Call of Duty: Black Ops

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RavenSEAL

Diamond Member
Jan 4, 2010
8,661
3
0
I thought about going to the midnight launch...but then i said to my self...

"Why would i spend 2-4 hours freezing my ass off in the parking lot with 500 other people waiting to get the game, when i can just wake up and grab it on my way to classes?!"
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
I thought about going to the midnight launch...but then i said to my self...

"Why would i spend 2-4 hours freezing my ass off in the parking lot with 500 other people waiting to get the game, when i can just wake up and grab it on my way to classes?!"

I've never gone to a midnight release for that reason, but might this time. Going to be a party and I'll probably be awake anyway.
 
Oct 19, 2000
17,860
4
81
Midnight releases are fun if you have friends to go with and if the store you are going to is doing some kind of event. When I worked part-time at a Gamestop a few years ago, I worked the Madden and Halo 3 midnight releases. We held tournaments and grilled out hot dogs, even had the Red Bull truck show up and hand out free drinks to everyone. Was a pretty good atmosphere even with all the uber-nerds in attendance.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Thanks for all the info BD2003!

You're welcome.

I'm prob going to finish the campaign today and maybe try a little zombies after cracking out and getting to lvl 30 in MP.

I have to say I am a little disappointed in the CP system, at least for my first 1-50 levels. You really dont get enough points to buy everything. I still havent quite caught up on guns after buying all the perks, havent even touched killstreaks, and camos and reticles feel like a luxury I should pass up until I try all the guns. I even unlocked hardened pro but dont have the 3000 to upgrade it. Wager mode? Forget about it - that 1000CP is too precious to gamble away.

After prestige, or if they hopefully reset levels at launch, I probably wont buy every gun once I get a feel for them, and then there should be quite a few more points to throw around.

While it's great to have much more flexibility in what you get, the CP is a double edged sword in a way. There's a reason people like all-inclusive resorts, because you dont have to think about what things cost, what else you could buy with the money. Everything in past CoD was a freebie, and it felt nice to get stuff. Now its a bit like...sigh, ANOTHER thing I feel I need to buy. I actually have buyers remorse about some of my choices. But thats cause I feel the need to buy everything, all the guns at least. At this point, I feel like I have a lot less at lvl 30 than I would in MW2, aside from the early access to perks.

Basically, they overcorrected after the internal beta. Everything costs twice if not more as much as it did in the early videos I've seen, wager mode costs 10 times as much as it used to to enter, yet it doesnt seem like they changed how much CP you get as you progress. I guess they want you to be limited, but I constantly feel like a pauper here.
 

purbeast0

No Lifer
Sep 13, 2001
53,495
6,335
126
beat campaign on normal last night.

it was pretty intense and had the normal COD annoyances throughout (infinite enemies, getting hit from guys you can't see, guys spawning in rooms you already cleared, etc).

i did enjoy the campaign more than MW2 for sure, even w/the annoyances. there is a lot of variety in the campaign which is good. story wise however i really had no clue wtf was goign on, and i did not like the presentation of the story. won't go into details now due to spoilers, but you will probably know what i mean as soon as you play it.

the length was pretty damn short. again, i played on normal so it wasn't too hard at all other than some really annoying parts due to design decisions (having a check point that has an interactive cutscene about 1 minute before a really tough/annoying part, so when you die you have to do the cutscene again) and just overall 'cod like' frustrating parts, it definitely was a fun game to go through. not sure if i can flat out find the total time, but it was probably between 5 and 6 hours.

also, not sure if this this is new to treyarch games or if this is a bug, but there is some new 'special move' where if you are running, then press and hold B to go prone, you now first jump THEN prone. this is EXTREMELY annoying when you are running to cover behind a box or something, and instead of covering behind it, you jump over it and continue to get fired at. this happened to me a ton of times.

it also seemed really picky about picking up weapons in this game. like i would walk over one and see the press X to pick it up then walk past it, and if i just back pedalled to it, the press X icon would never appear again and was very picky about when it would reappear unless you were looking at the weapon or could see it on the screen.

again, minor gripes, but things i noticed along the way.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Yeah, I know what you mean about the presentation of the story. I actually kind of like the presentation, the story feels much more coherent than it did in MW2. But overall I still think MW2 had a superior campaign, only because I really connected with the "random soldier" on the ground saving america part. Some people thought it was silly, but I really loved those parts. But the rest of the game was so baffling. In BO, youre basically the same character the whole game, and he's not really an endearing character, nor are your companions. Except for Ice-T.

Theyre definitely not really breaking new ground, but it's all really polished. The real time cutscenes look absolutely incredible, especially the one towards the middle of the game where you're kinda having a fireside chat. I can hardly believe the facial detail and animation they can squeeze out of an xbox in real time, at 60fps even.
 
Oct 19, 2000
17,860
4
81
You know BD, it's weird to see you talk about how the wager matches have too high an entry fee and how you won't do it because you don't want to risk the money since it's hard to get. To me, that means the mode is exactly how it should be. If it was a negligible amount of money, then all the risk/reward of the mode isn't what it should be.

From your impressions, it sounds like they nailed it.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
I'm at about rank 20. So far, I'm really loving it. Everything that makes CoD great is still there. No technical issues really, and generally, it seems very balanced. Treyarch had no right innovating as much as they did, and correcting as many problems with MW2 as they did. Time will tell whether or not cheap tactics rear their ugly head like they did with MW2, but for now, everything seems right.

Lets get this clear off the bat - there's a lot of haters, and while it does have some really questionable design decisions in the MP, I still think MW2 is a fantastic game, and I'll always love it. 95% of the game is extremely well designed, but it has its flaws. Namely: No recoil ARs outclass every other weapon type, the noob tubing is RIDICULOUS esp wtih danger close and OMA, some perk combos are just outrageous (marathon, lightweight, commando), and I always felt forced to use Stopping power.

Well, a lot of that has changed. First off, the elimination of stopping power was a huge step in the right direction. I actually feel good about using flak jacket. Or lightweight, hardline, etc. You can still drop people very fast, bullet damage is basically exactly like MW2 *without* SP. There's definitely more of a sense that I'm getting into real firefight instead of a simple kill quick or be killed. Its not a drastic change, but its meaningful.

And again, the AR recoil makes a very big difference. I failed that get two longshots contract again - its damn difficult to get them with an AR. With a SMG? Dont even waste your time. Even with the burst rifles, without SP its going to take two full bursts, and thats easier said than done. The cutoff point for a longshot might be a bit further, though, but Ive never had so much trouble getting longshots, not to mention you can actually escape a fight.

Sniper rifles have changed...a lot. Without SP as an option, you really need to hit chest and up for a one shot kill. And now, right after you zoom, the viewpoint jerks in a random direction quite a bit. I guess this is to combat quickscoping, but you know what? I found SRs to be difficult enough to use in MW2, but this makes them downright impossible for me. I guess with practice I could overcome, and now that you wont automatically be blasted by an AR at range it might be worth it, but the learning curve is very steep.

I played about 4-5 hours. Mostly team DM, some domination, some HQ. How many times would I have been noob tubed in MW2. 50? 100? In BO, I've been noob tubed twice. In fact, this was in a single match, and I havent seen one before or since. Theyre simply no longer a problem. Theyre 3000CP to unlock, that costs more than the gun you'd be unlocking it for, instead of getting them as a freebie w/ 10 kills. You cant use them with warlord/bling, no DC, no OMA, no scavenger refills - theres a lot less reason to use them, and theyre much harder to use. Problem solved.

Another annoying thing about MW2 - constantly being bombarded by killstreaks. Well, in BO, killstreaks dont stack, so you rarely see the high ones. Ive had dogs unleashed on me once in 5 hours, and that was from a care package. I havent seen anyone get the chopper gunner or gunship. Just a few airstrikes here and there, and a few 7 killstreak choppers, but thats likely cause its the default. But they still exist, so what to do about them when they arise? Unlike cold blooded, ghost only protects you from spy planes. You have to unlock ghost pro to be protected from choppers, and that requires shooting 30 things out of the sky. People definitely want ghost pro, cause a lot of stuff is getting shot down. And speaking of ghost, since higher killstreaks are harder to get, and REALLY expensive to unlock, I'm seeing a ton of spy planes - so ghost by itself is a very damn useful perk.

This is going to blow your mind - so far, my favorite weapons are...the M14 and the skorpion. The semi autos really have a place in this game due to their long range accuracy and easy recoil control. And the skorpion is also crazy accuracy. Accuracy is now a very meaningful stat, because many guns simply are not. I really had a tough time using the enfield, the famas is slightly more accurate and is working out for me much better.

The wager matches are really fun, and really tense, but I have a feeling the novelty is going to wear off quick for many. Why? Because the wager amounts are very poorly chosen. The lowest is 10cp, so basically youre playing for funsies, because youll make more CP just playing regular MP. Its great that thats there - even parties are allowed, so you can play with your friends. The next step up used to be 100cp as shown in earlier videos/previews, but now medium wager is 1000cp. At this point, 1000cp is just waaaay too much for me to put on the line for a single game. High is 10000. 10000. Really? Thats like 50 games worth, 10 levels worth of CP. Thats absurd. Who on earth will ever wager that much? If you have that much saved, you can buy anything you want, hell, you probably already have, so theres not even any point to CP anymore. I agree that 100 is too low, you could still probably do better just playing regular MP. But 1000 is too high - 250 or 500 would be better. Hopefully they can change it, because I kinda expect an outcry over this. Maybe as you level up 1000cp becomes less significant, but from what I'm seeing, I doubt it. Boooooo!

And now for the really bad news. I'm really not enjoying the maps. IW simply makes better maps. You could describe the layout of any MW2 map in a sentence. Favela - lots of verticality, a ring of open space around it a maze of buildings in the center. Highrise - A building at each end, three paths through the top between them, one below, with a cut-through and raised platform horizontal through the middle. etc.

You can NOT say that for ANY BO map. Theyre all just mazes like WaW. None of them have any real individuality, save for maybe one or two. They vary in size, but all seem fairly large. I dont feel like I'm getting to know them, because theyre all so random. I dont like it. I can deal with it because theyre not terrible or anything and the rest of the game is so otherwise awesome, but this is really the low point of the package. There were only two MW2 maps I didnt like - derailed and fuel. The rest had personality, they were tight arenas where you got to know them and really formulated a specific strategy for them. I cant see that happening here, the maps are all too big, too random. Just think about the difference between MW2 maps and WaW maps, and youll know what I mean.

But I'll end with mentioning a bit about the stats. Did I mention theyre mind bogglingly exhaustive? Heat maps for where people died on a map for the last 20 games you've played. K/D and score graphs. A dummy showing where you shoot enemies on their body. A really fleshed out weapons section, showing kills, K/D, accuracy etc for each individual weapon, sortable by whatever you want, AND comparable with friends like XBL achievements. Stats for each mode, for equipment, for contracts, wagers, etc.....if you can think of it, its there. Seriously. I cant think of ANYTHING they could have possibly left out.

Sorry to hear about the maps, but glad that everything else is looking good. For me though the maps is one of the biggest aspects of making a good game. I didn't like MW2's maps at first and they grew on me, so maybe these will grow on me as well.

The stats aspect of the game has me REALLY REALLY REALLY excited. That's what MW2 lacked, IMO. I'm so super pumped about this game. Kabob, you better be ready cause I'll be beating you in kills this time around!

Bring it!!! :awe:

ARGGGGGH!

Fucking wager mode is dead to me. The wager levels are so moronically stupid right now. They need to fix this.

10cp is meaningless. I want to play and have it mean something. But 1000cp is a lot to put on the line. And anyone willing to put that much on the line is going to be damn good, so the competition is really fierce.

I just lost an hours worth of CP in 10 mins, and I've got nothing to show for it.

100cp was a little low, but 200-500cp would have been enough that it really meant something, combined with the general awesomeness of the modes. But losing 1000CP twice in a row makes me want to throw my fucking controller at the wall, and I *never* get crazy over games like this.

Theres simply no happy medium. This really sucks, and is completely ruining something I was really looking forward to. Why the hell did they change it from 10/100/1000?


Hopefully there will be a bit of tweaking to how the credits and such work.
 

velillen

Platinum Member
Jul 12, 2006
2,120
1
81
I must say BD i am completely loving how you make the game sound. Well more so your gripes

Wager mode...im glad to hear it will feel like a real wager. not a o well i lost 1000cp. Instead its o crap i lost a ton. I do think a lower level would be a nice addition as 10cp isnt enough to really matter and 1000cp is a bunch. Something right around like 200 i think would be perfect. Enough to get used to the mode and wagering. Still can win some cp but dont lose it to much either. Kind of a nice lower risk level before stepping up to higher risk games.

As for the not enough cp for unlocking everything...perfect!!!! I find that an awesome thing as you really have to preplan how you like to play. You wont see everyone with the exact same classes (well to an extent you wont, common classes will always exist). I can grab a noob tube and not feel like part of the crowd. Its a lot more linear as you cant just go, i want to play with the FAL and just go use it with whatever attachment syou want (well after unlocking in MW2). I guess im just glad to hear it actually limits you a bit into not being able to just unlock everything.

Question though...prestiging do you lose everything youve unlocked (i assume yes)? What do you gain?
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
You know BD, it's weird to see you talk about how the wager matches have too high an entry fee and how you won't do it because you don't want to risk the money since it's hard to get. To me, that means the mode is exactly how it should be. If it was a negligible amount of money, then all the risk/reward of the mode isn't what it should be.

From your impressions, it sounds like they nailed it.

And I think a lot of people are going to want to spend 1000 on a single match. And those people should be able to, but I dont see why everyone should be forced to. They used to have a middle ground in the beta, now they dont. It doesnt make sense to why they changed it from low/medium/high to low/high/ridiculous.
 
Oct 19, 2000
17,860
4
81
And I think a lot of people are going to want to spend 1000 on a single match. And those people should be able to, but I dont see why everyone should be forced to. They used to have a middle ground in the beta, now they dont. It doesnt make sense to why they changed it from low/medium/high to low/high/ridiculous.

Maybe not providing a middle ground makes them think they are maintaining the integrity of the mode as high-stakes, which I'm fine with. After all, you could probably just win a regular FFA and make as much as you could with a middle-ground wager match.

On another note, the icons for each prestige level:

http://i51.tinypic.com/1247iuv.jpg
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Maybe not providing a middle ground makes them think they are maintaining the integrity of the mode as high-stakes, which I'm fine with. After all, you could probably just win a regular FFA and make as much as you could with a middle-ground wager match.

On another note, the icons for each prestige level:

http://i51.tinypic.com/1247iuv.jpg

Right, but the wager matches are really fun modes on their own. Its getting to the point where I'm catching up with stuff to unlock and I have some more cash to throw around on wager, and while the last few 1000CP rounds I've played I've been in the money 5 in a row, its still too intense for my liking. I play games for fun, and the 1000CP matches cross the line from relaxing, cathartic fun, to intense competition. I want that sometimes, but not always.
 
Oct 19, 2000
17,860
4
81
Right, but the wager matches are really fun modes on their own. Its getting to the point where I'm catching up with stuff to unlock and I have some more cash to throw around on wager, and while the last few 1000CP rounds I've played I've been in the money 5 in a row, its still too intense for my liking. I play games for fun, and the 1000CP matches cross the line from relaxing, cathartic fun, to intense competition. I want that sometimes, but not always.

That sounds perfect. If it didn't mean anything to you, then it'd be pointless.
 
Oct 19, 2000
17,860
4
81
BD, if you get a chance, could you test the hit boxes in multiplayer or give your opinions on what you've seen thus far? I was watching this video and the hit boxes are insanely off.

http://www.youtube.com/watch?v=p-FD558mESM

Check out the kill at 0:46, he doesn't even have his sights on the guy and it still registers a kill. Same at 2:10 and a couple more times in the video.

If this is how the final version will be, it's worrisome.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
The hitboxes are fine. I haven't noticed any difference from mw2. Sometimes in the final killcam things don't look exactly how they played out in game, but there's always the lag factor. Ive never felt that my shots weren't hitting when theyre supposed to in game though.

That kill was ridiculous btw. Dunno how that happened, never seen anything even close to that crazy.
 
Last edited:

airdata

Diamond Member
Jul 11, 2010
4,987
0
0
I wasn't going to buy this,.....

But somebody had to go and post a 25% off coupon in the hot deals section and I compulsively jumped on it.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Watched that video again. The reason it seems iffy is because its theater mode. All thats saved is the data that went through the server, which doesnt account for really fine movements and such on the client side. I'm sure during the real match he had to put the crosshairs right on them to kill, every time. It just looks a little janky cause its played back from the server's perspective, not the player's.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
BD, if you get a chance, could you test the hit boxes in multiplayer or give your opinions on what you've seen thus far? I was watching this video and the hit boxes are insanely off.

http://www.youtube.com/watch?v=p-FD558mESM

Check out the kill at 0:46, he doesn't even have his sights on the guy and it still registers a kill. Same at 2:10 and a couple more times in the video.

If this is how the final version will be, it's worrisome.

The thing is, your bullets don't go directly at the crosshair. You have a cone of possible hits, and recoil expands the cone. So you can kill someone to the left of your crosshairs given a set range because of this. It might be a little bit hitbox and little bit cone working together, but mostly luck.
 
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