally launches Stadia, they will also release tools with which people can test their performance, so as to help figure out whether or not the service might be for them.
 

maddie

Diamond Member
Jul 18, 2010
4,783
4,759
136
But you would have to double the latency. You click then it has to go to the data center and then the result comes back.

And as antihelten said distance is relevant is it will affect number of hops that will occur.
That is why I asked about the solar high altitude internet drones. Up and down. and unlike geosynchronous, still close.

Haven't had any comments yet.
 

DrMrLordX

Lifer
Apr 27, 2000
21,737
11,052
136
looks like someone managed to get some actual latency numbers for DOOM:

Not sure how this is measured or how accurate it is, but one interesting thing to note is that DOOM has roughly 25ms lower latency than AC: Odyssey. Assuming 166 ms total latency for AC:O (as measured by Digital Foundry), that would put DOOM at about 140 ms, which is indeed a tad high for a shooter (and would explain some of the floatiness reported earlier), but if we can assume they will manage to shave of 33ms by moving from 30 FPS to 60 FPS, they would get down to about 105ms, which is very close to what consoles are currently running DOOM at (about 90 ms), and should be perfectly playable.

That's weird that the input lag would be that high from a booth at a convention. Where was the server in relation to gdc 2019?

I realize that pings are not exactly the same thing as streaming in encoded game frame data, decoding the data, and displaying it, but I get 6 ms pings to game servers in the nearest major metropolitan area . . .
 

antihelten

Golden Member
Feb 2, 2012
1,764
274
126
That's weird that the input lag would be that high from a booth at a convention. Where was the server in relation to gdc 2019?

I realize that pings are not exactly the same thing as streaming in encoded game frame data, decoding the data, and displaying it, but I get 6 ms pings to game servers in the nearest major metropolitan area . . .

Why do you think that an average of about 70 ms of input lack (as seen here for DOOM), is particularly high?
 

paperfist

Diamond Member
Nov 30, 2000
6,517
280
126
www.the-teh.com
The page has adds?Didn't even notice, uBlock with chrome, really makes the interwebs tolerable.

Tbh I’m not sure if I did it right. I picked a game and something in the right column and it took me to a small box with directions. Some weird played in the box like old ASCII porn.
 
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