Camelot Unchained (yes, daoc revisioned)

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Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
14
81
www.markbetz.net
Kickstarter isn't some sort of investment, if it was, you'd get money out of it - which is exactly what you are saying. But my view of this which is that we are essentially promoting art - we, as a group, are patrons of the arts. Now one can argue whether or not an MMO is "art" but is certainly seems arguable that it's a type of art, and it's certainly "art" that we people who are interested want to see created.

We aren't paying money to save money - or to make money - we are paying money to ensure that some "work of art" that we want to see is created.

It's like the Statue of Liberty. France gave it to the US and it sat in a warehouse, and then there was a nationwide drive to get a location for it and a pedestal for it and people all over the country paid money to see this happen. They didn't get a discount to take a tour, or a percentage of the tour profits... they paid money just to see that it was created.

That's a very optimistic view of it, which you're entitled to. Personally, I see it as a way for an established businessman like Jacobs to get seed money without any of the usual controls and costs associated with angel investment. It's a complete win from his perspective, because otherwise he would either have to kick in all of the startup funds himself, or give up a significant chunk of the equity to get capital. That's the way it typically works.

I hope he makes the game. It is a niche, but it's a niche product that I would pay for access to. But at the same time I will continue to feel like crowdfunding should be used for projects that have no other way to get funded.
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
Yay! Here's to one game I'll wait with anticipation and be proud I helped fund into existence.

Nothing gets "processed" until the kickstarter officially closes.

It is really quite clear that you don't understand how kickstarter works, man, lol.

How do you think they get a total on the project? Amazon processes the payment and holds it until the project is funded or denies it if it isn't.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
It is really quite clear that you don't understand how kickstarter works, man, lol.

How do you think they get a total on the project? Amazon processes the payment and holds it until the project is funded or denies it if it isn't.

In the kickstarters I've been a part of, Amazon never "held, processed or charged" anything to my account until the kickstarter ended.

They get a total on the project because you pledge that amount, and kickstarter keeps your pledge amount on record for them to charge when the kickstarter closes.

Please don't try to tell me I don't know what I'm talking about when it's something I personally have experience with.
 

you2

Diamond Member
Apr 2, 2002
6,467
1,509
136
What sunnyD sez; you authorize the charge; but the charge is not actually made till kickstart completes. You can cancel anytime before then; and if you are a real arse - you can cancel the authorization without cancelling the pledge; then when the kickstart ends the charge will fail; that's why developers wait until they receive the payments before doing anything and why they expect a certain amount to not be paid (ala torment's comment a few days ago in that area).
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
Dudes...all I was saying was that the payments were processed through Amazon. When I pledged, I had to login to Amazon. And that is what I said was down earlier.

The payment is being held in their system, not your bank or card account...
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
They process if fast to, i guess so people can't just back out after pledge ends. I got email from amazon for the $250 i pledged like 2mins after it ended. lol
 

JamesGoblin

Junior Member
Jan 30, 2016
17
4
36
Just a quick update: ~25k backers, budget is already over $7.2M, , Beta should start roughly in a month.

Launch will happen sometime 2017 - this is nothing official, just my personal estimate.
 

KMFJD

Lifer
Aug 11, 2005
31,565
49,476
136
Just a quick update: ~25k backers, budget is already over $7.2M, , Beta should start roughly in a month.

Launch will happen sometime 2017 - this is nothing official, just my personal estimate.

I really hope that beta is a huge shift forward from their alpha release.
 

DigDog

Lifer
Jun 3, 2011
14,268
2,727
126
two things:

1. i will not be playing this game.

i do not have the time to invest in another daoc; where dying once at lev 49 meant you had wasted two days of exping, and if you grinded for four hours in Darkness Falls, you would earn one miserable bubble of xp.

2. i hope the game is as unforgiving as i just said i do not want it to be.

because, while i might not be able to enjoy it, others will; and they need the classic daoc feel, that hardcore difficulty that required careful planning and teamwork, not the craptastic noobfest that was TOA.
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
Since this game is largely based on a rabid community with limited PvE, I'm willing to wager it'll be a fun game even for casual players.

We will start to find out soon enough.
 

paperfist

Diamond Member
Nov 30, 2000
6,539
286
126
www.the-teh.com
daoc =/= casuals. or at least, it was like that with the original game.

I remember PVP not being casual.

I hope they do something with that god awful 10 minute horse rides from A to B.

Just a quick update: ~25k backers, budget is already over $7.2M, , Beta should start roughly in a month.

Launch will happen sometime 2017 - this is nothing official, just my personal estimate.

Wow some of the guys in this thread were right 3 years...
 

ElFenix

Elite Member
Super Moderator
Mar 20, 2000
102,389
8,547
126
two things:

1. i will not be playing this game.

i do not have the time to invest in another daoc; where dying once at lev 49 meant you had wasted two days of exping, and if you grinded for four hours in Darkness Falls, you would earn one miserable bubble of xp.

2. i hope the game is as unforgiving as i just said i do not want it to be.

because, while i might not be able to enjoy it, others will; and they need the classic daoc feel, that hardcore difficulty that required careful planning and teamwork, not the craptastic noobfest that was TOA.

accidentally pulling the entire goblin house or the trees down in lyonesse and wiping your group and a couple others...

ah, those were the days
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
accidentally pulling the entire goblin house or the trees down in lyonesse and wiping your group and a couple others...

ah, those were the days

I remember farming there for hours with my Sorcerer, and being hired by levelers to CC them. I discovered how to infinitely CC them before anyone else learned how to by reseting the timers.
 

DigDog

Lifer
Jun 3, 2011
14,268
2,727
126
accidentally pulling the entire goblin house or the trees down in lyonesse and wiping your group and a couple others...

ah, those were the days

i know a better one.

RR party (all over 50) accidentally agro some demonic princes and for some reason decide to sprint back to the entrance of darkness falls. they teleport out, and there's this happy little train of purple mobs returning down to their spawn area walking through the level 25~ish areas of DF.

some guy does not notice and decides to keep using his lev 20 AoE.

mobs attack, for some reason all the noobs that see the fight think something needs to be done about it, be it lev 40 clerics who cast some heals, the classic idiot paladin who wants to save that hot avalonian chick, or the lev 5 guy who is being powerlevelled and has no idea what umbral hulks / essence shredders are.

bam! entire albion side of DF dead.
 

ElFenix

Elite Member
Super Moderator
Mar 20, 2000
102,389
8,547
126
Ah DF. So fun logging in after it had flipped to kill a few noobs and log out before the cavalry could arrive.

We used to ninja keeps in Midgard using a group of 7 paladins and a minstrel. That much twist healing could heal through mid level guard attacks so no need to kill a single guard. No guard kills = no one in Midgard getting an alarm that a keep was about to go down.
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
daoc =/= casuals. or at least, it was like that with the original game.

Yeah, you're missing my point about it being largely focused on PvP and how that means the gameplay will largely depend on the community.
 

JamesGoblin

Junior Member
Jan 30, 2016
17
4
36
I really hope that beta is a huge shift forward from their alpha release.

I wonder why they still keep that video on the front page, IMO it did more harm than good with it's 2013 models, textures, light and animations. A bunch of placeholders.

This, this or, say, this should be closer to game's final look. Of course, I am much more interested in new animations and combat - these should be good enough once NDA drops, as hinted, sometime in beta 2.

two things:

1. i will not be playing this game.

i do not have the time to invest in another daoc; where dying once at lev 49 meant you had wasted two days of exping, and if you grinded for four hours in Darkness Falls, you would earn one miserable bubble of xp.

2. i hope the game is as unforgiving as i just said i do not want it to be.

because, while i might not be able to enjoy it, others will; and they need the classic daoc feel, that hardcore difficulty that required careful planning and teamwork, not the craptastic noobfest that was TOA.

It will certainly be less casual, but I guess that anything as demanding as DAoC would just flop on modern market. Say, leveling will be horizontal, all gear (and almost all buildings) will be crafted i.e. no dungeon boss grind etc.

Since this game is largely based on a rabid community with limited PvE, I'm willing to wager it'll be a fun game even for casual players.

We will start to find out soon enough.

For what it's worth, a kind of PvE "list" - http://camelot.gamepedia.com/PvE_in_Camelot_Unchained
 

DigDog

Lifer
Jun 3, 2011
14,268
2,727
126
i read that list, it point out many "mistakes" which seem to work pretty well in every other game.
 
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