"Crysis makes me sick"

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
This is from one of the other sites I frequent. AFAIK it's the only Enlgish translation of a Swedish article (that should give you a hint as to what kind of site it's from ) I've left it as is, so there are plenty of spelling and grammar mistakes. Still I think he brings up a lot of valid points about the industry nowadays.

?Crysis makes me sick?
Posted on 20.11.2007 at 18:55 in Tech News by ReeGed

I?m guessing this title will attract quite a few gamers. It is the direct translation from the title of a swedish article I will be translating into english here today. This is an interesting article written by Andreas Dimestam at SweClockers.com concerning the relationship between the Gaming and Hardware markets. I have done the translation as best I can but if anyone notices a mistake, please make a note of it in the comments!
Around 3 years ago Far Cry was launched by the same developers behind Crysis: Germany based Crytek. The Game was an average FPS that didn?t bring anything new to the genre, but was still a pleasant game, playable at least one time. Back then just like now, graphics were at the center of things.

Far Cry had beautiful environments that few computers at the time could handle. Harware websites and enthusiasts quickly made Far Cry a benchmark standard for all types of hardware. A little later however, something happened which became the beginning of this whole story. AMD launched their 64-bit processor Athlon 64 and were hunting for sales arguments.

Due to the fact that AMD were the first to create 64-bit processors in regular home PC?s, there was almost no software that supported this new technology. This made it difficult for AMD to convince the consumers of the advantages of more ?bits in the processor?. AMD was simply forced to convince developers to use the new technology, and one of the goals of this campaign was a 64-bit version of Far Cry.

Apparently AMD managed to ?convince? Crytek. About the same time that Microsoft released their 64-bit version of Windows XP a patch popped up on AMD?s website promising gold to those with the courage to buy a new processor and upgrade their operating system. The advantages of ?more bits in the processor? was demonstrated with snapshots showing more badass explosions and more detailed textures. Isn?t 64-bit wonderful?


For those of us with our feet on the ground, these arguments were not as convincing. 64-bit in fact has nothing to do with bigger textures. To be able to adress more memory and have access to wider registers can make it easier to handle large sums of data, but at the time no personal computer was even close to breaking the 32-bit barrier. Cut short, this PR scam had nothing to do with ?more bits in the processor?.

Back to present day and the launch of the Crysis Demo. Just like last time an enormous amount of hype was built up, largely about the astounding graphics. By using Microsofts latest graphics standard Directx 10, which is only available in Windows Vista, the developers have been able to push the boundaries of what is possible with todays hardware. That is the official version at least.

The truth is the true purpose of Directx 10 is to make developing easier by cleaning up registers and supplying new useful functions. This however is nothing the consumer notices, and therefore Microsoft must point out Directx 10?s ?graphical improvements? in order to convince gamers to upgrade to Windows Vista. In reality DX10 does not mean drastically improved visual effects, at least not with todays graphics cards. There is a certain repetition of history to be seen here, right?

And then a few days after the Crysis demo launched the bad news was announced. When using Directx 9 you can?t run the game at ?very high? settings, which drastically improves the visual experience from lower settings. A member at Crysis-online poked around a bit with the demo files and found a way to get almost exactly the same visual quality with Directx 9. This meant that the developers (Crytek) had purposefully worsened the Directx 9 setting to make Microsofts new technology appear superior. Apparently Crytek dosen?t mind lying to their customers.

This is not all. Crytek CEO Cevat Yerli was interviewed a while back by Shacknews and talked about how beneficial multi-core processors would be for the game. Finally those who had spent big bucks on quad-cores would earn their increased perfomance.

?Multi-core will be beneficial in the experience, particularly in faster but also smoother framerates. [?] We recommend quad core over higher clock.?

Quad core was the advice Crytek had to give to hopeful gamers saving money for upgrades. What was the reality again? The reality is that four cores gives zero, I repeat, ZERO perfomance increase in Crysis. And thats not all, because once again the 64-bit question has to be adressed. Cevat Yerli was also interviewed by Gamespot among others praising ?more bits in the processor?:

?I would recommend gamers run 64-bit only under very high configurations.? -Cervat Yerli


Better Performance at higher graphics settings? This was not the reality. The truth is that 64-bit improves NOTHING in Crysis!

This is of course the demo version we are talking about, but everything points toward the full version of the game functioning the same. Is this the kind of behaviour us enthusiasts and gamers will have to live with in the future? Game developers being a part of the marketing of new technology and hardware, no longer concentrating on delivering the best possible product but convincing consumers to open their wallets and unnecessarily upgrading their systems? I assume money has exchanged hands more than once behind the scenes, and who the suspects are need not even be mentioned. As a true gamer and hardware enthusias i declare that Crysis makes me sick.

 

TecHNooB

Diamond Member
Sep 10, 2005
7,458
1
76
Corporate Shadiness aside, Crysis is a very sexy looking game :] And even though the same graphics can be produced on DX9, no DX9 card can run them at max so it's practically a moot point. I can sense the author's disgust.
 

ConstipatedVigilante

Diamond Member
Feb 22, 2006
7,670
1
0
The whole idea of making the product worse for one demographic of consumers is quite sickening, but that's marketing for you. But honestly, did they really think that with all of the hype they had generated over the game some geek wouldn't poke around in the configuration files for very obvious changes? Anyone who knows how to browse their hard drive and change a file's opening preferences can make these changes; it doesn't require one to be a programmer or anything.
 

RZaakir

Member
Sep 19, 2003
116
0
0
I posted a link here a while back showing 16-18% FPS improvements under 64-bit so I'm not sure about that last claim.
 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
Eh - think this upgrade fever started with Quake and 3dfx - remember how freakin nice quake looked running on duo-3dfx cards?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Well, the last two claims are more like "well, they lied about it before, therefore it has to be false." Hardly enough for me to jump on the bandwagon yet .
 
Oct 4, 2004
10,515
6
81
Quad core was the advice Crytek had to give to hopeful gamers saving money for upgrades. What was the reality again? The reality is that four cores gives zero, I repeat, ZERO perfomance increase in Crysis.

Wait, what? Is this for real?
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Originally posted by: theprodigalrebel
Quad core was the advice Crytek had to give to hopeful gamers saving money for upgrades. What was the reality again? The reality is that four cores gives zero, I repeat, ZERO perfomance increase in Crysis.

Wait, what? Is this for real?

I'm not sure about that part. I think they he may have been basing it on the demo, or maybe he's just plain wrong on that bit.
 

wrangler

Senior member
Nov 13, 1999
539
0
71
Originally posted by: theprodigalrebel
Quad core was the advice Crytek had to give to hopeful gamers saving money for upgrades. What was the reality again? The reality is that four cores gives zero, I repeat, ZERO perfomance increase in Crysis.

Wait, what? Is this for real?

For real.

Lots of reports around the web about this. I believe I've even read people setting affinity to just 1 core and seeing zero change in performance. It was all a sham.

Just wrote this from my quad core, 4 Gb, Vista Ultimate 64, built for Crysis computer.
 

Aharami

Lifer
Aug 31, 2001
21,205
165
106
^ that's not true. Just ran the CPU and GPU benchmarks with affinity set to core 0, core 0 + core 1 (although this didnt work properly...kept on using 3 cores), and all 4 cores. Here are my results (all settings on high, dx9. Q6600 @ 3.2 GHz, 8800 GTS 640 at 620/1900, 2 GB PC6400 RAM)
Core 0 only
CPU
TimeDemo Play Started , (Total Frames: 1500, Recorded Time: 44.62s)
!TimeDemo Run 0 Finished.
Play Time: 99.77s, Average FPS: 15.03
Min FPS: 1.57 at frame 905, Max FPS: 38.16 at frame 89
Average Tri/Sec: 14328000, Tri/Frame: 953027
Recorded/Played Tris ratio: 0.75
!TimeDemo Run 1 Finished.
Play Time: 81.18s, Average FPS: 18.48
Min FPS: 0.90 at frame 1201, Max FPS: 39.16 at frame 119
Average Tri/Sec: 17624766, Tri/Frame: 953854
Recorded/Played Tris ratio: 0.75
!TimeDemo Run 2 Finished.
Play Time: 89.62s, Average FPS: 16.74
Min FPS: 0.21 at frame 1364, Max FPS: 39.20 at frame 119
Average Tri/Sec: 16008836, Tri/Frame: 956465
Recorded/Played Tris ratio: 0.75
!TimeDemo Run 3 Finished.
Play Time: 84.91s, Average FPS: 17.67
Min FPS: 0.21 at frame 1364, Max FPS: 39.28 at frame 119
Average Tri/Sec: 16833938, Tri/Frame: 952934
Recorded/Played Tris ratio: 0.75
TimeDemo Play Ended, (4 Runs Performed)
==============================================================
GPU
==============================================================
TimeDemo Play Started , (Total Frames: 2000, Recorded Time: 111.86s)
!TimeDemo Run 0 Finished.
Play Time: 104.61s, Average FPS: 19.12
Min FPS: 0.00 at frame 1790, Max FPS: 39.46 at frame 981
Average Tri/Sec: 18976310, Tri/Frame: 992517
Recorded/Played Tris ratio: 0.92
!TimeDemo Run 1 Finished.
Play Time: 99.90s, Average FPS: 20.02
Min FPS: 0.00 at frame 1790, Max FPS: 40.90 at frame 1775
Average Tri/Sec: 20149102, Tri/Frame: 1006414
Recorded/Played Tris ratio: 0.91
!TimeDemo Run 2 Finished.
Play Time: 95.14s, Average FPS: 21.02
Min FPS: 0.00 at frame 1790, Max FPS: 40.94 at frame 995
Average Tri/Sec: 21171164, Tri/Frame: 1007140
Recorded/Played Tris ratio: 0.91
!TimeDemo Run 3 Finished.
Play Time: 101.22s, Average FPS: 19.76
Min FPS: 0.00 at frame 1790, Max FPS: 40.94 at frame 995
Average Tri/Sec: 19871194, Tri/Frame: 1005702
Recorded/Played Tris ratio: 0.91
TimeDemo Play Ended, (4 Runs Performed)
==============================================================
Core 0 + core 1 (didnt work properly. kept on using cores 0, 1, and 3)
CPU
==============================================================
TimeDemo Play Started , (Total Frames: 1500, Recorded Time: 44.62s)
!TimeDemo Run 0 Finished.
Play Time: 54.47s, Average FPS: 27.54
Min FPS: 12.86 at frame 197, Max FPS: 38.51 at frame 112
Average Tri/Sec: 26350796, Tri/Frame: 956971
Recorded/Played Tris ratio: 0.75
!TimeDemo Run 1 Finished.
Play Time: 49.05s, Average FPS: 30.58
Min FPS: 12.86 at frame 197, Max FPS: 39.54 at frame 127
Average Tri/Sec: 29256124, Tri/Frame: 956697
Recorded/Played Tris ratio: 0.75
!TimeDemo Run 2 Finished.
Play Time: 48.82s, Average FPS: 30.72
Min FPS: 12.86 at frame 197, Max FPS: 39.54 at frame 127
Average Tri/Sec: 29299820, Tri/Frame: 953631
Recorded/Played Tris ratio: 0.75
!TimeDemo Run 3 Finished.
Play Time: 49.41s, Average FPS: 30.36
Min FPS: 12.86 at frame 197, Max FPS: 39.70 at frame 119
Average Tri/Sec: 29101928, Tri/Frame: 958524
Recorded/Played Tris ratio: 0.75
TimeDemo Play Ended, (4 Runs Performed)
==============================================================
GPU
==============================================================
TimeDemo Play Started , (Total Frames: 2000, Recorded Time: 111.86s)
!TimeDemo Run 0 Finished.
Play Time: 63.62s, Average FPS: 31.44
Min FPS: 26.81 at frame 1956, Max FPS: 41.18 at frame 999
Average Tri/Sec: 31212480, Tri/Frame: 992870
Recorded/Played Tris ratio: 0.92
!TimeDemo Run 1 Finished.
Play Time: 58.59s, Average FPS: 34.14
Min FPS: 26.74 at frame 1957, Max FPS: 41.18 at frame 999
Average Tri/Sec: 34337572, Tri/Frame: 1005895
Recorded/Played Tris ratio: 0.91
!TimeDemo Run 2 Finished.
Play Time: 58.57s, Average FPS: 34.15
Min FPS: 26.74 at frame 1957, Max FPS: 41.18 at frame 999
Average Tri/Sec: 34362528, Tri/Frame: 1006368
Recorded/Played Tris ratio: 0.91
!TimeDemo Run 3 Finished.
Play Time: 58.60s, Average FPS: 34.13
Min FPS: 26.74 at frame 1957, Max FPS: 41.18 at frame 999
Average Tri/Sec: 34336960, Tri/Frame: 1006099
Recorded/Played Tris ratio: 0.91
TimeDemo Play Ended, (4 Runs Performed)
==============================================================
All cores
CPU
==============================================================
TimeDemo Play Started , (Total Frames: 1500, Recorded Time: 44.62s)
!TimeDemo Run 0 Finished.
Play Time: 54.79s, Average FPS: 27.38
Min FPS: 13.20 at frame 196, Max FPS: 38.33 at frame 109
Average Tri/Sec: 26095830, Tri/Frame: 953125
Recorded/Played Tris ratio: 0.75
!TimeDemo Run 1 Finished.
Play Time: 49.31s, Average FPS: 30.42
Min FPS: 13.20 at frame 196, Max FPS: 39.50 at frame 122
Average Tri/Sec: 29129278, Tri/Frame: 957656
Recorded/Played Tris ratio: 0.75
!TimeDemo Run 2 Finished.
Play Time: 48.75s, Average FPS: 30.77
Min FPS: 13.20 at frame 196, Max FPS: 39.50 at frame 122
Average Tri/Sec: 29259070, Tri/Frame: 951016
Recorded/Played Tris ratio: 0.76
!TimeDemo Run 3 Finished.
Play Time: 49.18s, Average FPS: 30.50
Min FPS: 13.20 at frame 196, Max FPS: 39.67 at frame 119
Average Tri/Sec: 29229474, Tri/Frame: 958379
Recorded/Played Tris ratio: 0.75
TimeDemo Play Ended, (4 Runs Performed)
==============================================================
GPU
==============================================================
TimeDemo Play Started , (Total Frames: 2000, Recorded Time: 111.86s)
!TimeDemo Run 0 Finished.
Play Time: 63.67s, Average FPS: 31.41
Min FPS: 27.07 at frame 1951, Max FPS: 39.76 at frame 993
Average Tri/Sec: 31178608, Tri/Frame: 992525
Recorded/Played Tris ratio: 0.92
!TimeDemo Run 1 Finished.
Play Time: 58.60s, Average FPS: 34.13
Min FPS: 26.98 at frame 1950, Max FPS: 40.56 at frame 1004
Average Tri/Sec: 34332608, Tri/Frame: 1006021
Recorded/Played Tris ratio: 0.91
!TimeDemo Run 2 Finished.
Play Time: 58.59s, Average FPS: 34.13
Min FPS: 26.65 at frame 1956, Max FPS: 40.77 at frame 1006
Average Tri/Sec: 34358240, Tri/Frame: 1006573
Recorded/Played Tris ratio: 0.91
!TimeDemo Run 3 Finished.
Play Time: 58.61s, Average FPS: 34.13
Min FPS: 26.65 at frame 1956, Max FPS: 40.77 at frame 1006
Average Tri/Sec: 34336128, Tri/Frame: 1006162
Recorded/Played Tris ratio: 0.91
TimeDemo Play Ended, (4 Runs Performed)
==============================================================

Performance definitely takes a hit with just one core. Im sure there would be a performance dip if i could get it to use only 2 cores since in 4 core mode, it doesnt use all 4 cores fully - 1 core is 10%
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
Silly analogy, but I think it works:

I have an '06 Charger L/T. It does not have automatic headlights. Lo and behold, if you remove the headlight knob switch you can cut off a tab that will allow you to move the switch to a position that will allow automatic headlights. Neither the SXT nor LT have the feature from factory, but the SRT (high end) does. All you have to do, though, is make a slight modification and you have exactly what the high end model has.

Many companies appease "classes" of customers. It's silly to get sick about it. The author should actually be happy that it turned out he could get similar, if not exact, performance and graphic quality without having to upgrade his equipment (ie, spend 100s of dollars more for one game). Crytek did him a favor by allowing for the simple code changes.
 
Oct 18, 2007
25
0
0
And then a few days after the Crysis demo launched the bad news was announced. When using Directx 9 you can?t run the game at ?very high? settings, which drastically improves the visual experience from lower settings. A member at Crysis-online poked around a bit with the demo files and found a way to get almost exactly the same visual quality with Directx 9. This meant that the developers (Crytek) had purposefully worsened the Directx 9 setting to make Microsofts new technology appear superior. Apparently Crytek dosen?t mind lying to their customers.
This paragraph is a load of crap. The author of this article clearly has no idea what he's talking about. There was no lying or deception on Crytek's part. If they really wanted the "very high" settings disabled for DX9 users, they would have disabled them in the engine. But they did no such thing. They simply made them unavailable to their simplified in-game UI.
 

MTDEW

Diamond Member
Oct 31, 1999
4,284
37
91
I own the full version and an e6600, and i benched the demo against the full version and i didnt see a difference.
The only thing that improved my performance was the new Nvidia drivers which were released about when the full version was and i think that may have thrown some people off.

If you bench the demo and the full version with the same drivers, i get the same performnce.

 

miniMUNCH

Diamond Member
Nov 16, 2000
4,159
0
0
Originally posted by: Slimy
And then a few days after the Crysis demo launched the bad news was announced. When using Directx 9 you can?t run the game at ?very high? settings, which drastically improves the visual experience from lower settings. A member at Crysis-online poked around a bit with the demo files and found a way to get almost exactly the same visual quality with Directx 9. This meant that the developers (Crytek) had purposefully worsened the Directx 9 setting to make Microsofts new technology appear superior. Apparently Crytek dosen?t mind lying to their customers.
This paragraph is a load of crap. The author of this article clearly has no idea what he's talking about. There was no lying or deception on Crytek's part. If they really wanted the "very high" settings disabled for DX9 users, they would have disabled them in the engine. But they did no such thing. They simply made them unavailable to their simplified in-game UI.

Exactly... and if you went to Crytek mod forum there were folks (I think even some Crytek guys) who were telling people how to enable high settings, etc.

That article in the OP is totally without merit.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Performance definitely takes a hit with just one core. Im sure there would be a performance dip if i could get it to use only 2 cores since in 4 core mode, it doesnt use all 4 cores fully - 1 core is 10%

/thread
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Originally posted by: miniMUNCH
Originally posted by: Slimy
And then a few days after the Crysis demo launched the bad news was announced. When using Directx 9 you can?t run the game at ?very high? settings, which drastically improves the visual experience from lower settings. A member at Crysis-online poked around a bit with the demo files and found a way to get almost exactly the same visual quality with Directx 9. This meant that the developers (Crytek) had purposefully worsened the Directx 9 setting to make Microsofts new technology appear superior. Apparently Crytek dosen?t mind lying to their customers.
This paragraph is a load of crap. The author of this article clearly has no idea what he's talking about. There was no lying or deception on Crytek's part. If they really wanted the "very high" settings disabled for DX9 users, they would have disabled them in the engine. But they did no such thing. They simply made them unavailable to their simplified in-game UI.

Exactly... and if you went to Crytek mod forum there were folks (I think even some Crytek guys) who were telling people how to enable high settings, etc.

That article in the OP is totally without merit.

So I guess we could flip it around and say that Crytek is actually helping people get out from under the M$ Vi$ta yolk by allowing text file changes that were only supposed to work in Vi$ta?

I wonder if M$ will get pissed off about this. I'm sure they shelled out some pretty major funding to make sure that the fancy graphics were only available in Vista.


Originally posted by: Slimy
And then a few days after the Crysis demo launched the bad news was announced. When using Directx 9 you can?t run the game at ?very high? settings, which drastically improves the visual experience from lower settings. A member at Crysis-online poked around a bit with the demo files and found a way to get almost exactly the same visual quality with Directx 9. This meant that the developers (Crytek) had purposefully worsened the Directx 9 setting to make Microsofts new technology appear superior. Apparently Crytek dosen?t mind lying to their customers.
This paragraph is a load of crap. The author of this article clearly has no idea what he's talking about. There was no lying or deception on Crytek's part. If they really wanted the "very high" settings disabled for DX9 users, they would have disabled them in the engine. But they did no such thing. They simply made them unavailable to their simplified in-game UI.

I think that there is some truth to that paragraph... The supposedly DX10/Vista only features work in DX9/XP, even though it's not supposed to.


And keep in mind that this guy is just some Swedish gamer, not an AT level reviewer or anything, so he could very well be completely wrong. I just find it kind of scary that bits of awesomeness are getting taken out of our games because of money deals higher up. They really know how to fuck over their customers. They must be learning from the RIAA/MPAA and so on
 

wrangler

Senior member
Nov 13, 1999
539
0
71
Well maybe it was dual core versus quad core but quad core offers zero performance increase over dual core.
 

idiotekniQues

Platinum Member
Jan 4, 2007
2,572
0
76
Originally posted by: wrangler
Well maybe it was dual core versus quad core but quad core offers zero performance increase over dual core.

yeah well that would be fucked up cause i read a lot of press from intel/crysis selling the quad core as a benefit over dual core even.

i know i have a link somewhere i posted on another forum i am trying to find where intel/crytek actually gave numbers, and from single to dual to quad - and the dual to quad core was like another 30%. this was a promotional press event by intel with crysis. i am searching for that article but i remember linking it up to my clan mates to show them the future being quad-core for gaming (along with a valve interview)

here are some links i found now:

http://ve3d.ign.com/articles/n...rysis-3-Quad-Core-CPUs

"What kind of performance difference will we see in Crysis between Single/Dual/Quad/ core processors?

You will see a large performance increase on multi-core processors, especially regarding the worst case frame rates during intense action sequences allowing the player to experience a more stable frame rate through out the whole game. A quad core system should provide the best gaming platform for Crysis. "

http://www.incrysis.com/index....ntent&task=view&id=411


 

idiotekniQues

Platinum Member
Jan 4, 2007
2,572
0
76
let's see some benchies in a 64 bit OS:

"Crysis takes advantage of 64-bit processors although only by using a 64-bit operating system such as Windows XP Pro 64-bit edition or Windows Vista 64-bit edition. According to Cevat Yerli, Crysis will have a 10-15% performance increase per thread running in 64-bit. Thus a dual core processor will run 20-30% faster than a single and a quad will run 40-60% faster than a single."

http://www.incrysis.com/wiki/i...is_System_Requirements
 

Molondo

Platinum Member
Sep 6, 2005
2,529
1
0
Way too many posts with "Crysis" in the title. Gonna have to take a month off coming here. Sick of it.
 
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