Yeah, setting the image quality to native and SSAO high should fix it. The image quality on "extra" is actually terrible and it's what was being compared in the image you saw(the unfuzzy picture was on native). The game's controls are even more responsive than MWF2 and when playing on dediservs it almost feels like being on a modern version of Quake Live with how fast paced and smooth the experience is.That native image quality thing... I imagine that takes away the blurriness from the wall textures too right? I knew something was off - the little things like handbags in the shopping areas, watermelons, chickens, etc all looked great... but the walls looked washed out. Wondering if this fixes that. That's 1 of 2 complaints I personally have about the game. The other is the on/off sound effects when you come and go from buildings, which may also be a setting heh.
I've been playing the Spec Ops survival mode as well as the Spec Ops Missions mode and the difficulty is a little too high... Survival gets way too difficult by just wave 11 or so.