It took 11 posts for someone to mention HL3? AT is slacking.Half Life 3 engine?
http://store.steampowered.com/app/1800/Counter-Strike: Global Offensive (CS: GO) will expand upon the team-based action gameplay that it pioneered when it was launched 12 years ago.
CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more.
"Counter-Strike took the gaming industry by surprise when the unlikely MOD became the most played online PC action game in the world almost immediately after its release in August 1999," said Doug Lombardi at Valve. "For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise. CS: GO promises to expand on CS' award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac."
CS: GO is being developed by Valve in cooperation with Seattle-based Hidden Path Entertainment. The title is targeted for release in early 2012 and will be playable at this year's PAX Prime and Eurogamer Expo 2011.
Why? it's not a console exclusive.
Why? it's not a console exclusive.
I'm not sure how watering down (porting) an already established PC game mod to a console is anywhere near the same as developing a new game for PC and consoles simultaneously.Some people think that if a game is being developed for both PC and console, then the PC version will most definitely suck.
It's true probably 50% of the time, depending on your definition of "suck". (I know some people on these forums who consider any PC game to be shitty if it doesn't have photorealistic graphics or cutting-edge Direct-X-seventeen or whatever.)
Valve, however, knows how to cater to their PC audience, so there's nothing to worry about. Hell, the original Counter-Strike was ported to Xbox and I don't see anyone whining.
I honestly don't see why people still love Valve. Their last game was a 6 hour campaign running a very old, outdated engine.
I'm not sure how watering down (porting) an already established PC game mod to a console is anywhere near the same as developing a new game for PC and consoles simultaneously.
i usually don't get on the whole 'consolitis' theme like most pc gamers do, but that is what this seems like to me.
I honestly don't see why people still love Valve. Their last game was a 6 hour campaign running a very old, outdated engine.
You make it sound like money management in CS was anything deep that affected the CS gameplay. It really wasn't.
I honestly don't see why people still love Valve. Their last game was a 6 hour campaign running a very old, outdated engine.
Honestly, the entire appeal of CS:S and 1.6 is league play to me. It really brought my group of 5-8 friends together. Hell, just a single friend and I spent hours and hours throwing smoke grenades on an empty server buying them back with the console.Lets hope the matchmaking is as wonderful as Left 4 Deads!
I'm not really reading anything that I would be interested in with this. I fart around in CS:S sometimes but I've sort of tired of it as a game. Never was a competitive player though, just screwed around in pubs.
Marek ".PhP" Kadek is one of the players in seattle. This is what he wrote on Playzone.cz :
- this game is not going to replace CS 1.6, or CS:S, it is primary made for consoles, PC version is just kind of a "bonus"
- at the moment, the game looks more like HL2DM
- There is no recoil and there will never be. (because of the consoles)
- the game runs on L4D2 engine
- SourceTV is NOT a priority
- they are working on match making system
- new money system
- no kevlar (this should be fixed in the future)
- maps are simplyfied for XBOX style, less ways, most fights are close range
- Hidden Path (Valve only finances the game) is trying to make all weapons balanced.
Valve is going to continue updating CS:S, and tomorrow they will also talk with the players about the future of CS:S...
http://eseanews.com/index.php?s=news&d=comments&id=9969
"We walked through their office to a small lounge area where they formally welcomed us, explained the game is pre-beta and that they wanted our honest feedback, and quickly released us into two game testing rooms, each with ten PCs. We loaded up the developer version of Counter-Strike: Global Offensive and we were off...
Perhaps poetically, the first map we jumped into was de_dust, a map remains a sacred cow and the face of classic Counter-Strike and that at lunch Jess warned us was overhauled to become competitively played. My first impression was "WOW". I was surprised at how visually polished the game was. The maps look beautiful, the player skins and animations are smooth, and the gun models are cool! We got to play dust, dust2, inferno, and nuke with confirmation that other CS classic maps such as train and likely some new ones will be included in the release. Visually, the game looked a lot further along than pre-beta. Any new version of CS is going to have to look aesthetically beautiful for e-sports fans and spectators."