Ns1
No Lifer
- Jun 17, 2001
- 55,420
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Naturally, although SWG (and even UO) proved plenty of people are willing to JUST tradeskill.
being a GM leatherer named "Louis Vuitton" is awesome, for instance.
Naturally, although SWG (and even UO) proved plenty of people are willing to JUST tradeskill.
being a GM leatherer named "Louis Vuitton" is awesome, for instance.
Shit, son. You really think setting up shop all the way out on the forest moon of Endor is gonna save you from a trademark infringement suit?
pretty cool man
The graphics got a much needed update, there's progress...
Haha, I'm surprised you made it 5 minutes deep! I didn't pick it as a display of skill; Also, the fight is very heavy on tanks + healers, which slows it down significantly (as if Crowfall's combat isn't already slow enough).
Problem is that other 5-6 decent(ish) 5.3 videos I stumbled across are either of worse upload quality or with much worse FPS, rubberbanding, more bugs etc. so I had to pick my poison.
They varied a lot the degree of aim assist and size of hitboxes, currently it's quite "soft", say hitboxes are huge and there is lots of protests, naturally. On the other side, it's closely connected to engine performance and lag, so there are strong arguments against, say, Darkfall-like combat, which many would like recreated in Crowfall. IIRC Darkfall trusted their clients a lot, in fact too much, which enabled high player numbers but also all kinds of hacks and abuses.
My (totally amateurish) guess is that they will have to sacrifice a lot - possibly even more than what we see now - in order to make the game playable in 200+ man fights; it's possible that we'll even see quite aggressive culling and whatnot.
Building in Eternal Kingdoms, same as procedurally generating the terrain there, is in since million years ago; Here's (already dated) video about terrain generation, and then he puts together some buildings later on:
Just from that video the building looks like it might be nice indeed. Is there also going to be building in PvP-active areas? If I end up hating the combat a lot, can I avoid it by just being a miner or something to support a faction?
I haven't tried it since last year, i should give it a go again when i lose interest in AAU