- Oct 7, 2005
- 4,142
- 0
- 0
It may very slightly blur 2D elements, but there shouldn't be any other noticeable blur, so why exactly did you think it looked like crap?I tried downscaling by the old method when everyone was raving about it, and always thought it looked like crap. Seems as though Nvidia hasn't managed to overcome the issue.
What resolution is you native monitor and what resolution are you trying to downscale from? I made a comment in another thread, wondering if DSR would only work best in situations where the resolutions would scale perfectly, i.e. 4k -> 1080p and 1440p -> 720p.
In other words, if you are on a 1440p monitor and are trying to scale down from 4k, that might introduce a little more blurriness because that isn't exact scaling. I don't know for sure though.
I'm a little disappointed to read that you found it underwhelming. I was hoping that when I finally move to the new cards, I could have a better way of downsampling that works with more games instead of hoping GeDoSaTo supports said game.
I dont know why everyone brings up gedosato.
Downsampling existed way before that. Even easier imho.
Simply go to nvidia control panel, enable GPU scaling, create the new resolution you want to have.
Go to any game, select new resolution, voila. Isnt it basically the same with dsr? Except that its just a shorter way the first time.
Anyway, I never saw anything blurry. In fact, it makes them razor sharp. Thats the reason I want to buy a gtx 970 so I can get more power for the downsampling.
I'd stay with my 580 if I never knew about downsampling. Still does the job
The performance penalty is minimal. At any rate, you have the horsepower in a 970/980 to successfully take a performance hit in order to increase image quality through downsampling.
Got any benches showing this minimal performance impact? This is essentially a tweaked SSAA which requires a ton of bandwidth.
Has anyone with a 1440p monitor tried this? It seemed to be advertised mainly at 4k downsampling, but I didn't know if it worked with 1440p and its 4x res of 5120x2880.
Has anyone with a 1440p monitor tried this? It seemed to be advertised mainly at 4k downsampling, but I didn't know if it worked with 1440p and its 4x res of 5120x2880.
Minimal? Its the same impact as running that higher resolution.The performance penalty is minimal. At any rate, you have the horsepower in a 970/980 to successfully take a performance hit in order to increase image quality through downsampling.
Minimal? Its the same impact as running that higher resolution.
Maybe he means it's minimal vs downsampling? Cause you're right, it requires a ton of GPU power.
It's still an awesome feature to have. There's a vast difference in requirements between something like Diablo 3 and battlefield 4. If you have the extra power lying around, why not use it?
That being said, I hate aliasing with a passion, so I picked up two 970s. Last night I was playing bf4 downsampled from 4K to 1080p at 60fps on my 100" screen, and it really is a night and day difference. It removes all that shimmering that reminds you it's a game, and it ends up looking more like a CGI movie than a game.
Minimal? Its the same impact as running that higher resolution.
Compared to SSAA, technically same since both are rendering at higher resolution then downsample. Obviously both will be very performance intensive, thus only used on games that run at very high fps.
NV's DSR uses Gaussian filter which will blur, not sure why they went with that approach.