Bioshock

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schneiderguy

Lifer
Jun 26, 2006
10,801
91
91
Originally posted by: tuteja1986
Originally posted by: Zenoth
I hope one day Console gaming doesn't influence the quality of games as much as BioShock was influenced by that. I mean the textures quality even on highest settings (for the PC) have been literally raped, thanks to the Console market. I've seen such cases before but man ... BioShock really got hit hard, big time. I swear I saw better textures in Battlefield 2 and Halo 1. In fact I'm starting to think that 2K developed the game from a XBOX360 Dev Kit first and then ported their work on the PC platform.

It should have been the opposite like Half-Life 2. Made for PC and THEN decreased in visual quality FOR the Consoles ...

NOT the other way around developers, can you read this please ? Thanks.

Again for the last time :! The console dev didn't build the pc version :! They had a whole another team on the other side of the world building it. Its the PC team fuck up no Boston problem.

afaik 2k boston developed the game for the xbox, then 2k australia ported it to the PC
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
Originally posted by: tuteja1986
Originally posted by: Zenoth
I hope one day Console gaming doesn't influence the quality of games as much as BioShock was influenced by that. I mean the textures quality even on highest settings (for the PC) have been literally raped, thanks to the Console market. I've seen such cases before but man ... BioShock really got hit hard, big time. I swear I saw better textures in Battlefield 2 and Halo 1. In fact I'm starting to think that 2K developed the game from a XBOX360 Dev Kit first and then ported their work on the PC platform.

It should have been the opposite like Half-Life 2. Made for PC and THEN decreased in visual quality FOR the Consoles ...

NOT the other way around developers, can you read this please ? Thanks.

Again for the last time :! The console dev didn't build the pc version :! They had a whole another team on the other side of the world building it. Its the PC team fuck up no Boston problem.

Yes but it's the same engine ... isn't it ?

"High" resolution textures in-game made from the XBOX360 Dev Kit should have been as good as the PC's, shouldn't they ? Or is UE3.0 capable of adjusting the "highest textures it can possibly do" according to the hardware it's been worked on ?

Nonetheless I am disappointed by the game's overall graphics (expect the water, of course), even though I do find it to be quite a fun game and I will certainly end up buying it tomorrow. It's not a bad game at all, but I think some of those "professional" reviews out there praising the graphics and saying they're top-notch are either exaggerating on purpose, having low standards or are only referring to the water.
 

Piuc2020

Golden Member
Nov 4, 2005
1,716
0
0
Or maybe they are praising the game's artistic direction, atmospheric appeal and high quality visuals (even if they are not the best), graphics are not everything and this is proved by IGN giving Call of Juarez a 7 in graphics, sure the game is a technical powerhouse as far as graphics go but its artistic appeal is zero and worlds are uninteresting.

Do we really care about parallax mapping, 2560x2560 textures and dynamic lighting when its all being used in a world that is dull and boring?

Think about that.
 

tuteja1986

Diamond Member
Jun 1, 2005
3,676
0
0
Originally posted by: Zenoth
Originally posted by: tuteja1986
Originally posted by: Zenoth
I hope one day Console gaming doesn't influence the quality of games as much as BioShock was influenced by that. I mean the textures quality even on highest settings (for the PC) have been literally raped, thanks to the Console market. I've seen such cases before but man ... BioShock really got hit hard, big time. I swear I saw better textures in Battlefield 2 and Halo 1. In fact I'm starting to think that 2K developed the game from a XBOX360 Dev Kit first and then ported their work on the PC platform.

It should have been the opposite like Half-Life 2. Made for PC and THEN decreased in visual quality FOR the Consoles ...

NOT the other way around developers, can you read this please ? Thanks.

Again for the last time :! The console dev didn't build the pc version :! They had a whole another team on the other side of the world building it. Its the PC team fuck up no Boston problem.

Yes but it's the same engine ... isn't it ?

"High" resolution textures in-game made from the XBOX360 Dev Kit should have been as good as the PC's, shouldn't they ? Or is UE3.0 capable of adjusting the "highest textures it can possibly do" according to the hardware it's been worked on ?

Nonetheless I am disappointed by the game's overall graphics (expect the water, of course), even though I do find it to be quite a fun game and I will certainly end up buying it tomorrow. It's not a bad game at all, but I think some of those "professional" reviews out there praising the graphics and saying they're top-notch are either exaggerating on purpose, having low standards or are only referring to the water.

Okay now lets about world in conflict. That game runs like crap on mid range machine and has no SLI or crossfire advantage. Never tweaked properly for ATI card and it was PC exclusive. Now we should call its all it short coming for ???

So all the 40+ artist for the Pc version were hired for what ?

Also show me one game that is out that has better artist graphic than Bioshock.
 

tuteja1986

Diamond Member
Jun 1, 2005
3,676
0
0
Originally posted by: schneiderguy
Originally posted by: tuteja1986
Originally posted by: Zenoth
I hope one day Console gaming doesn't influence the quality of games as much as BioShock was influenced by that. I mean the textures quality even on highest settings (for the PC) have been literally raped, thanks to the Console market. I've seen such cases before but man ... BioShock really got hit hard, big time. I swear I saw better textures in Battlefield 2 and Halo 1. In fact I'm starting to think that 2K developed the game from a XBOX360 Dev Kit first and then ported their work on the PC platform.

It should have been the opposite like Half-Life 2. Made for PC and THEN decreased in visual quality FOR the Consoles ...

NOT the other way around developers, can you read this please ? Thanks.

Again for the last time :! The console dev didn't build the pc version :! They had a whole another team on the other side of the world building it. Its the PC team fuck up no Boston problem.

afaik 2k boston developed the game for the xbox, then 2k australia ported it to the PC

according head designer , 2K Australia was job not port it but make it true epic PC version and that was reason he gave thats why anther dev team was given the job of making the Pc version of Bioshock. If it was just a port then it would run like crap like Halo 2 PC port. The game runs really smooth on low end gpu 7600gt.

Unreal 3.0 engine allows dev team to creat a PC version and 360 version at the same time. All they would need was few more devs to tweaking PC version. Like When you make Mod for UT2007, that mod will automatically work on PC and PS3 version of UT2007. Same thing was true with Elder scroll 3. You could run the PC mod on hacked 360 of Elder scrolls 3.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
It's all subjective though, it's understandable if they think graphics its part of the "atmosphere" category, because they have the right to believe so even if it makes absolutely no sense in my head, but I think graphics and atmosphere are two things, completely different. An overall well executed artistic model/design, in my book, only influence the visual experience. What affects the mood and what I myself call "atmosphere" mostly comes from the setting, story-line, sounds, dialogs (and emotions put in them from the voice actors), scripted events, cinematics.

Granted, some random smoke covering the ground, or some flickering lights in corridors or some water coming out of a random pipe out of a wall that seems to be attached to nothing in its immediate environment might help *add* to the atmosphere, but it doesn't "build" it. If textures were uniformly made out based on the same resolution for specific in-game settings then I would have found it better. At "Low" there should have been the same "low textures" on ALL surfaces, at "Medium" it'd go the same way, and at "High" there should be only high-end machines capable of running it, to a nice price of having your jaw dropped to the floor during the entire gaming session. That's how it should be in my opinion. Instead what I currently see at "High" settings are a COMBINATION of what seem to me to be low and medium textures, with occasional "high" ones (like the surface of the stairs on that light house in the intro).

But all that, of course, in the end, is subjective.
 

cerna

Member
Feb 28, 2006
54
0
0
Hi Guys!

I need your help. Apparently I am the only one that is having rpoblems with Bioshock. I have an Opteron 170, 7900GT and 2Gb ram and dual display on XP ME 2005.

I had 162.18 installed no problem, I updated them to the beta ones and installed bioshock demo. On loading the game just boots the small bioshock logo and then goes back to desktop with Bioshock window inthe taskbar but cannot swithc to it so much I have to reboot as computer will be locked. I have no idea, is it the direct X update? the bew beta as I noticed a lot of flickering on the desktop after I installed them? I went to the older drivers but same problem. I also switched to single display but same problem.

I then installed it on my vista dual boot. Upped the drivers to the new ones. On booting the game it seems to load but on changing resolution while the game is booting I get corruption of the display with horizontal lines. I then tried changing the resolutions from the desktop and noticed each time I change the resolution the screen corrupts with the new drivers?

Any Ideas please?

Thanks a lot in advnace for any help.
 

Sylvanas

Diamond Member
Jan 20, 2004
3,752
0
0
Runs smooth and looks great I hope this is indicative of future DX10 titles , not sure if its my type of game but there has definitely been some hard work and cool gameplay ideas gone into this.
 

tuteja1986

Diamond Member
Jun 1, 2005
3,676
0
0
Originally posted by: n7
Originally posted by: Frackal
Originally posted by: n7
The EA style widescreen "support" of chopping the top & bottom off = z0mg wtf...:frown:

Simply unbelievable in this day & and age of widescreen.

And i hope no AA is a demo thing only, since it annoys the hell out of me seeing my $600 video card rendering nice beautiful jaggies...
Gonna be very disappointed if the full game is the same.

Apparently it is NO AA unless you get DX10 which I think is fucking bullshit

I'm running Vista w/ an 8800 GTX (DX10 enabled).
AA doesn't work, & i tried with the new beta drivers too.

Hence why i mention i hope the full game has it...

Funny thing is that 360 version has 4xAA

Anyways i forced AA to work on ATI control panel. No more jaggie lines.
 

JPB

Diamond Member
Jul 4, 2005
4,064
89
91
Originally posted by: CP5670
Originally posted by: JPB
Here are my screenshots. Played on rig in sig. 1024 resolution with EVERY in game detail maxed and 4xAA and 8xAF.

Frames Per Second recorded with Fraps

It doesn't actually seem to be doing any AA in your screenshots, which is in line with what others are saying.

I'm downloading it now. I'll be pretty satisfied if it runs well at 1024x768 on my aging X1900XTX.


I'm not too concerned about the lack of AA. I have rarely used that in recent games anyway. But the consolized interface and levels sound really bad. I was hoping they had at least gotten those things right. I will find out for myself once this thing finally finishes downloading.

Yea, I do believe your right. I mentioned I was running AA because, at that time, I had it forced through Rivatuner, and never knew it probably would'nt work, so didnt think much of it. But I do see some jaggies in there as well.

But I can say though, it was a smooth as butter 95% of the time, even at the lower frames.

However, Twice when I was playing, I would get a Bioshock error ( send / don't send error ) and the game would close. Anyone else get this problem ?

Im using drivers 94.24
 

pcslookout

Lifer
Mar 18, 2007
11,959
157
106
Wow the graphics at the beginning are awesome but as you move on not as good. I can't believe a nvidia driver update had such a difference though. I gain 20 to 60 fps alone by going from previous nvidia drivers to the latest ones! Before it was barely playable during the beginning but now its perfectly playable.

40 to 90 fps constantly and a minimum of 30 fps. I would of been happy with a minimum of even 25 fps.

This is on a Geforce 8800 GTS 320 MB with 1680x1050, High details on everything, DX10 detail surfaces on, and 16x AF.
 

JPB

Diamond Member
Jul 4, 2005
4,064
89
91
Originally posted by: pcslookout
Wow the graphics at the beginning are awesome but as you move on not as good. I can't believe a nvidia driver update had such a difference though. I gain 20 to 60 fps alone by going from previous nvidia drivers to the latest ones! Before it was barely playable during the beginning but now its perfectly playable.

40 to 90 fps constantly and a minimum of 30 fps. I would of been happy with a minimum of even 25 fps.

This is on a Geforce 8800 GTS 320 MB with 1680x1050, High details on everything, DX10 detail surfaces on, and 16x AF.

Sup man, can you use FRAPS and take a few screenshots ? I would like to compare them to mine. 8)

Would like to see what it looks like at an above average resolution.
 

brianmanahan

Lifer
Sep 2, 2006
24,587
5,991
136
Demo runs great at 1680x1050/High Details on a P4 3.2 with an X1900XT 256MB. No way did I expect that.
 

Ichigo

Platinum Member
Sep 1, 2005
2,158
0
0
Originally posted by: Ackmed
Originally posted by: Ichigo
Originally posted by: Ackmed
Of course the graphics are "awesome", even on your 7600GT. It can produce the same image, just as a slower speed...

Originally posted by: Noema
Originally posted by: cmdrdredd
Originally posted by: Noema
Very nice. That pic you posted looks just as good as the 360 version.

I'm downloading the demo now; and I've already pre-loaded and purchased the full version via Steam.

That's not saying much "it looks just as good as the 360 version" it should in fact look better :roll:

Considering he's using a 7600GT (a <$100 card), that's a respectable result. Try running other 360 ports like R6:Vegas, Lost Planet or Dirt on a 7600GT, and getting such good results.

And this is a 360 port we're talking about here; I don't expect the PC version to look dramatically better than the 360 version, except for the ability to run it at a higher resolution with more AF. AFAIK UE3 doesn't support AA either way.

DX10 might be a different story but so far I don't know how the game will look in DX10.

Are you sure its a 360 port? I think its a PC game, thats been poarted to the 360, not from it. In any case, the PC version does look better. Ive seen side by side shots comparing, and seen it at my fiends house on this 360. Actually called him up just to see it. Kinda felt bad, but not that bad.

The PC version can also crank up the AA(with DX10 Ive read)/AF, and res. Something the console version cant do. And have DX10 effects.

Im sure we'll see comparisons from various sites, FS will probably do an evaluation as they always seem to do.

I like my consoles.. but the one thing the PC has over the 360 is a kb+mouse. That seals the deal for me.

And we can have side-by-side comparisons of two people each with a console/PC version of the game respectively. Let's see how fast each of them gets to play their game. Let's hope the PC version runs at a constant enough framerate so that one's attention can be focused on the story and atmosphere instead of technical issues.

Obviously, some people with high-end PC's won't have problems, and those that do may be equipped to solve it, but some people just want to play hassle-free. People have different priorities. There is no need to make a snarky comment about your friend.

To SchneiderGuy: I'm in Canada, and the cards that you mentioned cost ~$200. The 8600GT that I bought cost $100, and I hope I can get it to run well at 1280x720. 1280x1024 may be a higher resolution, but I can't imagine running without a widescreen resolution, and I daresay that nothing short of the $300CAD 8800GTS 320MB will have a shot at running that resolution without turning too many graphical options to low. I am not saying those with the right PC setups won't run this game better than the 360, but those with 360's obviously have their reasons, and some people need to respect that.

You act as if consoles dont slow down, they do. This isnt a PC vs. console agrugment. Its a simple fact that PC has better controlling options, and better graphics. Sure it costs more (although you can spend 2k+ easy on a HDTV for the 360), but for this game, it seems a no brainer if you have a PC capable of playing it. I have a lower end PC now, and it runs the game very well actually.

I didnt make a "snarky" comment about my friend. I implied that I used him just to see the game on his 360. I have a PS3, and he did the same to me to play the Heavenly Sword demo. If you read anything else into, then thats on you.

The 360 version of the Bioshock demo did not slow down. I am not acting, whatever you might think. For sitting on your high horse and claiming that this is not a PC vs. console argument, you sure made a lot of comparisons (check your own post). You're arguing with yourself, really. Just as PC's can use HDTV's, I use my 360 on my Dell 24". Display is not a factor because both platforms can use almost all displays the other can. Clearly if you have a high-end PC and the setup to maximize its potential, use it. I have always supported this, and I don't understand why you feel that I wouldn't. Perhaps you just felt like saying it on a whim? Your supposed "low end" PC alledgedly runs it "very well". This seems vague and thus irrelevant, even for anecdotal evidence.

And yes, I guess if your "friend" did it first, then by all means. I love circles anyways.
 

swtethan

Diamond Member
Aug 5, 2005
9,071
0
0
My system Ran it great Vista Ultimate 64 1280x1024 maxed without dynamic shadows (do I really need this?). I am picking up the full game soon! Circuit City rocks!
 

Lord Banshee

Golden Member
Sep 8, 2004
1,495
0
0
Ichigo,

What res does your Dell monitor say when playing bioshock from the XBOX360? I am sure it is 720p but i would like to know for the sake of just knowing the res the same was really made for.


On my PC the demo runs great, even in parts of 15FPS i do not notice the slow down so if there is really slow downs in the 360 game i don't think you will be able to tell. I have to agree with other the textures are really not that great, seems mid res running at 1920x1200, everything max DX9. ONe thing for sure, the sound is AMAZING
 

manimal

Lifer
Mar 30, 2007
13,559
8
0
Resisting tempation to buy this game yet. I played the Demo on steam and I am seriously considering going out to buy this game. I have a general rule about not buying games till their patched a few times since the last few I bought at launch drove me CRAZY!

The demo ran like a knife trough butter on my 6600 at 3.4 with my 8800gts. I havent booted into Vista ultimate yet to see if I should play this in DX10 tho. hmmm choices choices....


I was a bit disappointed with the textures like everyone else and hope they look better in the full version of the game, Initially I thought the textures and the look of the game were really gonna make this game stand out, while atmospherics and level design look great the textures and some of the jaggies kind of pulled me out of gameplay a few times. Gonna tinker with forciing AA and Vista later this afternoon, I should be working right now .....Gotta love working at home ^^
 

swtethan

Diamond Member
Aug 5, 2005
9,071
0
0
Originally posted by: manimal
Resisting tempation to buy this game yet. I played the Demo on steam and I am seriously considering going out to buy this game. I have a general rule about not buying games till their patched a few times since the last few I bought at launch drove me CRAZY!

The demo ran like a knife trough butter on my 6600 at 3.4 with my 8800gts. I havent booted into Vista ultimate yet to see if I should play this in DX10 tho. hmmm choices choices....


I was a bit disappointed with the textures like everyone else and hope they look better in the full version of the game, Initially I thought the textures and the look of the game were really gonna make this game stand out, while atmospherics and level design look great the textures and some of the jaggies kind of pulled me out of gameplay a few times. Gonna tinker with forciing AA and Vista later this afternoon, I should be working right now .....Gotta love working at home ^^

Go get it! $40 online @circuitcity.com pick it up in store
 

MarcVenice

Moderator Emeritus <br>
Apr 2, 2007
5,664
0
0
I got one big grey screen about 2 minutes into the demo where you pick up the wrench. Driver issues, with the new beta drivers installed. GO NVIDIA !!! 8800gts 320mb btw, in dx9. Now I finished the demo without a hitch. At 1680*1050 I got 30fps + all the time, perfectly platable, even with several enemy's on screen, burning, volted up and shot in the head

Heres 3 screenshots I took.

http://www.pcgamespecial.nl/users/marc/1.JPG
http://www.pcgamespecial.nl/users/marc/2.JPG
http://www.pcgamespecial.nl/users/marc/3.JPG

btw, where to enable 16af? Force it with rivatuner/ntune or something? Didn't really see the option in the demo -_-
 

swtethan

Diamond Member
Aug 5, 2005
9,071
0
0
The only graphic glitch in dx10 for me was when the lady in the begining tried to break through the capsule. The screen flashed like crazy and tore a lot
 

Ichigo

Platinum Member
Sep 1, 2005
2,158
0
0
Originally posted by: Lord Banshee
Ichigo,

What res does your Dell monitor say when playing bioshock from the XBOX360? I am sure it is 720p but i would like to know for the sake of just knowing the res the same was really made for.


On my PC the demo runs great, even in parts of 15FPS i do not notice the slow down so if there is really slow downs in the 360 game i don't think you will be able to tell. I have to agree with other the textures are really not that great, seems mid res running at 1920x1200, everything max DX9. ONe thing for sure, the sound is AMAZING

I'm running 720p and letting the monitor handle the scaling because my version of the LCD doesn't support 1:1 pixel mapping.

And I do notice low framerates in other 360 games, so it would be weird, if not wholly impossible, that I wouldn't be able to tell low framerates in just Bioshock.
 

CP5670

Diamond Member
Jun 24, 2004
5,660
762
126
He doesn't say which 16x mode he is using. If it's 16xS, it may be only showing the supersampling component of the AA. He says that there is only "some reduction" with the jaggies.

I was pretty impressed by the graphical aspect of the demo though, simply because it actually runs well and is the first such game I've seen in years. The graphics do look somewhat inconsistent, especially in terms of texture detail, but I would take that any day over the wild framerate fluctuations we've been seeing in most games these days.
 

Ackmed

Diamond Member
Oct 1, 2003
8,498
560
126
Originally posted by: Ichigo


The 360 version of the Bioshock demo did not slow down. I am not acting, whatever you might think. For sitting on your high horse and claiming that this is not a PC vs. console argument, you sure made a lot of comparisons (check your own post). You're arguing with yourself, really. Just as PC's can use HDTV's, I use my 360 on my Dell 24". Display is not a factor because both platforms can use almost all displays the other can. Clearly if you have a high-end PC and the setup to maximize its potential, use it. I have always supported this, and I don't understand why you feel that I wouldn't. Perhaps you just felt like saying it on a whim? Your supposed "low end" PC alledgedly runs it "very well". This seems vague and thus irrelevant, even for anecdotal evidence.

And yes, I guess if your "friend" did it first, then by all means. I love circles anyways.

You really dont have a clue.

Did I say the 360 version slowed down? Nope. I simply refuted your claim that only the PC can have slow downs. Console games can slow down too, and frankly they do it a lot. Im not sitting on a high horse. I never compared the PC vs. 360 version, until after you did. So if you want anyone to blame for it, blame yourself.

My friend used me to see the Heavenly Sword demo on my PS3, and I used him to see the Bioshock demo on his 360. I am not sure why you have a problem with this. You made the mistake of thinking I was insulting his gaming on the 360, when I didnt. Again, blame yourself for getting bent out of shape over nothing.

You obviously just want to argue, and I want no part it in. Im done talking to you about it. But Im sure you'll reply back.

 

videopho

Diamond Member
Apr 8, 2005
4,185
29
91
I'm too lazy to read all previous posts but does this game support or have true native wide-screen mode?
Need to know that before pulling the trigger.
EA is on my sh^t list mainly most of its games are non w/s supportive.
 
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