Cyberpunk 2077

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DigDog

Lifer
Jun 3, 2011
14,369
2,831
126
TheSpiffinBrit (a tuber who specializes in gamebreaking glitches and exploits) is doing a livestrem of CP77:
 
Reactions: kurosaki

sze5003

Lifer
Aug 18, 2012
14,299
672
126
Well so... out of curiosity, anyone picked their 'Path' and character style ahead of time? Already planned in your mind? Or you'll just improvise on the spot from Character Creation?

In my case, I decided to go with Street Kid for my first playthrough, and then focusing on Hacking / Cyberware as my overall playstyle (and probably focusing on light firearms for gunfights whenever necessary, nothing too heavy with weaponry, maybe even some melee instead of firearms but that remains to be determined as I play). I'm not sure about Male or Female yet, and I'm not sure about my V's "personality" if it's actually possible to sort of 'build' a personality over time (which was a thing that was possible and sort of surprised me back in Dragon Age 2, as much as it's easy to bash that game; it did some things right for Hawk and personality based off of dialogue choices). For this playthrough I'll try to give my character a sort of 'agenda' (if feasible by in-game choices), but that part remains to be explored to see if it's possible to achieve.

My second playthrough (if I decide to do one) will probably be Nomad for a change of pace, being out of Night City at the start, and making my way in. For that one I'll probably aim for heavy weaponry (at least ultimately after a good amount of progression is made) and brute force in most situations (most likely a Male for that one). For that one I'll try to go 'neutral', as pure of a Mercenary as I can be. I'll test how it goes if I play the "I just want the highest pay offers" character, regardless of consequences. I won't "help innocents" just because, and I won't "follow the madmen" just because. Trying to do things 'my way' and see how it turns out.

Then finally, Corpo. For that one I'll actually try out and test how far we can go as a "villain" / "violent" character in the game. Is being "evil" going to be a lot more limited than I thought it'd be? Or will it be surprisingly 'accurate' and feasible for what I plan to do? In games like Oblivion and Skyrim it was a laughable goal with overall game systems that just didn't truly 'support' going full fledged villain (beyond just merely the total kill count in a mindless way, without much of an agenda that can be truly realized at any point).

On the other hand, I discussed this with a friend recently, and he has zero idea what he plans to do for his first playthrough. He'll improvise.

How about you guys.
I'm gonna go Nomad. Don't know anything about night city so it makes sense to start as an outsider and figure it out as I go.

Will probably do some hacking and cyber powers skills with some emphasis on brute force too. One thing that will happen is I'll probably get lost in side quests. Might be the easiest way to explore the city and gain skill points.

One thing I'm not too keen on is the reviews I've seen that say your character choices and decisions don't affect the story or outcome. I think they affect the way you will end up going through missions or quests and will affect the play style but not so much the overall outcome of interactions with other characters.
 

Achilles97

Senior member
May 10, 2000
401
14
81
Well so... out of curiosity, anyone picked their 'Path' and character style ahead of time? Already planned in your mind? Or you'll just improvise on the spot from Character Creation?

In my case, I decided to go with Street Kid for my first playthrough, and then focusing on Hacking / Cyberware as my overall playstyle (and probably focusing on light firearms for gunfights whenever necessary, nothing too heavy with weaponry, maybe even some melee instead of firearms but that remains to be determined as I play). I'm not sure about Male or Female yet, and I'm not sure about my V's "personality" if it's actually possible to sort of 'build' a personality over time (which was a thing that was possible and sort of surprised me back in Dragon Age 2, as much as it's easy to bash that game; it did some things right for Hawk and personality based off of dialogue choices). For this playthrough I'll try to give my character a sort of 'agenda' (if feasible by in-game choices), but that part remains to be explored to see if it's possible to achieve.

My second playthrough (if I decide to do one) will probably be Nomad for a change of pace, being out of Night City at the start, and making my way in. For that one I'll probably aim for heavy weaponry (at least ultimately after a good amount of progression is made) and brute force in most situations (most likely a Male for that one). For that one I'll try to go 'neutral', as pure of a Mercenary as I can be. I'll test how it goes if I play the "I just want the highest pay offers" character, regardless of consequences. I won't "help innocents" just because, and I won't "follow the madmen" just because. Trying to do things 'my way' and see how it turns out.

Then finally, Corpo. For that one I'll actually try out and test how far we can go as a "villain" / "violent" character in the game. Is being "evil" going to be a lot more limited than I thought it'd be? Or will it be surprisingly 'accurate' and feasible for what I plan to do? In games like Oblivion and Skyrim it was a laughable goal with overall game systems that just didn't truly 'support' going full fledged villain (beyond just merely the total kill count in a mindless way, without much of an agenda that can be truly realized at any point).

On the other hand, I discussed this with a friend recently, and he has zero idea what he plans to do for his first playthrough. He'll improvise.

How about you guys.

Same for me. I too will go with Street Kid for my first playthrough. I was considering Nomad but the reviews/videos imply more activity in the city for Street Kid and that is where I am most interested in playing first.
 

zinfamous

No Lifer
Jul 12, 2006
111,660
30,956
146
yep, definitely confusing them for GmG--I've always done that. As such, I checked this morning and they aren't selling Cyberpunk. Oh well. ....and I wish this post occurred before I went ahead and purchased on Steam this morning, lol. I want to go through GoG, but I just didn't want yet another game manager....but as you say it can work like a meta manager, that is exactly what I need. Damn it!

...hmm, you know, I might go for the refund today and see if steam will credit me today, then go back to GoG.

Steam refund approved, and purchased on GoG. I've now linked Epic, Origin, and UPlay to Galaxy. Steam probably soon....man, this is so much better, thanks @Fanatical Meat! Looks like they still don't accept Battle.net (I think I have Diablo 3 there...originally loaded it for the free Destiny 2 about a year ago, which no longer exists on Battle.net), and Rockstar (free GTAV, but will eventually pick up RDR2). These are the most annoying straggler launchers that I currently have.

Well so... out of curiosity, anyone picked their 'Path' and character style ahead of time? Already planned in your mind? Or you'll just improvise on the spot from Character Creation?

In my case, I decided to go with Street Kid for my first playthrough, and then focusing on Hacking / Cyberware as my overall playstyle (and probably focusing on light firearms for gunfights whenever necessary, nothing too heavy with weaponry, maybe even some melee instead of firearms but that remains to be determined as I play). I'm not sure about Male or Female yet, and I'm not sure about my V's "personality" if it's actually possible to sort of 'build' a personality over time (which was a thing that was possible and sort of surprised me back in Dragon Age 2, as much as it's easy to bash that game; it did some things right for Hawk and personality based off of dialogue choices). For this playthrough I'll try to give my character a sort of 'agenda' (if feasible by in-game choices), but that part remains to be explored to see if it's possible to achieve.

My second playthrough (if I decide to do one) will probably be Nomad for a change of pace, being out of Night City at the start, and making my way in. For that one I'll probably aim for heavy weaponry (at least ultimately after a good amount of progression is made) and brute force in most situations (most likely a Male for that one). For that one I'll try to go 'neutral', as pure of a Mercenary as I can be. I'll test how it goes if I play the "I just want the highest pay offers" character, regardless of consequences. I won't "help innocents" just because, and I won't "follow the madmen" just because. Trying to do things 'my way' and see how it turns out.

Then finally, Corpo. For that one I'll actually try out and test how far we can go as a "villain" / "violent" character in the game. Is being "evil" going to be a lot more limited than I thought it'd be? Or will it be surprisingly 'accurate' and feasible for what I plan to do? In games like Oblivion and Skyrim it was a laughable goal with overall game systems that just didn't truly 'support' going full fledged villain (beyond just merely the total kill count in a mindless way, without much of an agenda that can be truly realized at any point).

On the other hand, I discussed this with a friend recently, and he has zero idea what he plans to do for his first playthrough. He'll improvise.

How about you guys.

I will also go street kid first. I always like to start as the shit-upon underclass. I want to try out the cyber and hacking; hopefully it's good. Sometimes these things aren't very fun (I don't want to get trapped into save-scumming node hacking just to level skills, because that is what my brain does. Hopefully there is something a bit new with that mechanic--and especially tricking out a build that just isn't strong in late game). Invariably, I will go into a sneaky assassin mele/crit/stabby type most likely, because I just can't help it. And handguns. Hopefully the guns, and especially handguns are satisfying. I want to be able to shoot them sideways-like, because that's cool.

Corporate scum for 2nd playthrough, most likely.
 
Last edited:
Feb 4, 2009
35,862
17,401
136
Steam refund approved, and purchased on GoG. I've now linked Epic, Origin, and UPlay to Galaxy. Steam probably soon....man, this is so much better, thanks @Fanatical Meat! Looks like they still don't accept Battle.net (I think I have Diablo 3 there...originally loaded it for the free Destiny 2 about a year ago, which no longer exists on Battle.net), and Rockstar (free GTAV, but will eventually pick up RDR2). These are the most annoying straggler launchers that I currently have.



I will also go street kid first. I always like to start as the shit-upon underclass. I want to try out the cyber and hacking; hopefully it's good. Sometimes these things aren't very fun (I don't want to get trapped into save-scumming node hacking just to level skills, because that is what my brain does. Hopefully there is something a bit new with that mechanic). Invariably, I will go into a sneaky assassin mele/crit/stabby type most likely, because I just can't help it. And handguns. Hopefully the guns, and especially handguns are satisfying. I want to be able to shoot them sideways-like, because that's cool.

Corporate scum for 2nd playthrough, most likely.
Let me know how it goes, I am still hating the “new” steam library view.
Only fear with galaxy is will I miss steam sale pop up thingies?
 

zinfamous

No Lifer
Jul 12, 2006
111,660
30,956
146
I'm gonna go Nomad. Don't know anything about night city so it makes sense to start as an outsider and figure it out as I go.

Will probably do some hacking and cyber powers skills with some emphasis on brute force too. One thing that will happen is I'll probably get lost in side quests. Might be the easiest way to explore the city and gain skill points.

One thing I'm not too keen on is the reviews I've seen that say your character choices and decisions don't affect the story or outcome. I think they affect the way you will end up going through missions or quests and will affect the play style but not so much the overall outcome of interactions with other characters.

That IGN reviewer, I think, did mention that based on your decisions in missions, certain quests and other missions will or will not activate (according to comparisons with his friends' playthroughs), which apparently, ultimately, lead to various different endings that they unlocked. I think he said that he finished the main game in 24 hours or so, ignoring a lot of stuff, then went back and spent another 40 hours on side missions and unlocking more content, and started getting many more endings.

So, it probably does matter to some degree, but doubtful in any revolutionary sense compared to how this system has worked in modern RPGs.
 

sze5003

Lifer
Aug 18, 2012
14,299
672
126
That IGN reviewer, I think, did mention that based on your decisions in missions, certain quests and other missions will or will not activate (according to comparisons with his friends' playthroughs), which apparently, ultimately, lead to various different endings that they unlocked. I think he said that he finished the main game in 24 hours or so, ignoring a lot of stuff, then went back and spent another 40 hours on side missions and unlocking more content, and started getting many more endings.

So, it probably does matter to some degree, but doubtful in any revolutionary sense compared to how this system has worked in modern RPGs.

Well ok that's better than nothing. I like that you can have different outcomes based on dialogue or actions you take. I think I read too much into it based on some of the reviews I saw. Some of it could have been personal preferences vs actuality of what happens in game.

Steam refund approved, and purchased on GoG. I've now linked Epic, Origin, and UPlay to Galaxy. Steam probably soon....man, this is so much better, thanks @Fanatical Meat! Looks like they still don't accept Battle.net (I think I have Diablo 3 there...originally loaded it for the free Destiny 2 about a year ago, which no longer exists on Battle.net), and Rockstar (free GTAV, but will eventually pick up RDR2). These are the most annoying straggler launchers that I currently have.



I will also go street kid first. I always like to start as the shit-upon underclass. I want to try out the cyber and hacking; hopefully it's good. Sometimes these things aren't very fun (I don't want to get trapped into save-scumming node hacking just to level skills, because that is what my brain does. Hopefully there is something a bit new with that mechanic--and especially tricking out a build that just isn't strong in late game). Invariably, I will go into a sneaky assassin mele/crit/stabby type most likely, because I just can't help it. And handguns. Hopefully the guns, and especially handguns are satisfying. I want to be able to shoot them sideways-like, because that's cool.

Corporate scum for 2nd playthrough, most likely.

This is why I thought Nomad would be the underclass? Since it's someone that starts outside the city. Whereas Streetkid you basically start in night city so you probably have access to a lot of other things an outsider would need to earn.
 

zinfamous

No Lifer
Jul 12, 2006
111,660
30,956
146
This is why I thought Nomad would be the underclass? Since it's someone that starts outside the city. Whereas Streetkid you basically start in night city so you probably have access to a lot of other things an outsider would need to earn.

Not that I know what's going on in that world, I just assume that living and working on the streets from day to do day is a bit shittier than living on the road and operating a chop shop? lol, none of this probably matters, anyway. It's probably something that is relevant to the first 5% of
the game, and then everyone is the same.
 

sze5003

Lifer
Aug 18, 2012
14,299
672
126
Not that I know what's going on in that world, I just assume that living and working on the streets from day to do day is a bit shittier than living on the road and operating a chop shop? lol, none of this probably matters, anyway. It's probably something that is relevant to the first 5% of
the game, and then everyone is the same.
I think you are right. It only really matters for the prologue and how you end up in night city. All characters will have a segway mission from the prologue into night city at some point. Which goes back to my original thought that I guess your character class probably doesn't matter much when it will come to what you will and won't have access to.

I wonder if having you choose this character lifestyle in the beginning is supposed to be anything but useful just for the prologue and if not, I guess I'm curious why they make us chose in the first place lol.
 

sze5003

Lifer
Aug 18, 2012
14,299
672
126
how is everyone already playing this?? release date is tomorrow (?).
Some are reviewers. Pc is all the same day dec 10. Console version in other countries including US, some got that version early.
 

sze5003

Lifer
Aug 18, 2012
14,299
672
126
Initial digital foundry impressions. In short: turn things down before playing. Not friendly to low end PC's.


Day one patch is up GoG galaxy. 9.5gb but unpacks to something like 65gb.
 
Last edited:

MrSquished

Lifer
Jan 14, 2013
25,941
24,259
136
I downloaded the game yesterday, an hour or two ago I saw GOG give me a notification that 2077 had an update installed. Haven't tried to launch it though.
 

AMD64Blondie

Golden Member
Apr 20, 2013
1,662
140
106
Probably going to wait until Friday afternoon to start playing Cyberpunk 2077.

(Ordered the PC version from Amazon, and got an awesome surprise. It's the GOG.com version..so no DRM..)

Saturday morning is going to suck.

(really hard choice. Play an awesome new PC game, or sleep...)

The reason I'm waiting until Friday afternoon,even though I'll have it installed probably tomorrow night...is I don't want to stay up too late.
(have to be at work by 8 AM on Friday..)

I'm going to install it on my 12 TB Western Digital USB 3.0 hard drive.How hard is it to get the game to work properly on an external drive?

(Rather than an internal SSD or hard drive...)
 
Last edited:
Reactions: cytg111

Heartbreaker

Diamond Member
Apr 3, 2006
4,981
6,558
136
Initial digital foundry impressions. In short: turn things down before playing. Not friendly to low end PC's.


Day one patch is up GoG galaxy. 9.5gb but unpacks to something like 65gb.

It's not for nothing though. Digital Foundry guy does say that CDPR understated visual quality and with everything turned up, this is the best looking PC visuals he has seen.

But yeah, you need an absolute beast of a PC to do that, and you pretty much need DLSS if you want to turn on full Ray Tracing.
 

kurosaki

Senior member
Feb 7, 2019
258
250
86
Initial digital foundry impressions. In short: turn things down before playing. Not friendly to low end PC's.


Day one patch is up GoG galaxy. 9.5gb but unpacks to something like 65gb.
They seemed to be forced into dlss and capped at 30 FPS. This means at least 2 gens of GPUs until playable. Kind of sad, but it wil be on Steam sale by the at least.
 

sze5003

Lifer
Aug 18, 2012
14,299
672
126
They seemed to be forced into dlss and capped at 30 FPS. This means at least 2 gens of GPUs until playable. Kind of sad, but it wil be on Steam sale by the at least.
I'm about to find out how my 1080ti handles it pretty soon at 1440p. I find it odd that their published requirements were very understated it seems.
 

kurosaki

Senior member
Feb 7, 2019
258
250
86
I'm about to find out how my 1080ti handles it pretty soon at 1440p. I find it odd that their published requirements were very understated it seems.
I'm not surprised. It's an Nvidia title, so they want to "promote" "the great feature" dlss as an edge rather than a failure. It all makes sense in a marketing perspective. DF has been like this for quite a while now, promoting dlss. Suspecting someone is getting payed. Nvidia has forced a new upscaled norm into gaming. Play upscaled and call it native, while being brainwashed it looks better. This proves we're all just still animals, just learned to make fire in a sense.
 
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