Originally posted by: BFG10K
For this reason, nVidia describes the architecture as either 16x1 or 32x0, depending on whether a texturing operation is being executed.
Colour operation, which is pixel
or texel. Z/stencil operations execute at a rate of two per pipe.
NV40 can run in a 32x0 pipeline configuration in DoomIII whereas R420 can only do 16x1
The R420 is exactly the same as above and additionally it can also become a 32x0 config when performing MSAA.
Apparently the word is now that this fabled "ground-up" OGL rewrite will arrive with the Xbox2-level GPU (R500?), meaning Spring at the earliest. I wonder if it'll even be usable by current ATi cards?
The delay trend continues. How long have ATi been promising a new control panel?