FalseChristian
Diamond Member
- Jan 7, 2002
- 3,322
- 0
- 71
It's about as good graphic-wise as GLQuake.
I hope you bitches are happy, there are forests and foliage everywhere.
People who say shit like that are either trolling or fucking dumber than a box of rocks. Hopefully he's the former.right...
Look at some of the PC screen shots.. not compressed youtube footage. It's insanely detailed.
looks amazing...but if its just another console shooter...could care less.
all these consolized FPS games that play themselves have gotten boring.
I don't want to sit and watch videos and scripts play the game for me.
If thats what lazy console kiddies need, thats fine, keep it in the consoles. I want to control my character..not have a script play my character.
So no sandbox again...*sigh*
It makes me chuckle when people whine that Crysis 2 or Crysis 3 is not a sandbox game as if Crysis 1 was. Crysis 1 was NOT a sandbox game, if it was, it's a poorly designed one. The game was just a bunch of missions set in a huge map with 90% of the map having nothing going on. The game still boils down to either going stealth through the 10% that matters and once you're detected, all hells break loose in explosive firefights.
Yeah, sure, I like running around exploring the scenic views as much as anyone else, but that doesn't make it a sandbox game. Fallout, STALKER, and GTA are sandbox games.
Man I think people have this false memory of Crysis.
that looks badass, and the bow might provide some interesting gameplay opportunities. Looking forward to this.
An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives.[1] Video games that include such level design often are referred to as "free roam" games.
The term is sometimes used interchangeably with "sandbox" and "free-roaming";[2][3] however, the terms open world and free-roaming describe the game environment itself and allude more to the absence of artificial barriers,[4] in contrast to the invisible walls and loading screens that are common in linear level designs. The term sandbox refers more to the mechanics of a game and how, as in a physical sandbox, the user is entertained by his ability to play creatively and with there being "no right way"[5] of playing the game.
Despite their name, many open world games still enforce restrictions at some points in the game environment, either due to absolute game design limitations or temporary in-game limitations (such as locked areas) imposed by a game's linearity.
I find it funny that people post about "sandbox" and games...when they cleary don't understand the definetion of "sandbox":
http://en.wikipedia.org/wiki/Sandbox_game
Apparently linking a wikipedia article make you a winner and negates all the fallacies in your argument. You win brah!
No I win if no valid counter is presented.
That you have issues whit facts and the real world is your problem...not mine.
.oO(Funny how people go all whiney and ad hominem when pwned by facts/reality)