BF2142 Suxkage explained...

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Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
Originally posted by: Czar
Originally posted by: skace
Havn't played it, but the games probably pretty decent. Considering the worst complaints are still things like the ingame server browser and menu system.

I gotta admit though, Dice codes a pretty freaking horrific menu system. I really wish I knew how they pulled off such a crappy menu system that it takes seconds to open it.

I think the biggest complaints are that instead of fixing what is broken they just release new content.

Simply the long long search for more money, they have already milked most of what they can from bf2 so they move on.

Exactly. Take the menu system and server browser. How in the blue FSCK can that still be substandard, unresponsive, and buggy??? This is 2006 and other studios nailed the solutions to that ages ago. Instead of fixing these (very basic) issues in BF2, they just ported the same garbage over to BF2142.

There seems to be a fairly hefty backlash in response to the BF2142. I've even seen some fanboys convert to reality, with only the true diehards still holding out. Here's to hoping 2142 is the wake-up call that's long, long overdue. :beer: / :wine:
 
Jun 14, 2003
10,442
0
0
Originally posted by: Trevelyan
Yeah that guy addresses my main frustration: the MENUS and SERVER BROWSER!!

I mean seriously, be wary of any game that the developers cannot even program an efficient, user-friendly menu system or server browser. How freakin complicated is that?


what? they still not fixed that?
 
Jun 14, 2003
10,442
0
0
lol its kinda like porsche in a way.......... the 911 hasnt really changed much since its conception despite numerous porsche claims of all new and spin off models like the boxster and cayman all look similar, its lazy design but at least its still a bloody good car

BF2142 is the same, they just respun it with some new drab environment and gash weaponary and called it a new game, except in this case its a crap game made worse by the laziness.

i mean seriously i bet it took about 2 weeks to make some new maps, textures and skins shove them in to BF2 and whack a £40 price tag on it.

its all EA knows. make a half assed game, charge £40 for it, then next year change a few textures, update a few stats (like Nascar drivers roster or fifa players list) whack some numbers after the original title, call it new and charge £40 for it.

the initial cost came with the first game, the subsequent games cost pennies to make and they parade it as new.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: CVSiN
Originally posted by: BD2003
Hmm, lets see...innovations in BF2142:

-Titan mode, which I suppose is interesting
-Walkers, which are basically glorified tanks

That about sums it up! There are things I do like - the apc spawn is a good idea. The sound is just about damn near perfect.

My personal 10 top annoyances, in no particular order:

1. The obvious - BUGS. Crashing, losing connection to servers etc...polish the damn game already, it's about time.

2. Terrible interface. The thing is unresponsive, the menu has to load, it has to constant optimize shaders, and some options even force you to restart. The server browser is horrendous. The map/spawn system really needs work. The squad system is a good idea, but is so unintuitive, that 75% of people dont join one.

3. Sloppy objectives - It's just too open ended. There is no cohesion in the battle. Just a set of flags dispersed around, and now especially with apc spawns flying around, its just a matter of flags constantly switching sides. There's no linking, no front to the battle, just a general free for all. Titan mode is even worse. Once a shield goes down, its spread into two or three separate battlefields. Once the shields go down, do you try and keep the missles, attack their titan, or defend yours? Does it really matter, because everyone is going to be doing their own thing anyway? UT2004 did it right - power nodes were linked. The battles were focused and intense, and there was a real team effort going on.

4. Lack of teamplay - Due to the incoherency of the battlefield, there is little incentive for teamplay. Squads should be forced. As should a commander. TKing is rampant. The game just degenerates into a vehicle camp, cause its fun to fly. It's not fun to cap flags, because they never stay that way.

5. Vehicle system is absurd - The free for all vehicle system was bad in bf 1942, and its still bad. You're fairly useless without a vehicle, and they are so hard to come by, and so randomly dropped, that half the time is usually camping the vehicles. It should show where each vehicle spawns and how long till it spawns. You should then be able to reserve a spot in the next vehicle, or get in line. If you're still around when you get there, its yours. TKing will remove you from the line. And you shouldnt be able to get into the other team's vehicles unless you own the flag. And perhaps even some vehicles should be locked by rank. Result = no tking, no camping, no wasting of vehicles, no vehicle jacking at the enemy's base, and overall goodness.

6. Crappy infantry combat - This is the probably my single biggest gripe. You are essetially useless on foot. If you're on foot, its cause you couldnt find a vehicle. Even engineers are fairly defenseless against them...which would all be alright, if foot soldiers were actually effective against each other. Everyone is too slow, and cant sprint more than 20 feet. Unless you are prone, and firing 1 shot per second, at a target less than 100 feet from you, you are woefully inaccurate. Even then, it takes about 6 shots from an assault rifle to down someone. And shooting someone produces absolutely no reaction from your enemy. Its so robotic. How many times do I have to be 5 feet from someone, spraying a machine gun in their face, only to not kill them because I was moving around and my gun is basically shooting perpendicular? Every infantry battle ends up in either of two ways - two people meet each other at a distance, hit prone, and start to fire single shots at each other, hoping they hit the other guy 6 times first. Little skill to that. Or an up close and personal encounter, which is basically flip a coin, because it doesnt matter how close you are, or how much you are shooting, it only matters whether the god of battlefield decides that your bullets will actually hit something. It feels so disjointed and absurd, when it really should be the focus of the entire game.

7. Laggy netcode - Get into a vehicle with someone with a slow connection, and watch it jerk around. I'm tired of falling off buildings cause the netcode is so jerky, even with a 25 ping.

8. Boring weapons - This should be BF2042, at best. Theres nothing special about the weapons. They are reskinned BF2 weapons.

9. Lack of distinction between teams - The EU and PAC might as well be the same. Same weapons on each side, different skins. Very little difference overall.

10. Overall lack of polish - It just feels rushed. It feels like everyone just threw some good ideas together, and never actually PLAYED it. Never actually said, here's a problem, lets think about how we can fix it. Nope, instead just add another half-assed feature (eg. squads), instead of polishing the core game mechanics.

Since its basically the same game as BF2, I would have hoped they'd have it least tweaked it some. But its just a mod. It's a game with so many good ideas, and such flawed execution, its a crying shame. It could be brilliant, but it ends up settling for merely good but flawed.


Man.. you really dont know how to play BF at all...
this is a team game... quit playing with idiots and join a clan that all has set duties..
the games are fantastic for modeling what a battlefield is really like... there are always multiple fronts in any war... nothing is ever like Unreal... which is a complete POS for a war game..

If you join a clan.. and choose a job you wish to do for every game you play is like me Medic.. you are placed in a perm squad that you do everything with...
the clan has its set pilots which are the best at what they do noone else touches them...

You have your armoured platoon and they provide vehcile support..

you can be very effective as a squad as infantry if everyone knows thier jobs and knows thier class..
quit playing on smacktard open servers ...

get organized and the games are alot of fun..

since when has unreal tournament ever been known as a war game? do you even know the premise behind unreal tournament?


 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Originally posted by: CVSiN
Originally posted by: BD2003
Hmm, lets see...innovations in BF2142:

-Titan mode, which I suppose is interesting
-Walkers, which are basically glorified tanks

That about sums it up! There are things I do like - the apc spawn is a good idea. The sound is just about damn near perfect.

My personal 10 top annoyances, in no particular order:

1. The obvious - BUGS. Crashing, losing connection to servers etc...polish the damn game already, it's about time.

2. Terrible interface. The thing is unresponsive, the menu has to load, it has to constant optimize shaders, and some options even force you to restart. The server browser is horrendous. The map/spawn system really needs work. The squad system is a good idea, but is so unintuitive, that 75% of people dont join one.

3. Sloppy objectives - It's just too open ended. There is no cohesion in the battle. Just a set of flags dispersed around, and now especially with apc spawns flying around, its just a matter of flags constantly switching sides. There's no linking, no front to the battle, just a general free for all. Titan mode is even worse. Once a shield goes down, its spread into two or three separate battlefields. Once the shields go down, do you try and keep the missles, attack their titan, or defend yours? Does it really matter, because everyone is going to be doing their own thing anyway? UT2004 did it right - power nodes were linked. The battles were focused and intense, and there was a real team effort going on.

4. Lack of teamplay - Due to the incoherency of the battlefield, there is little incentive for teamplay. Squads should be forced. As should a commander. TKing is rampant. The game just degenerates into a vehicle camp, cause its fun to fly. It's not fun to cap flags, because they never stay that way.

5. Vehicle system is absurd - The free for all vehicle system was bad in bf 1942, and its still bad. You're fairly useless without a vehicle, and they are so hard to come by, and so randomly dropped, that half the time is usually camping the vehicles. It should show where each vehicle spawns and how long till it spawns. You should then be able to reserve a spot in the next vehicle, or get in line. If you're still around when you get there, its yours. TKing will remove you from the line. And you shouldnt be able to get into the other team's vehicles unless you own the flag. And perhaps even some vehicles should be locked by rank. Result = no tking, no camping, no wasting of vehicles, no vehicle jacking at the enemy's base, and overall goodness.

6. Crappy infantry combat - This is the probably my single biggest gripe. You are essetially useless on foot. If you're on foot, its cause you couldnt find a vehicle. Even engineers are fairly defenseless against them...which would all be alright, if foot soldiers were actually effective against each other. Everyone is too slow, and cant sprint more than 20 feet. Unless you are prone, and firing 1 shot per second, at a target less than 100 feet from you, you are woefully inaccurate. Even then, it takes about 6 shots from an assault rifle to down someone. And shooting someone produces absolutely no reaction from your enemy. Its so robotic. How many times do I have to be 5 feet from someone, spraying a machine gun in their face, only to not kill them because I was moving around and my gun is basically shooting perpendicular? Every infantry battle ends up in either of two ways - two people meet each other at a distance, hit prone, and start to fire single shots at each other, hoping they hit the other guy 6 times first. Little skill to that. Or an up close and personal encounter, which is basically flip a coin, because it doesnt matter how close you are, or how much you are shooting, it only matters whether the god of battlefield decides that your bullets will actually hit something. It feels so disjointed and absurd, when it really should be the focus of the entire game.

7. Laggy netcode - Get into a vehicle with someone with a slow connection, and watch it jerk around. I'm tired of falling off buildings cause the netcode is so jerky, even with a 25 ping.

8. Boring weapons - This should be BF2042, at best. Theres nothing special about the weapons. They are reskinned BF2 weapons.

9. Lack of distinction between teams - The EU and PAC might as well be the same. Same weapons on each side, different skins. Very little difference overall.

10. Overall lack of polish - It just feels rushed. It feels like everyone just threw some good ideas together, and never actually PLAYED it. Never actually said, here's a problem, lets think about how we can fix it. Nope, instead just add another half-assed feature (eg. squads), instead of polishing the core game mechanics.

Since its basically the same game as BF2, I would have hoped they'd have it least tweaked it some. But its just a mod. It's a game with so many good ideas, and such flawed execution, its a crying shame. It could be brilliant, but it ends up settling for merely good but flawed.


Man.. you really dont know how to play BF at all...
this is a team game... quit playing with idiots and join a clan that all has set duties..
the games are fantastic for modeling what a battlefield is really like... there are always multiple fronts in any war... nothing is ever like Unreal... which is a complete POS for a war game..

If you join a clan.. and choose a job you wish to do for every game you play is like me Medic.. you are placed in a perm squad that you do everything with...
the clan has its set pilots which are the best at what they do noone else touches them...

You have your armoured platoon and they provide vehcile support..

you can be very effective as a squad as infantry if everyone knows thier jobs and knows thier class..
quit playing on smacktard open servers ...

get organized and the games are alot of fun..

I'm sure it is. But I dont have the time or the inclination to organize just to play a damn game. If I cant get online, and get in a good game at a whim, then it's not the game for me.

Unreal isnt a war game, I never said it was. The BF series isnt exactly much of a sim either.

But what unreal did, it did very well. There was excellent balance between infantry and vehicles. The maps were well designed (as are most of BFs). Assault mode was my favorite - clear, unambiguous objectives, and teamplay was instinctual. Onslaught as well. It was focused, clear, and it always felt like even at the very end, if your team could pull itself together, it could always come back and win, and for the most part, everyone knew what to do, and didnt sit around camping vehicles because they were still useful without them. And this was all on open servers.

BF on the other hand is sloppy. The only way there will ever be a clear goal or objective in an open server is if the planets align and there are no douchebags or TKers, and everyone knows what they are doing. Even then, ESPECIALLY in the new titan mode, the game is won or lost at the very beginning. This realization, along with your complete impotency on foot, just leads just about every game to degenerate into a vehicle camp.

The most popular map on BF2, by a longshot, was karkand. It was obvious why. It was small, and primarily on foot. No airforce to spoil the foot soldiers fun, and just a few vehicles. And in such a confined space that anti tank forces had a chance against them. The points were so close together that there was a certain flow in the end. It was fun to play, because you were foot soldiers against foot soldiers, and there was at least a semblance of balance. There was one other, the one was with the mosque in the middle, that was also pretty similar, and fun. The other maps were by and large a waste of time.
 

bob4432

Lifer
Sep 6, 2003
11,726
45
91
this (another link) is what we are wanting and waiting for imho - from the original people that made dc back in the 1942 days and the early bf2, i think as it went gold. it is due out a bit after quake wars but i will be waiting for it - no bf2142 for me after seeing a bit of light at the end of this tunnel ea has put us into.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
Originally posted by: BD2003
Originally posted by: CVSiN
Originally posted by: BD2003
Hmm, lets see...innovations in BF2142:

-Titan mode, which I suppose is interesting
-Walkers, which are basically glorified tanks

That about sums it up! There are things I do like - the apc spawn is a good idea. The sound is just about damn near perfect.

My personal 10 top annoyances, in no particular order:

1. The obvious - BUGS. Crashing, losing connection to servers etc...polish the damn game already, it's about time.

2. Terrible interface. The thing is unresponsive, the menu has to load, it has to constant optimize shaders, and some options even force you to restart. The server browser is horrendous. The map/spawn system really needs work. The squad system is a good idea, but is so unintuitive, that 75% of people dont join one.

3. Sloppy objectives - It's just too open ended. There is no cohesion in the battle. Just a set of flags dispersed around, and now especially with apc spawns flying around, its just a matter of flags constantly switching sides. There's no linking, no front to the battle, just a general free for all. Titan mode is even worse. Once a shield goes down, its spread into two or three separate battlefields. Once the shields go down, do you try and keep the missles, attack their titan, or defend yours? Does it really matter, because everyone is going to be doing their own thing anyway? UT2004 did it right - power nodes were linked. The battles were focused and intense, and there was a real team effort going on.

4. Lack of teamplay - Due to the incoherency of the battlefield, there is little incentive for teamplay. Squads should be forced. As should a commander. TKing is rampant. The game just degenerates into a vehicle camp, cause its fun to fly. It's not fun to cap flags, because they never stay that way.

5. Vehicle system is absurd - The free for all vehicle system was bad in bf 1942, and its still bad. You're fairly useless without a vehicle, and they are so hard to come by, and so randomly dropped, that half the time is usually camping the vehicles. It should show where each vehicle spawns and how long till it spawns. You should then be able to reserve a spot in the next vehicle, or get in line. If you're still around when you get there, its yours. TKing will remove you from the line. And you shouldnt be able to get into the other team's vehicles unless you own the flag. And perhaps even some vehicles should be locked by rank. Result = no tking, no camping, no wasting of vehicles, no vehicle jacking at the enemy's base, and overall goodness.

6. Crappy infantry combat - This is the probably my single biggest gripe. You are essetially useless on foot. If you're on foot, its cause you couldnt find a vehicle. Even engineers are fairly defenseless against them...which would all be alright, if foot soldiers were actually effective against each other. Everyone is too slow, and cant sprint more than 20 feet. Unless you are prone, and firing 1 shot per second, at a target less than 100 feet from you, you are woefully inaccurate. Even then, it takes about 6 shots from an assault rifle to down someone. And shooting someone produces absolutely no reaction from your enemy. Its so robotic. How many times do I have to be 5 feet from someone, spraying a machine gun in their face, only to not kill them because I was moving around and my gun is basically shooting perpendicular? Every infantry battle ends up in either of two ways - two people meet each other at a distance, hit prone, and start to fire single shots at each other, hoping they hit the other guy 6 times first. Little skill to that. Or an up close and personal encounter, which is basically flip a coin, because it doesnt matter how close you are, or how much you are shooting, it only matters whether the god of battlefield decides that your bullets will actually hit something. It feels so disjointed and absurd, when it really should be the focus of the entire game.

7. Laggy netcode - Get into a vehicle with someone with a slow connection, and watch it jerk around. I'm tired of falling off buildings cause the netcode is so jerky, even with a 25 ping.

8. Boring weapons - This should be BF2042, at best. Theres nothing special about the weapons. They are reskinned BF2 weapons.

9. Lack of distinction between teams - The EU and PAC might as well be the same. Same weapons on each side, different skins. Very little difference overall.

10. Overall lack of polish - It just feels rushed. It feels like everyone just threw some good ideas together, and never actually PLAYED it. Never actually said, here's a problem, lets think about how we can fix it. Nope, instead just add another half-assed feature (eg. squads), instead of polishing the core game mechanics.

Since its basically the same game as BF2, I would have hoped they'd have it least tweaked it some. But its just a mod. It's a game with so many good ideas, and such flawed execution, its a crying shame. It could be brilliant, but it ends up settling for merely good but flawed.


Man.. you really dont know how to play BF at all...
this is a team game... quit playing with idiots and join a clan that all has set duties..
the games are fantastic for modeling what a battlefield is really like... there are always multiple fronts in any war... nothing is ever like Unreal... which is a complete POS for a war game..

If you join a clan.. and choose a job you wish to do for every game you play is like me Medic.. you are placed in a perm squad that you do everything with...
the clan has its set pilots which are the best at what they do noone else touches them...

You have your armoured platoon and they provide vehcile support..

you can be very effective as a squad as infantry if everyone knows thier jobs and knows thier class..
quit playing on smacktard open servers ...

get organized and the games are alot of fun..

I'm sure it is. But I dont have the time or the inclination to organize just to play a damn game. If I cant get online, and get in a good game at a whim, then it's not the game for me.

Unreal isnt a war game, I never said it was. The BF series isnt exactly much of a sim either.

But what unreal did, it did very well. There was excellent balance between infantry and vehicles. The maps were well designed (as are most of BFs). Assault mode was my favorite - clear, unambiguous objectives, and teamplay was instinctual. Onslaught as well. It was focused, clear, and it always felt like even at the very end, if your team could pull itself together, it could always come back and win, and for the most part, everyone knew what to do, and didnt sit around camping vehicles because they were still useful without them. And this was all on open servers.

BF on the other hand is sloppy. The only way there will ever be a clear goal or objective in an open server is if the planets align and there are no douchebags or TKers, and everyone knows what they are doing. Even then, ESPECIALLY in the new titan mode, the game is won or lost at the very beginning. This realization, along with your complete impotency on foot, just leads just about every game to degenerate into a vehicle camp.

The most popular map on BF2, by a longshot, was karkand. It was obvious why. It was small, and primarily on foot. No airforce to spoil the foot soldiers fun, and just a few vehicles. And in such a confined space that anti tank forces had a chance against them. The points were so close together that there was a certain flow in the end. It was fun to play, because you were foot soldiers against foot soldiers, and there was at least a semblance of balance. There was one other, the one was with the mosque in the middle, that was also pretty similar, and fun. The other maps were by and large a waste of time.

I cant disagree more with most points made here..
To start I have had a pretty good expericence with the demo so far.. just last night I already prooved your titan mode is won or lost at the begionning theory..

we had blown the beginning of the game and had our titan sheild completely wasted.. and the other team had over 75% left.. we were able to field a small defensive force to defend the reactor while 1 squad recaped missles and tryed to keep them from getting APCs near us..

we were able to hold them off for 15 mins.. long enough to turn the entire tide of the war.. while they were trying to take our reactor from us with 20 of thier guys our guys capped and held the missles and then stormed and destroyed thier titan.. all it takes is good communication and team work and a good commander to keep the objectives updated..

unreal was such a meh game.. I bought it and regretted it.. I dont care for the modes the weps or how they tried to force you to fight at one point... war is a random thing...and fronts change and shift.. on todays battlefields fronts dont even exist how they used to..
uncoventional fighting has assured that.

There is always a clear goal in BF cap and hold your territory to deny the enemy the abilty to feild and army and advance..

btw karkland bites ass.. hate that map..

you want good infantry maps play special forces..
and if you want good all vehicle maps the last expansion the armor one was great..

 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
Originally posted by: CVSiN
I cant disagree more with most points made here..

Shocking.

Originally posted by: BD2003
The most popular map on BF2, by a longshot, was karkand. It was obvious why. It was small, and primarily on foot. No airforce to spoil the foot soldiers fun, and just a few vehicles. And in such a confined space that anti tank forces had a chance against them. The points were so close together that there was a certain flow in the end. It was fun to play, because you were foot soldiers against foot soldiers, and there was at least a semblance of balance. There was one other, the one was with the mosque in the middle, that was also pretty similar, and fun. The other maps were by and large a waste of time.

BD2003 hit the nail on the head.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
Originally posted by: CVSiN
unreal was such a meh game.. I bought it and regretted it.. I dont care for the modes the weps or how they tried to force you to fight at one point... war is a random thing...and fronts change and shift.. on todays battlefields fronts dont even exist how they used to..
uncoventional fighting has assured that.

Okay I had to toss out a 'WTF' to this. You didn't like how UT tried to force you to fight at a random point? Gee, you mean like the spawn points in BF2? How is it any different? With regard to nodes/cap points, the two games are much more similar than they are different. There have been many games that just allowed random battle anywhere on the map without trying to guide it through gameplay, and those games got RIPPED for it. UT2004 solved this very well, and so did BF2. What's funny is that you think the two games are different in this regard, and they're clearly not. Heck, it's the one thing the two games have in common: points on a map that "attract" battle.

But like we've all already said: UT2004 isn't a good "war game" because it was never intended to be a "war game". Why you begain comparing the two under that premise is beyond me. It makes absolutely, posively, zero freaking sense. Apples suck because they don't taste like hamburgers.

Originally posted by: CVSiN
There is always a clear goal in BF cap and hold your territory to deny the enemy the abilty to feild and army and advance..

There was always a clear goal in UT2004, too. Maybe you didn't really get what that goal was, but a lot of other people figured it out just fine. The icing on the cake was that the game didn't suffer from attrocious lag, random crashing, supported widescreen formats for those that have joined the 21st century, and had a great server browser (on release day, no less). Patches delivered fixes to minor bugs, slight gameplay balance tweaks, and new content. I don't remember one patch recall, nor do I remember anyone ever fearing a patch. With BF2, instead of looking forward to a patch and the changes it may bring, people wonder what part of the server browser it's going to jack up or what memory leak it's going to give birth to on the servers.

But it's silly to even compare the gameplay between UT2004 and BF2... I don't even know why I'm entertaining such a discussion myself. The two games had very different goals. However, one thing is certain: whether you liked the actual gameplay in UT2004 or not, you can't deny the fact that UT2004 delivered 110% on production values. It was stable, it was feature-rich, it performed well and scaled well across a variety of systems, and it didn't ommit the most basic features found in all other games.
 

Robor

Elite Member
Oct 9, 1999
16,979
0
76
Originally posted by: CVSiN
Originally posted by: BD2003
Hmm, lets see...innovations in BF2142:

-Titan mode, which I suppose is interesting
-Walkers, which are basically glorified tanks

That about sums it up! There are things I do like - the apc spawn is a good idea. The sound is just about damn near perfect.

My personal 10 top annoyances, in no particular order:

1. The obvious - BUGS. Crashing, losing connection to servers etc...polish the damn game already, it's about time.

2. Terrible interface. The thing is unresponsive, the menu has to load, it has to constant optimize shaders, and some options even force you to restart. The server browser is horrendous. The map/spawn system really needs work. The squad system is a good idea, but is so unintuitive, that 75% of people dont join one.

3. Sloppy objectives - It's just too open ended. There is no cohesion in the battle. Just a set of flags dispersed around, and now especially with apc spawns flying around, its just a matter of flags constantly switching sides. There's no linking, no front to the battle, just a general free for all. Titan mode is even worse. Once a shield goes down, its spread into two or three separate battlefields. Once the shields go down, do you try and keep the missles, attack their titan, or defend yours? Does it really matter, because everyone is going to be doing their own thing anyway? UT2004 did it right - power nodes were linked. The battles were focused and intense, and there was a real team effort going on.

4. Lack of teamplay - Due to the incoherency of the battlefield, there is little incentive for teamplay. Squads should be forced. As should a commander. TKing is rampant. The game just degenerates into a vehicle camp, cause its fun to fly. It's not fun to cap flags, because they never stay that way.

5. Vehicle system is absurd - The free for all vehicle system was bad in bf 1942, and its still bad. You're fairly useless without a vehicle, and they are so hard to come by, and so randomly dropped, that half the time is usually camping the vehicles. It should show where each vehicle spawns and how long till it spawns. You should then be able to reserve a spot in the next vehicle, or get in line. If you're still around when you get there, its yours. TKing will remove you from the line. And you shouldnt be able to get into the other team's vehicles unless you own the flag. And perhaps even some vehicles should be locked by rank. Result = no tking, no camping, no wasting of vehicles, no vehicle jacking at the enemy's base, and overall goodness.

6. Crappy infantry combat - This is the probably my single biggest gripe. You are essetially useless on foot. If you're on foot, its cause you couldnt find a vehicle. Even engineers are fairly defenseless against them...which would all be alright, if foot soldiers were actually effective against each other. Everyone is too slow, and cant sprint more than 20 feet. Unless you are prone, and firing 1 shot per second, at a target less than 100 feet from you, you are woefully inaccurate. Even then, it takes about 6 shots from an assault rifle to down someone. And shooting someone produces absolutely no reaction from your enemy. Its so robotic. How many times do I have to be 5 feet from someone, spraying a machine gun in their face, only to not kill them because I was moving around and my gun is basically shooting perpendicular? Every infantry battle ends up in either of two ways - two people meet each other at a distance, hit prone, and start to fire single shots at each other, hoping they hit the other guy 6 times first. Little skill to that. Or an up close and personal encounter, which is basically flip a coin, because it doesnt matter how close you are, or how much you are shooting, it only matters whether the god of battlefield decides that your bullets will actually hit something. It feels so disjointed and absurd, when it really should be the focus of the entire game.

7. Laggy netcode - Get into a vehicle with someone with a slow connection, and watch it jerk around. I'm tired of falling off buildings cause the netcode is so jerky, even with a 25 ping.

8. Boring weapons - This should be BF2042, at best. Theres nothing special about the weapons. They are reskinned BF2 weapons.

9. Lack of distinction between teams - The EU and PAC might as well be the same. Same weapons on each side, different skins. Very little difference overall.

10. Overall lack of polish - It just feels rushed. It feels like everyone just threw some good ideas together, and never actually PLAYED it. Never actually said, here's a problem, lets think about how we can fix it. Nope, instead just add another half-assed feature (eg. squads), instead of polishing the core game mechanics.

Since its basically the same game as BF2, I would have hoped they'd have it least tweaked it some. But its just a mod. It's a game with so many good ideas, and such flawed execution, its a crying shame. It could be brilliant, but it ends up settling for merely good but flawed.


Man.. you really dont know how to play BF at all...
this is a team game... quit playing with idiots and join a clan that all has set duties..
the games are fantastic for modeling what a battlefield is really like... there are always multiple fronts in any war... nothing is ever like Unreal... which is a complete POS for a war game..

If you join a clan.. and choose a job you wish to do for every game you play is like me Medic.. you are placed in a perm squad that you do everything with...
the clan has its set pilots which are the best at what they do noone else touches them...

You have your armoured platoon and they provide vehcile support..

you can be very effective as a squad as infantry if everyone knows thier jobs and knows thier class..
quit playing on smacktard open servers ...

get organized and the games are alot of fun..

Fun? The way you talk about it sounds more like work than fun. Oh, and being in a clan and organized usually takes a lot of free time. I used to do that in my old 'Tribes' days but I would never devote that kind of time to a game again. I guess you and those in your clan have way more time on your hands than most people I know.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
I cant disagree more with most points made here..
To start I have had a pretty good expericence with the demo so far.. just last night I already prooved your titan mode is won or lost at the begionning theory..

we had blown the beginning of the game and had our titan sheild completely wasted.. and the other team had over 75% left.. we were able to field a small defensive force to defend the reactor while 1 squad recaped missles and tryed to keep them from getting APCs near us..

we were able to hold them off for 15 mins.. long enough to turn the entire tide of the war.. while they were trying to take our reactor from us with 20 of thier guys our guys capped and held the missles and then stormed and destroyed thier titan.. all it takes is good communication and team work and a good commander to keep the objectives updated..

The only thing you've proved is that it's absurdly easy to defend the titan. Any match I've played where there was at least one coherent squad that figured this out, pretty much blocked off any attempt at taking the reactor, by blocking off the hallways to the console. Without nades, its impossible to take back.

You are right, all it takes is good communication, teamwork, and a good commander. You will find NONE of these things on an open server, where 90%+ of the people will be playing.

unreal was such a meh game.. I bought it and regretted it.. I dont care for the modes the weps or how they tried to force you to fight at one point... war is a random thing...and fronts change and shift.. on todays battlefields fronts dont even exist how they used to..
uncoventional fighting has assured that.

In today's war, we don't send our troops to stand at flags, while they magically raise and fall, allowing us to instantaneously create new soldiers once we do. It's absurd to compare BF2 to real war in any way. BF2 is a video game designed to provide enjoyment. Theoretically to everyone, not just hardcore clan gamers. The squad mode and commander and VOIP and all that good stuff show the intentions of the developers, but the actual execution of these ideas fall flat on their face unless there is a ton of pre-planning and organization.

There is always a clear goal in BF cap and hold your territory to deny the enemy the abilty to feild and army and advance..

But thats the point. The only "territory" you can hold is the immediate vincinity around a flag. There is no front line. Mobile spawn points and the like ensure that any flag can be taken, at any time, with minimal effort.

btw karkland bites ass.. hate that map..

Which only goes to show how far you are from the average BF2 player.

I have no doubt that a highly organized game of skilled players would be fantastic. But thats unattainable for most of us.

They could have designed the game around this realization, and make teamwork essentially a necessity of playing the game, rather that a necessity of winning. But they just keep on ignoring that, and add in a few good ideas here or there for motivation (squad bonuses), but never go that extra mile to force players into that position. The fact that TKing for vehicles is rampant, even though its been a problem since BF1942, and still not fixed, is rather pathetic.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
Originally posted by: BD2003
I cant disagree more with most points made here..
To start I have had a pretty good expericence with the demo so far.. just last night I already prooved your titan mode is won or lost at the begionning theory..

we had blown the beginning of the game and had our titan sheild completely wasted.. and the other team had over 75% left.. we were able to field a small defensive force to defend the reactor while 1 squad recaped missles and tryed to keep them from getting APCs near us..

we were able to hold them off for 15 mins.. long enough to turn the entire tide of the war.. while they were trying to take our reactor from us with 20 of thier guys our guys capped and held the missles and then stormed and destroyed thier titan.. all it takes is good communication and team work and a good commander to keep the objectives updated..

The only thing you've proved is that it's absurdly easy to defend the titan. Any match I've played where there was at least one coherent squad that figured this out, pretty much blocked off any attempt at taking the reactor, by blocking off the hallways to the console. Without nades, its impossible to take back.

You are right, all it takes is good communication, teamwork, and a good commander. You will find NONE of these things on an open server, where 90%+ of the people will be playing.

unreal was such a meh game.. I bought it and regretted it.. I dont care for the modes the weps or how they tried to force you to fight at one point... war is a random thing...and fronts change and shift.. on todays battlefields fronts dont even exist how they used to..
uncoventional fighting has assured that.

In today's war, we don't send our troops to stand at flags, while they magically raise and fall, allowing us to instantaneously create new soldiers once we do. It's absurd to compare BF2 to real war in any way. BF2 is a video game designed to provide enjoyment. Theoretically to everyone, not just hardcore clan gamers. The squad mode and commander and VOIP and all that good stuff show the intentions of the developers, but the actual execution of these ideas fall flat on their face unless there is a ton of pre-planning and organization.

There is always a clear goal in BF cap and hold your territory to deny the enemy the abilty to feild and army and advance..

But thats the point. The only "territory" you can hold is the immediate vincinity around a flag. There is no front line. Mobile spawn points and the like ensure that any flag can be taken, at any time, with minimal effort.

btw karkland bites ass.. hate that map..

Which only goes to show how far you are from the average BF2 player.

I have no doubt that a highly organized game of skilled players would be fantastic. But thats unattainable for most of us.

They could have designed the game around this realization, and make teamwork essentially a necessity of playing the game, rather that a necessity of winning. But they just keep on ignoring that, and add in a few good ideas here or there for motivation (squad bonuses), but never go that extra mile to force players into that position. The fact that TKing for vehicles is rampant, even though its been a problem since BF1942, and still not fixed, is rather pathetic.

again all that can be fixed by staying off the smacktard servers....
I havent seen Tking for vehicles in ages.. play on servers that have admins online enforcing the rules..

on the servers I play on (public) there are admins and bots that will hammer the tits on any TKers..
as for battlelines you are quite wrong... and obviously never served or studied modern military tactics..

todays armys and navys are highly mobile and can and do take just key areas the days of defined front lines are very gone.. todays front lines are controlled by air superiority.. which is modled very well in BF2.. if you have ace piliots keeping the opponant grounded and bombing thier positions it makes the ground game alot easier...

again all your complaints about the games have nothing to do with dice and thier coding.. just how you are playing it...
if you play with smacktards on non enforced servers.. youre gonna have a bad time.. find servers that dont put up with sh1t and youll have alot better time..


 

Mokmo418

Senior member
Jul 13, 2004
339
0
0
I played a lot of BF2. Stopped when i saw that the team labelling bug had not been fixed (you se a guy in front of you yet you mini-map say there's no friendlies there, wouldn't you shoot ?)

Tried the demo, played about two dozen rounds.
It's nice, but not nore than BF2. My 6600GT (yup i need some upgrade in the coming months) makes the game irresponsive in medium settings, i was good to go on low ones. It's nice to see the possible customization on your soldier. Some new options, like drones for squads of at least 3 people, are a good was to get people to gang up.

I've has some connection stability issues, mostly gettin the error that the link was lost with EA's master server. That means to me the game server was still good to go, just locked up because of EA for some reason.

I won't buy the game, at least until the 1.3 or 1.4 patch (if you hold to the pattern of BF2)
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
I cant disagree more with most points made here..
To start I have had a pretty good expericence with the demo so far.. just last night I already prooved your titan mode is won or lost at the begionning theory..

we had blown the beginning of the game and had our titan sheild completely wasted.. and the other team had over 75% left.. we were able to field a small defensive force to defend the reactor while 1 squad recaped missles and tryed to keep them from getting APCs near us..

we were able to hold them off for 15 mins.. long enough to turn the entire tide of the war.. while they were trying to take our reactor from us with 20 of thier guys our guys capped and held the missles and then stormed and destroyed thier titan.. all it takes is good communication and team work and a good commander to keep the objectives updated..

The only thing you've proved is that it's absurdly easy to defend the titan. Any match I've played where there was at least one coherent squad that figured this out, pretty much blocked off any attempt at taking the reactor, by blocking off the hallways to the console. Without nades, its impossible to take back.

You are right, all it takes is good communication, teamwork, and a good commander. You will find NONE of these things on an open server, where 90%+ of the people will be playing.

unreal was such a meh game.. I bought it and regretted it.. I dont care for the modes the weps or how they tried to force you to fight at one point... war is a random thing...and fronts change and shift.. on todays battlefields fronts dont even exist how they used to..
uncoventional fighting has assured that.

In today's war, we don't send our troops to stand at flags, while they magically raise and fall, allowing us to instantaneously create new soldiers once we do. It's absurd to compare BF2 to real war in any way. BF2 is a video game designed to provide enjoyment. Theoretically to everyone, not just hardcore clan gamers. The squad mode and commander and VOIP and all that good stuff show the intentions of the developers, but the actual execution of these ideas fall flat on their face unless there is a ton of pre-planning and organization.

There is always a clear goal in BF cap and hold your territory to deny the enemy the abilty to feild and army and advance..

But thats the point. The only "territory" you can hold is the immediate vincinity around a flag. There is no front line. Mobile spawn points and the like ensure that any flag can be taken, at any time, with minimal effort.

btw karkland bites ass.. hate that map..

Which only goes to show how far you are from the average BF2 player.

I have no doubt that a highly organized game of skilled players would be fantastic. But thats unattainable for most of us.

They could have designed the game around this realization, and make teamwork essentially a necessity of playing the game, rather that a necessity of winning. But they just keep on ignoring that, and add in a few good ideas here or there for motivation (squad bonuses), but never go that extra mile to force players into that position. The fact that TKing for vehicles is rampant, even though its been a problem since BF1942, and still not fixed, is rather pathetic.[/quote]

again all that can be fixed by staying off the smacktard servers....
I havent seen Tking for vehicles in ages.. play on servers that have admins online enforcing the rules..

Since BF1942, throughout hundreds of different servers, I have yet to find a "non-smacktard" server. If you know where they are, please do tell.



as for battlelines you are quite wrong... and obviously never served or studied modern military tactics..

todays armys and navys are highly mobile and can and do take just key areas the days of defined front lines are very gone.. todays front lines are controlled by air superiority.. which is modled very well in BF2.. if you have ace piliots keeping the opponant grounded and bombing thier positions it makes the ground game alot easier...

Which is all very good and wonderful, but BF IS A GAME. It's already far enough from reality. Capping flags is as far from it as possible, but however authentic BF may try to be, realism does not necessarily translate into a good game.

again all your complaints about the games have nothing to do with dice and thier coding.. just how you are playing it...
if you play with smacktards on non enforced servers.. youre gonna have a bad time.. find servers that dont put up with sh1t and youll have alot better time..

Their code may be tight and efficient (it isnt, that much is obvious, but even if it was), but at the end of the day, the mechanics of the game are flawed. It's so incoherent, that even though there is still a good amount of fun to be had, it still could be so much better with some tweaking.
 

DannyLove

Lifer
Oct 17, 2000
12,876
4
76
Originally posted by: deyster
pfft.....

http://www.microsoft.com/downloads/deta...-4799-9908-D418CDEAC197&displaylang=en

fix it and stop talking bad about a game you havn't played

seriously. I hate it when people conclude when its their own fault of having a messed up machine to begin with. Demo is good and I've never had any issues with BF2 unless it was from their own patch. Stop crying, fix your machine, play the game and then criticize the game instead of spewing biased remarks.
 

DannyLove

Lifer
Oct 17, 2000
12,876
4
76
Originally posted by: Czar
Originally posted by: T-man
http://www.desinc.net/bf2142_review
here's why, the list could be longer too...

I am done w/ BF series
I DL the demo, it won't even run

awsome read, expecialy about the server browser

love the bf series, but the lack of any improvements on old bugs are getting a bit anoying

LOL, what a joke of a review. This guy is thinking beyond what 2142 is about. Talk about unrealistic. Anti-BF people are hilarious.
 

HamburgerBoy

Lifer
Apr 12, 2004
27,111
318
126
Originally posted by: T-man
http://www.desinc.net/bf2142_review
here's why, the list could be longer too...

I am done w/ BF series
I DL the demo, it won't even run

Meh, he makes some valid arguments but #3, #9, and #10 are just retarded. Who cares if bullets still exist and cause recoil? The BF games have always had limitations like that. It's not BF4142. If he doesn't like it he should go play an assault UT2004 map. A HUD that shows enemies through walls?! WTF?! That would completely ruin the idea behind stealth if you can see everyone. Hell, that's what cheaters use. Friendly fire? Are you no longer able to disable that? Find a better server you moron or set friendly fire off.
 

iwearnosox

Lifer
Oct 26, 2000
16,018
5
0
Originally posted by: DannyLove
Originally posted by: Czar
Originally posted by: T-man
http://www.desinc.net/bf2142_review
here's why, the list could be longer too...

I am done w/ BF series
I DL the demo, it won't even run

awsome read, expecialy about the server browser

love the bf series, but the lack of any improvements on old bugs are getting a bit anoying

LOL, what a joke of a review. This guy is thinking beyond what 2142 is about. Talk about unrealistic. Anti-BF people are hilarious.

I'm a hard core BF2 player, if you're bored you can BF2S me under the same name. 2142 is such a terrible game it makes me sad- I was looking forward to it. After playing the demo there's no way I'm buying it now..

 

VIAN

Diamond Member
Aug 22, 2003
6,575
1
0
This guy has some valid points, but also some stupid ones.


BOYCOTT EA ALREADY !!!!!!!!!!!!!

Seriously, I can't believe many of you lasted this long with BF2. I can't believe you thought about buying 2142. The menu in BF2 sucked.

EA is garbage.


 

bob4432

Lifer
Sep 6, 2003
11,726
45
91
Originally posted by: HamburgerBoy
Originally posted by: T-man
http://www.desinc.net/bf2142_review
here's why, the list could be longer too...

I am done w/ BF series
I DL the demo, it won't even run

Meh, he makes some valid arguments but #3, #9, and #10 are just retarded. Who cares if bullets still exist and cause recoil? The BF games have always had limitations like that. It's not BF4142. If he doesn't like it he should go play an assault UT2004 map. A HUD that shows enemies through walls?! WTF?! That would completely ruin the idea behind stealth if you can see everyone. Hell, that's what cheaters use. Friendly fire? Are you no longer able to disable that? Find a better server you moron or set friendly fire off.

i like how it is 2142 in the game but you get a freakin' revolver as a sidearm.....now that is a joke
 

HamburgerBoy

Lifer
Apr 12, 2004
27,111
318
126
Originally posted by: bob4432
i like how it is 2142 in the game but you get a freakin' revolver as a sidearm.....now that is a joke

I guess revolvers have the stereotype of being outdated compared to pistols, but it's not that bad. 2142 isn't really that far into the future.
 

DannyLove

Lifer
Oct 17, 2000
12,876
4
76
Originally posted by: VIAN
This guy has some valid points, but also some stupid ones.


BOYCOTT EA ALREADY !!!!!!!!!!!!!

Seriously, I can't believe many of you lasted this long with BF2. I can't believe you thought about buying 2142. The menu in BF2 sucked.

EA is garbage.


I can honestly say I have no problem with the menu at all. I know its buggy, but whats the real problem? Find the cool servers you enjoy, add them to your favorites and that's it. When I login, I simply go straight to my favorites and select whichever server I see is almost full. If you are constantly finding servers to play in and updating the servers then you are the type of player who always plays alone and really doesn't belong in this team-oriented game.
 
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