- Feb 4, 2005
- 124
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Unreal 2k4 uses an exporting system (the map calls the actors in the map). It's a hassle to import/export all of the changes to a map when multiple people are working on a mod project.
Am I wrong?
If I want to make a good multiplayer mod, should I go with UT, FEAR, Quake 4, or another?
Thanks.
Am I wrong?
If I want to make a good multiplayer mod, should I go with UT, FEAR, Quake 4, or another?
Thanks.