Call of Duty: Black Ops

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GrantMeThePower

Platinum Member
Jun 10, 2005
2,923
2
0
Is the "dual mags" like a rapid reload or something? If so does it only go faster every other reload?

Do you notice more of a difference between the red dot and reflex sight than the RD and holographic from MW2?
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
JoPh said:
what is masterkey attachment?

It's the under barrel shotgun.

One thing I'd note is that warlord is slightly gimped - you cant use it with any under barrel attachments - that includes the noob tube, flamethrower and master key, but you can use it with a grip. So you basically get to choose a sight, and add a suppressor, grip or mag attachment.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
GrantMeThePower said:
Is the "dual mags" like a rapid reload or something? If so does it only go faster every other reload?

Do you notice more of a difference between the red dot and reflex sight than the RD and holographic from MW2?

Yes, dual mags is two mags taped together, one upside down. When you reload you pull the mag out, flip it around, and stuff it back in. The next reload is normal speed, and then you've got the dual mag again. If you're out of sight, you can always just fire a single bullet and reload again to make sure the second mag is fully loaded.

I notice less difference between the sights than in mw2, especially since now you choose the reticle. The reflex is a bit bulkier, but I have to imagine it makes up for it in some way such as stickier auto aim like the holo.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
GrantMeThePower said:
BD- can you see yet what it takes to unlock the "pro" versions of the perks?

No, I can't, but that info is def already online and mostly confirmed. I prob will be able to confirm myself later today if MP stays up and running. Check the codhq forums.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Ok, here's what I think of the weapons - very exhaustive. I cant say theres any weapon I dont like or wouldnt be able to use. They all sound great as well IMO.

SMGs – Like in games past, they all have a decent amount of recoil, but some have the option to attach a grip to lower them. There is no slow firing high power SMG like the UMP45 or Mp40….thank god.
MP5K - Its much more similar to its MW1 counterpart in look and feel than the MW2 MP5. Iron sights are pretty good, recoil is significant and very random. It can kick to the side just as easily as it does up. Medium fire rate and reload time.
Skorpion – EXTREMELY accurate. Very little spread, no recoil. Probably the closest to a laser beam in the game. But also only a 20 round clip. Iron sights are pretty meh as theyre just the flat top of the gun like a pistol, and you cant even attach a sight, so its hardly long range. Medium fire rate and reload time.
MAC 11 – Fires a bit faster than the MP5, with quite a bit less recoil. Reload time about the same. Iron sights are OK, similar to scorpion. Medium reload time.
Ak74u – Pretty similar to the Mp5 – decent iron sights, and while it does recoil, it seems to spread around evenly rather than kicking constantly in one direction, and overall I’d say less than the mp5. Medium fire rate and reload time.
Uzi – High rate of fire, and very high recoil, equal if not surpassing the mp5k. Seems to reload pretty fast, and has a 32 round clip. Iron sights are pretty bad IMO, blocked around the side and pretty busy in the middle.
PM63 – Fast fire rate, but small clip. Similar recoil to mac11. Pretty fast reload, especially if you don’t exhaust the clip.
MPL - fast fire rate, I’d say medium to fast reload. Decent clip size at 32, pretty average recoil. Iron sights are pretty busy in the middle but still solid.
Spectre – Very high rate of fire, and it has the recoil to match, similar kick to the mp5. Reload is about average, the iron sights are pretty bad though, blocked on the immediate sides leaving a pretty small box to look through.
Kiparis – Again, very high ROF, with a pretty fast reload. But it kicks like a donkey, often flying up and to the right pretty fast, probably more than any other SMG. Iron sights are good, similar to ak74 but quite a bit busier in the middle.

Assault Rifles – Again, the thing to know here is that ALL rifles have some kick, unlike MW2. And again, there is no slow firing, high power rifle like the SCAR. As in MW2, the ACOG significantly increases the already present recoil.
Enfield – Relatively slow firing, similar speed to the ACR. Mediumish recoil, feels like it should be pretty powerful. Basically your average starter rifle that’s average in all ways. Good iron sights, medium reload.
FAMAS – Very high ROF, recoil is present but not outrageous. Reminds me a lot of the F2000. Very similar iron sights to enfield and other ARs.
Galil – Similar ROF to enfield. Much wider open center of the iron sights, but still blocked on the sides. Big clip at 35, but reload is slightly slower. Perhaps slightly more recoil than the enfield.
Aug – very high ROF, perhaps slightly faster than the famas. Reload speed is medium, iron sights are pretty good, and it doesn’t seem to recoil outrageously more than others.
Ak47 – Actually seems like it could be one of the more accurate ARs, recoil is relatively controlled. But the iron sights are awful, as they are very busy in the middle, and during fire the gun kicks to the point where youll hardly be able to see your target. Youll prob want a sight with this. Medium ROF and reload.
Commando – DEFINIETLY the most accurate full auto AR. It still kicks a bit, but its more of a spread. Its basically the M4 carbine from MW2 with a little added recoil, perhaps a slightly slower firing rate. Iron sights are OK, definitely one of the busier ones in the center, but no where near as bad as the AK. Reload speed and fire rate about average.
M16 – 3 round burst. Basically feels like its returned unchanged from MW1-2, iron sights and all, which were never my favorite. 3 round burst, no recoil, very fast reload, but without SP, probably will need more than one burst to kill.
G11- 3 round burst. This weapon is a bit ridiculous. Super fast 3 round burst, no recoil, very accurate. Reload speed decent, iron sights good. 48 round clip! I have to imagine this rifle is very weak and takes at least two solid bursts to kill, otherwise itll probably be a bit unbalanced. However – you have only two attachment options – one is the “low-power scope”, which is like the ACOG from MW1, where it zooms way in, takes up most of the screen, and sways like crazy, and you cant hold breath. The other is a variable zoom sniper scope where you can. Still, it does kinda seem head and shoulders above the rest, but it’s a very high level unlock and requires you to unlock all other ARs first, so hopefully it wont be too commonplace and dominant.
M14 – Semi auto. Similar to MW1. Kicks like a donkey, but its always straight vertical, and always returns exactly. Will probably be a deadly medium-long range rifle as long as you can moderate you rate of fire. Honestly, the grip doesn’t make much difference. You can only fire maybe 25% faster or so before losing accuracy. Iron sights are a bit tight, similar to the m16.
FAL - Semi Auto. Unlike the M14, the recoil doesn’t always kick straight up, it’s a bit more random. Both are very accurate, the M14 is a bit more predictable in its recoil, with the FAL giving a bit more spread. The iron sights are fantastic though, very wide open and not too busy in the middle.

LMGs – Unlike MW2, the majority of LMGs have AR sized clips, with the exception of the M60. Recoil is on average pretty high, and reload rates slow.
HK21 – Fairly accurate, 30 round mag. Recoil probably about equal to the AK, but move and aim speed is slowed. Pretty slow reload time, but not ridiculous. Iron sights OK, kinda blocked on the side, but still usable. Reminds me a lot of the AUG from MW2.
RPK – Basically a very heavy AK. Recoil is significant, and reload time is slow. 40 round clip, but can use dual mags. I have to imagine each shot is powerful, and it gets my vote for best iron sights in the game. You simply don’t need a sight with this one.
M60 – 100 round clip, 100 round spare. Recoil is fairly ridiculous, and rate of fire is slow, probably about SCAR-H speed. Iron sights fairly good, similar to most ARs. Takes a long time to reload like most MW2 LMGS. Grip lessens recoil significantly, but its still very present. You simply are not going to kill anything at a distance with this thing full auto.
Stoner 63 – Basically a very large assault rifle. Fire rate is very fast, and recoil is very high, but reloads pretty fast. Only 30 round clip.

Pistols – Let me say straight off the bat that the upgraded iron sights are a joke. Theyre hardly an upgrade. Very, very minor difference.
ASP – Small clip at 7, recoil is minor and kicks straight vertical. Reload time is crazy fast, especially if you don’t exhaust the clip. Seems to sway a tad less than the others. Basically, a great finisher.
Makaraov – Very accurate, little to no recoil and spread as fast as you can pull it, and 8 bullets. But reloads noticeably slower than the asp, yet still pretty fast since it is a pistol. It does have noticeable idle sway, unlike primaries.
M1911 – Hardly distinguishable from the makarov, with noticeable idle sway again.
Python – Kicks straight up, only 6 shots, and SUPER slow reload (one bullet at a time). Speed reloader definitely helps. No idle sway at all.
CZ75 – Also very similar to the makarov and m1911, sway and all. 12 round clip, and has an attachment to go full auto, which fires about as fast as a SCAR-H. Probably my favorite pistol of all due to this.

I cant really comment on the snipers without someone to shoot at, because the real differentiator there is how many hits it takes. Theyre all usually very similar.
 

SR1729

Senior member
Jan 11, 2010
602
0
0
Jesus BD2003... all I can say is thanks! Awesome to be able to get someone's impressions like this to hold me over until Tuesday.

This is the first game I've really looked forward to this year... can't wait!!
 

SR1729

Senior member
Jan 11, 2010
602
0
0
Really good to hear that the AR's have some kick. It was just too easy to go full auto in MW2, which made for a much more lethal game than COD4.

So. Freaking. Stoked.
 

Saint Nick

Lifer
Jan 21, 2005
17,722
6
81
Yeah, initially I thought this game was going to be pretty stupid, but I've changed my mind since then.

Pretty stoked for next Tuesday. I shoulda reserved it, I may not be able to get it.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Yeah, initially I thought this game was going to be pretty stupid, but I've changed my mind since then.

Pretty stoked for next Tuesday. I shoulda reserved it, I may not be able to get it.

Amazon. Release delivery is $0.99, no tax, $20 credit towards future VG order. Go go go!!

Unless you must have it at midnight...
 

JoPh

Diamond Member
Aug 8, 2002
7,312
1
76
how do you get to use all the weapons beofre u unlock? in that training mode?

is the anything like spec ops in this one?
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Holy crap one in the chamber is fucking TENSE. Not too many people are playing wager matches yet, but man, I've never played anything like that. So very awesome. Its like every hit is FUCK YES, and every miss is FUUUUCK!
 
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SR1729

Senior member
Jan 11, 2010
602
0
0
Holy crap one in the chamber is fucking TENSE. Not too many people are playing wager matches yet, but man, I've never played anything like that. So very awesome. Its like every hit is FUCK YES, and every miss is FUUUUCK!

This is actually what I've been most excited about. This is a fucking BRILLIANT game mode. Being able to wager points is a very close #2.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
So I'm at about lvl 10, so a few initial MP impressions. This is a very, very different game from MW2.

The first major difference is due to the added recoil to basically all weapons, and the lack of SP. It is MUCH, MUCH, MUCH harder to kill people at range. It feels a lot less like whoever gets the drop first automatically gets the kill, and at long range, you've having a serious firefight, not a race to see who can nail who first with a super accurate AR. I suspect this is why you start with an extra clip of ammo compared to MW2 - youre gonna need it. I'm quite a bit out of my comfort zone with this, as I'm usually a stealthy type player who likes to sneak around and kill people before they see me. Now, just because I get the first shot doesnt mean I'll get the last. I think a lot of players are going to struggle with this change.

Also, the maps are most definitely treyarch. IW likes to make very thematically tight, symmetrical maps like highrise, favela, scrapyard etc. Most of the maps here are pretty freeform like WaW maps, or like Carnival or Derailed. You definitely have to get to know them. I think I prefer the IW style, but these seem well designed in general. Judging the maps really takes a few weeks with the game.

At this point, I definitely dont have the CP to buy everything I want. It was great to pick exactly the perk and attachment I wanted, but it feels limiting to have it all there and not to be able to afford it. Still, I'm digging the flexibility of the system. Each weapon is 2000cp, each perk 2000cp. Attachments range from 1000 to 3000 cp. I havent even bought any equipment yet, I'm still trying to work my way through the perks.

There are actually two leaderboards - the normal and the prestige. You can view both, but to compete in the prestige you have to lay out 50000CP.

The amount of challenges is absolutely astonishingly exhaustive. Instead of win a few games of each game type, theres 5-6 challenges for each game type. Theres a challenge(s) for each gun, each attachment. Theres career challenges that I assume dont go away when you prestige. I havent even unlocked half of them. Not to mention the contracts on top of that, the perk challenges etc....pretty insane, and super addictive.

I havent seen the stats stuff yet, thats gonna take a few more levels.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
This is actually what I've been most excited about. This is a fucking BRILLIANT game mode. Being able to wager points is a very close #2.

I was looking forward to it to, but its really way more intense than I thought it could be. You get nervous just walking around and making noise, because you have only three lives, and you have to make each count. Crouch around and youre quiet, but youre also a slow easy target. Camp and youll get a kill or two, but youll lose on points. Run around to seek others, and youre exposing yourself and might lose all three lives quick. Shoot first and hit - great. Shoot first and miss - you're fucked.

There's not a second in that mode where you feel safe. Youre on edge the entire match, especially when your surprisingly precious CP points are on the line.

Each kill is SO satisfying, each miss feels like a total crisis.
 

GrantMeThePower

Platinum Member
Jun 10, 2005
2,923
2
0
Did you try the Gun Game wager match? That one, to me anyway, seemed like a perfect mix of fun and tension (where as one in the chamber seemed to just be super tense and the sticks and stones seemed like it didnt have the fun factor)
 
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