BFG10K
Lifer
- Aug 14, 2000
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45% is about the equivalent of a generational performance jump in traditional rasterization. So if they did nothing except release faster 7nm hardware, they'd achieve the same thing.So how far above 45% does it have to be before you can call it destroyed?
If that's the best they can do in ten years, they've failed. It'd be like Intel saying "9700K is ten years in the making because it's 45% faster than Lynfield".
What complete nonsense.
Except leather-jacket-man never said tessellation "just works". He did for ray tracing, though. He also told us "just flip the switch" and "no developer effort or hacks".Also BF5 was the case you talk about later on they just flipped the switch in the engine and where running uncontrolled raytracing,for all we know it could be the same deal as way back when with tessellation where they had tessellation active on the whole map even though in most of the map it was covered and wasn't even showing any tessellation.
Yet we see every patch that "improves" performance either dials back ray tracing and/or reduces quality elsewhere, with even more in-game hacks on top of the old ones.