Personally what I find far more intriguing is that programmers now probably will have to come up with a way to cull geometry as standard. It wasn't seen as an issue previously, but with tesselation it can become one.
There is more than enough data to come to the conclusion that Nvidia intentionally sabotages competitors performance. You conveniently call it "conspiracy" in an attempt to denigrate the well founded assertions of Nvidia's questionable tactics.What is fair, is to receive data and use this data to fairly come to a conclusion. What I see, at times, are arm chair judges and executioners convicting and executing based on conspiracy and conjecture, sadly.
In other words, show you proof using your narrowly defined rules, or it didn't happen.I haven't seen proof. I see idled gossip, conspiracy theories and wild conjecture. Find me evidence from one developer that will go on the record saying nVidia sabotages AMD. One! Should be so easy with all these so-called facts flying around here.
Imho,
I think nVidia may of tried to offer more tessellationqualityquantity for their customers because their tessellation is more powerful. That's not the problem, the problem is where it was placed and more care may of been more prudent.
If one has powerful tessellation, it is good to see someone pro-active trying to get tessellation and a lot of it in titles. By its nature, it is going to make AMD look bad because their tessellation in comparison is not as impressive. That is 100 percent fair game in my mind.
My nit-pick isn't the amount of tessellation or performance hit but more care may of been needed in placing it; to offer even more quality. Some of the quality could of been placed in other areas.
It's not about trying to make AMD look bad but about doing more for nVidia's customers. And nVidia gets demonized by some for it, but one of their largest strengths is their pro-active nature.
If nVidia truly was trying to undermine AMD -- do you really believe developers would work with nVidia so strongly? Or wouldn't say something? The market needs both IHV's to be pro-active with their developer relations; to innovate and push their strengths for their customers.
That is exactly what I was going to type.:thumbsup:I'm still not seeing where Nvidia designed and developed this game. Did they buy Crytek?
Won't it be simplier to buy the entire Dx11 package and then release it as a driver exclusively for the game instead?You don't have to buy a company....you just have to 'bribe' them....errrrr 'help them' with the game.
Won't it be simplier to buy the entire Dx11 package and then release it as a driver exclusively for the game instead?
Won't it be simplier to buy the entire Dx11 package and then release it as a driver exclusively for the game instead?
yes, what exactly do you mean.. im not sure if this is pro or con nvidia...
I think he's suggesting that Nvidia make a "driver" that allows the game to use DX11 features instead of directly patching them into the game.
Won't it be simplier to buy the entire Dx11 package and then release it as a driver exclusively for the game instead?
After you *laughs*,jkYou can't even imagine the Crapstorm that would follow this if something like that happened.
Its all fairly obvious and staightforward. Nvidia work 'with' the developers to ensure invisible objects and flat surfaces get huge amounts of tessellation -TWIMTBP - sponsorship call it what you will. The whole denial thing going on here with so many people admiring the kings new clothes is bizarre. It reminds me of journalism school when most of my fellow budding journalists didn't understand that companies and PR agencies unsurprisigly don't admit to mistakes/wrong doing and always present a good if distorted image of what they do. He who pays the piper calls the tune children.
I think he's suggesting that Nvidia make a "driver" that allows the game to use DX11 features instead of directly patching them into the game. That would never happen, for a couple of reasons. First of all, it just plain wouldn't work. Features like tessellation require being specifically mapped onto a surface, it's not just an effect. Drivers can help enable the game to use effects like antialiasing or ambient occlusion, but they cannot alter what is in the actually in the game. Secondly, Crysis is not that stupid. Such a "driver" would unambiguously lock AMD users out of using the DirectX 11 patch rather than allegedly just crippling them to an extent. It would make all AMD users, regardless of hardware, unable to experience that. If you're releasing the DX11 patch hopefully as a way to sell more copies, locking out around half of the market is not what you want to do. They'd break their partnership with Nvidia before agreeing to something like that.