Have this been posted before?
http://www.youtube.com/watch?v=IYL07c74Jr4
Demonstrates very well all the worthless tessellation they add. It looks even worse than that Techreport article!
@0:54 extreme tessellation on a pile of dirt under a lamp post but the curved lamp post and spherical lamp are not tessellated and looks bad. @ 1:13 The pile of dirt itself do not scale tessellation factor smoothly with distance and appears to have only 2 LOD. Non tessellated and extreme tessellation.
@1:47 tessellation on wooden planks barricading a door. It does not seem to scale back smoothly with distance.
@2:23 tessellated crater beneath an alien structure. @3:02 you can see the shape of this object is still jagged and angular despite the millions of polygons. Looks like they simply divided the simple base mesh triangles into smaller triangles without any worthwhile displacement mapping.
@ tessellated walls tiles though the tiles themselves are mostly large and flat and wont look any different from simply being textured.
@ 4:51 more flat wall tessellated. Here the fps drops to 20s while staring at nothing but walls. A large cylindrical pipe near the floor appears to be a good candidate for tessellation but it appears untessellated.
http://www.youtube.com/watch?v=IYL07c74Jr4
Demonstrates very well all the worthless tessellation they add. It looks even worse than that Techreport article!
@0:54 extreme tessellation on a pile of dirt under a lamp post but the curved lamp post and spherical lamp are not tessellated and looks bad. @ 1:13 The pile of dirt itself do not scale tessellation factor smoothly with distance and appears to have only 2 LOD. Non tessellated and extreme tessellation.
@1:47 tessellation on wooden planks barricading a door. It does not seem to scale back smoothly with distance.
@2:23 tessellated crater beneath an alien structure. @3:02 you can see the shape of this object is still jagged and angular despite the millions of polygons. Looks like they simply divided the simple base mesh triangles into smaller triangles without any worthwhile displacement mapping.
@ tessellated walls tiles though the tiles themselves are mostly large and flat and wont look any different from simply being textured.
@ 4:51 more flat wall tessellated. Here the fps drops to 20s while staring at nothing but walls. A large cylindrical pipe near the floor appears to be a good candidate for tessellation but it appears untessellated.