I love this quote. I am a fellow atheist."I contend that we are both atheists. I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours."
-Stephen Roberts
Hmmm, now back to Doom III.
After all the hype got me excited. I tried to find a decent graphics setting. I cannot live, truth be told, with a resolution lower than 1024x768 and I don't think anyone else should be allowed to either. Great performance, hah, by lowering the resolution, what a croc. Who-TF decided that we should go back to 640x480. BTW I tried 800x600, the recommended setting for my video card and it looked like crap.
Settled with 1024x768, noAA/AF 120Hz, Vsync. On Medium settings, I get an average of 40fps, with a high of 60fps and a low of 20fps. These are estimated, just testing in the beginning of the game.
Sometimes it seems unrealistically dark. People have to stop putting those retarded advertising announcements in the workarea, such as in HL and Doom III. Shut up, noone wants to hear it. It feels like a store... KMart wants you to try the new route66. Comfortable, proud etc. Hate that. Back to the darkness - in the bathroom, objects cast a pitch black shadow on other objects under artificial light. That's seems a bit unrealistic. Very little interactivity with environment except for moving light boxes and interacting with the computer which is a nice idea. I wanted to turn on the water in the bathroom or the handdryer, or flush a toilet, but none of that was present, instead they made up this little game that gets boring quickly in the kitchen in the first level.
Phyisics are very nice, the best thing I've seen.
You get to step outside for a bit in the beginning and it looks amazing - such beauty. Another such beauty like this is in the beginning when you land. True cinematic real-time rendering.
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The gameplay is very nice and the atmosphere makes you take "baby steps". Right from the getgo, you are attacked, you don't start on a nice safe area and then open a door to the horror like some other games. One thing I didn't like is when you get the shotgun for the first time, the platform drops and you get attacked, reminiscent of old style FPS, very undesireable. But the rest was awsome, blowing zombies up and watching them disintegrate.
Yes, most definitely feel your pain. I will hide in this pitch black area/enclosure and pop up later after the main character passes. They never scare me, just annoy me because of where and how they are placed. Such a slow evolution.-Monsters hiding in closets. If I walk past one more corner only to have some imp come up behind me after a magic door opened when I hit a floor trigger I'm gonna take my monitor and throw it across the farkin room. I am 26 years old and have been playing FPS's since the beginning and I completely remember the original Doom being like that but it was -10 years ago-!! We've evolved so much in the FPS genre that it almost insults my intelligence everytime this happens. There's a perfectly good reason why other games stopped doing this. It's fvcking annoying!
True about the health and items. Like why would there be armor, bullets coming out of the airlock in the beginning and then going completely off course to the right. I've gotten used to expect crap to be in unusually unusual places, but I guess I still may have reason to do so.Summary: They left alot of the things from the original series that I thought we had progressed past in the fps genre. Things that were rightfully left behind like searching for keys, monsters popping up behind you out of no where, ammo/health strategically hidden behind things. These are the things that made Doom I/II what it was....but that was a long, long time ago. I'm not tickled w nostalgia everytime I peak into a dark corner and see a health pack, I'm reminded how stupid it is for a health pack to be sitting there (ok, I said I wouldn't rant on this).
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Anyway the game was so much fun that I would have continued to play it for a long time, but I eventually decided to end it after I shot a gas can, while I was trying to shoot this monster dude and died. Yeah, laugh all you want.
Playing this game sort of made me remember of the beginning of Unreal, trying to find a game to compare it with. What game will finally knock Unreal off my top spot? Although Doom III looks great, so far it is still not in the same level as Unreal. Doom III is a great game, but cannot engulf me like the environment and music of Unreal. This is just so far, a 30minute ride into the game. After I finish, we will see.