I despised every second of FFIX. The most overrated entry of the series, far and away.
Without question some of the worst characters (Quina....need I say more? Fucking Quina. Amarant, Queen Brahne, ugh..)), terrible dialogue, and awful "villains" I've seen in an RPG.
I don't remember the combat system very well, but honestly, it couldn't matter less if the plot and characters suck so much.
Different strokes, I guess. I never could get over the lack of challenge in FF VIII.I didn't much like the tone of FFIX, too colorful and cutesy, with a boring world that seemed slapped together. Despite the unskippable summons and whiney character, I remember enjoying FFVIII the most out of the post-snes FFs. The tone was perfect, great plot pacing, interesting and varied locations, cool mechanics and minigames, and the world seemed alive. I only played it once when it was first released and remember more about it than anything that happened in VII or IX.
Different strokes, I guess. I never could get over the lack of challenge in FF VIII.
I wouldn't put FF IX in the same league as IV-VI, but I liked it. I considered the fairy tale aesthetic and adventure focus a welcome change, and I even liked the bad puns.
The mechanics I thought were pretty neat, and allowed a lot of customization. The level scaling killed it, though, with no way to jack up the enemy toughness. With an intuitively balanced character config, even naked, I could mash X for almost anything but a boss fight, and even then I would just need some restorative magic or item use occasionally.This and IMO the combat system in FF8 was the absolute worst in the whole series
I despised every second of FFIX. The most overrated entry of the series, far and away.
Without question some of the worst characters (Quina....need I say more? Fucking Quina. Amarant, Queen Brahne, ugh..)), terrible dialogue, and awful "villains" I've seen in an RPG.
I don't remember the combat system very well, but honestly, it couldn't matter less if the plot and characters suck so much.
I've never understood the appeal of Final Fantasy games. I do not like jrpgs, I don't think I'm mentally capable of enjoying them.
The only FF game I really played significantly was FF8. I wasn't that impressed. Seemed like a movie where I was called upon to push a button from time to time.
I also played whichever one had the surfer looking kid on an island or something... but not much. Or was that Kingdom Hearts? I didn't like that much either, tried it a bit.
I'm not much of an RPG guy at all, but when I do play them... I play western ones fo sho. My first RPG ever was Daggerfall. I've remained a fan of Elder Scrolls though, to be honest... and despite being very *charmed* by Morrowind, it wasn't until Skyrim that I really felt they hit it out of the park. All the entries prior to that were sort of me trying to convince myself I loved it more than I did. They were good though. Oblivion kinda sucked. I realize I'm way off topic. Sue me
My first turn-based RPG I could stand was Fallout 1, now there's a game. Amazing... amazing story, feel... atmosphere... music. So haunting, so fantastic.
I recently bought FF7 on the PS3 network, at the strong urging of my roommate. Actually, it was a sort of exchange program. He had to buy Deus Ex 3, at my insistence, and I had to get FF7 at his. He played much more DX3 than I did FF7, but neither of us really liked the other person's game in the end.
Deus Ex is the shiznit.
As you can tell by my icon though, Thief: The Dark Project is better than any other game I've mentioned, or not mentioned... PERIOD
FFIX was the best FF since the originals I-IV. Everything after IX is complete and utter trash. VII was a POS and VIII was WTF???
I've never understood the appeal of Final Fantasy games. I do not like jrpgs, I don't think I'm mentally capable of enjoying them.
The only FF game I really played significantly was FF8. I wasn't that impressed. Seemed like a movie where I was called upon to push a button from time to time.
I also played whichever one had the surfer looking kid on an island or something... but not much.
IMO, JRPGs are all about 2 major things:
Story
Characters
Everything else can be refined and honed to truly make the game exceptional, but without those two pillars, the game is nothing.
If I find myself groaning out loud, questioning what in God's name the rationale was for a particular plot path, or basically thinking to myself, "Why the $^#@ did THAT just happen?!?", that's a bad sign. That's essentially what happened with FF8, FF9, FF10, and many later, edgier JRPGs.
Also, if I find myself rolling my eyes at certain characters and their dialogue, and basically thinking, "STFU and get off the screen, already" (see FF8, FF9, FF10), that's another failure.
EDIT: (Note: Just to be clear, that's bound to happen a little bit with most Japanese games due to cultural differences. But to be specific, I meant that happens multiple times)
Battle systems are nice, balancing and difficulty/gameplay are important, and I love me some great JRPG music, but that's all secondary to the story and the characters.
I didn't even put graphics down. I honestly think it's the least important aspect of an RPG.
That's why the great, simple 16-bit RPGs of yesteryear blow the ever-living CRAP out of what's come out the last decade: Engaging stories, and characters you care about.