Jschmuck2
Diamond Member
- Jul 13, 2005
- 5,623
- 3
- 81
dude...the game just came out lol...most of this stuff can be fixed with patches
Super! So why weren't some of these glaring omissions fixed before the game was released?
dude...the game just came out lol...most of this stuff can be fixed with patches
You obviously know this game better than I do, but I'm curious about a choice or two...
Why go with Hit & Run over Enforcer? Is the increased phase walk duration really that good since the rest of the talents push ranged over melee (making the +melee portion somewhat worthless)? It sounds like there are usually plenty of mobs at once, so Enforcer may see some use, but it'd probably be useless in single mob scenarios.
About some of the Controller talents. I was looking at having Girl Power + Diva making the health talents somewhat worthless. Yet again, I think this provides more prowess in multi-mob skirmishes as Girl Power only activates when you kill a mob. But essentially, I chose those to boost the shield so health isn't as much of a priority.
No, you just need 1 copy.
Just press alt+enter to put it in windowed mode and open as many games as you'd like.
I guess you'd just need 4 gamespy ID's. Maybe I can do this to up the difficulty in single-player. The latency is horrible in multiplayer. Not to mention ridiculously easy once you get some Hellfire weapons.
What settings were you running this on? I imagine if I turned down the settings to minimal and set the other instances res to something terrible, I could easily run a couple. Oh well though. Maybe I will try it.You don't even need different GameSpy IDs, you log-in with the one of your choice, and then you can alt-tab out, as mentioned above, start Borderlands again and join whatever game you created, usually it should be a LAN game at least for testing purposes. In fact you can even join with the exact same character three extra times BUT make SURE to NOT save the game if you join in with the exact same character, instead, when you're done with whatever you wanted to try out then Alt+F4 in the Borderlands instance you want to close, then go back to your "main" one and then quit and save as usual.
If you save your game "normally" while you have three other, or just one other instance of Borderland running in which there's the exact same character than in another instance then the save file will be corrupted, I did it for a mere test, I had made a back-up of my Borderlands folder under the Users folders (in Vista, where the saves and settings are kept), and it did corrupt the save file, fortunately enough I had made a back-up. Usually when someone creates multiple instances of Borderlands and joins in his/her own game with the exact same character it's because the Class Mod item used will stack when the mods in question on the item is something like "+2 Team Shield Regeneration" or "+2 Team Find Rare Item", etc.
If for example you want to simply make your game harder and don't want anyone else joining then just create a LAN game, and then the three other instances of the game will have you select a new Level 1 character to just stand in the starting location wherever it is, while you play around and have fun beating tougher foes and finding better loot. Additionally, be aware that each extra instance of the game demands a lot. My own system is capable of running two extra instances, and that's very borderline with unplayable, it's "ok", but it stutters noticeably. If you want to smoothly run four instances of this and actually play around and do missions without the risk to crash your system due to high resources demands then you need a Quad-Core (minimum, probably something like Core i7 recommended) and 6GB or RAM, or else the Page File usage will kick in after two extra instances and it will stutter.
I've just completed Playthrough 2 with my Level 50 Lilith, and she's incredibly powerful, it not actually over-powered. There's one gun variant that should be nerfed in this game, it's not the HellFire SMGs, don't worry, I think it's the Double Anarchy ones. I got one of those SMGs, with a Level 26 SMG proficiency, it fires 4 bullets at 98 damage points per click, at medium but especially close range it deals more damage than the best legendary (orange) Shotguns and Combat Rifles I found, I simply "owned" the last boss in Playthrough 2 with it, and it took about 85% of my ammo count (amount at maximum, fully upgraded ammo quantity), firing for about a minute, while barely moving, the poor thing couldn't do anything.
Anyway... Playthrough 2 was much better overall than Playthrough 1, but the same problem in Playthrough 1 persists in Playthrough 2 as well, and that is missions (not regular mobs around, I'm talking about missions) being under-leveled after some point. In Playthrough 1, if a player does all the side-quests until the "Leaving Fyrestone" one, at which point he/she will be around Level 20 (if not more) then ALL the following quests in the game, I do mean ALL of them, will be of the "Trivial" and "Normal" difficulty, which means that about 90% of the remaining quests will be around one to up to four or even five levels UNDER yours, or if you're lucky the remaining 10% being at the same "Normal" level than yours. In other words there's basically no challenge (I repeat, I'm talking about missions here). The only occasional challenges will be found outside of the quests, in regular mobs when sometimes one or two tougher variants will spawn, like the big Spiderants and their "Overlord" variants, for instance.
In Playthrough 2 the exact same issue persists, again by the time you get to leave Fyrestone, which usually means that you're about Level 40 by that point, then all the following missions again are under-leveled, anywhere from one to about five levels weaker, and occasionally having the "Normal" difficulty missions. There's a big difficulty balance issue in this game in terms of mission difficulty. I have no problems with the mobs, it really is just about the missions. And since the missions are all Trivial or Normal their rewards are usually useless other than having the selling value if you do receive an item. I made a thread about that at the Gearbox forums and most of the posters agreed as well when they really noticed the facts, it's clearly there, black on white, and it cannot be denied, the missions after some point in the game offer absolutely no tangible challenges, it's as if the testers only had the time to test their characters up to level 20 or so and then they forgot about the rest, which is why the game IS sometimes tough at the beginning, both in Playthrough 1 and 2, when at first some missions have the red colored text and the difficulty indication being "Tough", "Hard" or even "Impossible" when they are from one to about three levels ABOVE yours. That system works until some point, after which it miserably fails.
But, other than that, it's fun, outside of the numerous other issues in the game. It's very sad though, because as of now, after finally reaching Level 50, completing all side-quests and the main quest and being stuck in Playthrough 2 with newly leveled foes at Level 51 with the new SuperBad and Bully variants I am finally getting decent and pretty much constant challenges. At this point about 90% of the enemies I meet are doing attacks I had never seen before, especially the Scythids and Spiderants, and the Bandits spawn with absolutely cruel gun variants that can cut through my 1395 points Shield with 146 recharge capacity, and that my only saving grace is my Mind Games skill when it kicks in. That kind of challenge should have been on my path at least occasionally in both Playthrough (and in Playthrough 2 before beating the last boss, before all foes re-level when that boss is beaten, I mean).
Zenoth, I could have sworn I read somewhere that if you do not pick up any side quests and only do the main questline to beat Playthrough 2, that the side quests you haven't picked up yet will rescale to level 50 (in addition to all the the enemies being leveled to 50+). Is that correct or was I totally imagining that?
Because if it's true, It's worth it to charge through the main quest line without doing any side quests in Playthrough 2, and once the game "resets" to level 50, everything will be tougher and much more fun, yeah?
Can anyone confirm that?
Yes, those are the crashes. I have to do the same. I'm going to revert to older drivers today I think. It also might be FOV changing, but I'll see.
just beat the game last night (single player). was a little disappointed by the last two bosses, namely because i killed them so quickly, and the plot ending left quite a bit to be desired.
hold right click, hold left click, reload. repeat until dead
i imagine it's much tougher/interesting with more people
Not really. Did 4 player last night, playthrough 2 and we blitzed all over Sledge's face like it was Poland.